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Asymetric Assault Game Mode


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#1 Vellron2005

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Posted 27 August 2015 - 02:35 AM

Here's an idea for a new game mode.

It could be applied both to CW and to PUG drops.. depending on dropping a dropdeck or a single mech..

The premise is simple.. One side gets a large base with destructable buildings, turrets with a turret control centre building, and needs to defend it. The defenders spawn inside the base.

The attacking force has to destroy the control buildings, such as the turret control building, mech hangar, and power generator.

The difference from a classic CW drop would be that this would take place on fammiliar maps, not special new maps, just like the current assault mode.

In PUG drops, the attacking force would get a single wave of mechs to finish the job, and the buildings could take as much damage as an orbital cannon, but would be placed so that it is impossible to effectively defend them all at the same time (eg., different sides of the map), so some heavy strategy would be needed.

In CW, the target buildings would also be fortified and have turrets around them, to offset for 4 waves of enemy mechs bearing down on them.

The key difference in all of this is: No walls, no doors, no bottlenecked attack lanes.. just open spaces, and buildings to attack/defend.

Target rushing would be discouraged by simply protecting buildings effectively, since now, in CW, it takes a minimum of 2 waves to take all the gens and omega down..

Possible strategies would include splitting forces, or sacrificing most of the target buildings to protect turret control for the defenders, and hitting all objectives at the same time or focusing on one-by-one takedowns while risking time and mechs..

Would be interesting, no?

#2 pyrocomp

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Posted 27 August 2015 - 05:22 AM

Might be simplier to remove on base in Assault and play the map twice changing Offence/Defence roles. One team is to defend the base (or destroy the defenders), another is to capture it (or destroy the attakers), and after that vice versa. The team that looses both iterations or suffers loss faster than it made a win looses an entire match. Double take in same map (more playing time), some assymetry, some difference in what and when to do (for lights especially). As a cake the base postion may be selected randomly from one of the Conquest cap points location (albeit there is inherent ploblem with starting locations) but the same for both teams in their iterations to be Defenders.

#3 CyclonerM

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Posted 27 August 2015 - 05:33 AM

Maybe attackers could even get two waves since they have to face the base defenses too.?

Anyway, i really like this kind of idea, i never got why MWO had to copy WoT's "Assault" mode ..





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