I Have Srm+Artemis Woes...
#1
Posted 26 August 2015 - 07:48 AM
Because 12.9 Damage for 6 Projectiles clustered seems awesome to me recently.
#2
Posted 26 August 2015 - 07:52 AM
There are a few mechs though that I bring 6's on just for the lol-factor and the fact they simply have more than enough crit slots and tonnage to compensate for the inefficiency. Hellslinger would be a good example.
#3
Posted 26 August 2015 - 08:42 AM
sycocys, on 26 August 2015 - 07:52 AM, said:
There are a few mechs though that I bring 6's on just for the lol-factor and the fact they simply have more than enough crit slots and tonnage to compensate for the inefficiency. Hellslinger would be a good example.
When you can bring a Mech (Stalker) who can bring 5 SRM6+ Artemis with a 64.5 Alpha with them, who's complaining
EDIT: forgot Stalker had only one torso with 2 Missile hardpoints.
Edited by Scout Derek, 26 August 2015 - 08:57 AM.
#4
Posted 26 August 2015 - 08:46 AM
Scout Derek, on 26 August 2015 - 08:42 AM, said:
When you can bring a Mech (Stalker) who can bring 6 SRM6+ Artemis with a 64.5 Alpha with them, who's complaining
problem being that there have been reports of SRM splash damage happening behind targets (causing no damage) and when you fire a lot of SRMs at a target of missiles going through the target -- so your extra tons and missiles may be doing nothing (in some situations).
Edited by nehebkau, 26 August 2015 - 08:46 AM.
#5
Posted 26 August 2015 - 08:55 AM
#7
Posted 26 August 2015 - 09:01 AM
Edited by El Bandito, 26 August 2015 - 09:05 AM.
#8
Posted 26 August 2015 - 09:01 AM
now it's just garbage. and i hate whoever was responsible for it
#9
Posted 26 August 2015 - 09:03 AM
nehebkau, on 26 August 2015 - 08:46 AM, said:
Yeah, but usually they hit straight on.
And I'd like to add that SRMs take a bit of aiming skills in order to hit your target, like PPCs before the speed buff, and so on.
I found it to be the Wolverine - 7K that does it for me, SRM 18 + Artemis is fun going about 103 KPH with Jump Jets and 3 mediums.
Shadowcat-B too, with more ammo, Jump Jets, 1 less laser, and a bit less armor.
#12
Posted 26 August 2015 - 10:12 AM
#13
Posted 26 August 2015 - 10:32 AM
Lostdragon, on 26 August 2015 - 10:12 AM, said:
Yeah,this is true, however autocannons do not have more ammo per ton for them, as a lbx pellet does 1 damage while one srm does 2 damage, and a ton of lbx takes 15.
15x10= 150 damage overall
100x2= 200~damage overall (as each srm takes 1 ammo)
SRMs are the hardest weapons to use but the most damaging, they even compare to large lasers, who, do 9 damage for the IS and 11 for clan.
So basically, trade in range for damage. SRMs are slow, but very effective if used correctly.
Edited by Scout Derek, 26 August 2015 - 10:32 AM.
#14
Posted 26 August 2015 - 10:42 AM
The grouping on srm4 is miles better even without artemis, with artemis they become a 4 (3 +1 ton ammo) ton ac8 that takes up 3 total crits slots and leaves all sorts of free tonnage for a larger engine, energy weapons and heatsinks.
#15
Posted 26 August 2015 - 11:14 AM
Scout Derek, on 26 August 2015 - 10:32 AM, said:
15x10= 150 damage overall
100x2= 200~damage overall (as each srm takes 1 ammo)
SRMs are the hardest weapons to use but the most damaging, they even compare to large lasers, who, do 9 damage for the IS and 11 for clan.
So basically, trade in range for damage. SRMs are slow, but very effective if used correctly.
The problem is it is almost impossible to use them effectively because even if your aim is dead accurate then somewhere between none and all of the missiles will actually do damage to the target. SRMs seem to have the worst hit detection of any weapon in the game for me.
#16
Posted 26 August 2015 - 11:41 AM
Lostdragon, on 26 August 2015 - 11:14 AM, said:
The problem is it is almost impossible to use them effectively because even if your aim is dead accurate then somewhere between none and all of the missiles will actually do damage to the target. SRMs seem to have the worst hit detection of any weapon in the game for me.
At the beggining for about a year I had the same problem. But recently, they seemed to be connecting consistently after a week or so of playing now. Thus, my Woes for SRMs. HSR detection happens sometimes, but not all the time.
HSR now happens to me when I'm using IS autocannons or shooting PPCs one after the other.
sycocys, on 26 August 2015 - 10:42 AM, said:
The grouping on srm4 is miles better even without artemis, with artemis they become a 4 (3 +1 ton ammo) ton ac8 that takes up 3 total crits slots and leaves all sorts of free tonnage for a larger engine, energy weapons and heatsinks.
Hmm, haven't tried those out yet, as I tend to use SRM6 for maximum damage.
I'll give it a go this weekend and see how it pans out.
#17
Posted 26 August 2015 - 11:52 AM
Edited by SaltBeef, 26 August 2015 - 12:45 PM.
#18
Posted 26 August 2015 - 12:43 PM
Turn around corner, find direwolf and 4-5 other enemy mechs. Die in 10 seconds. 300+ damage.
#19
Posted 26 August 2015 - 02:03 PM
Scout Derek, on 26 August 2015 - 07:48 AM, said:
Because 12.9 Damage for 6 Projectiles clustered seems awesome to me recently.
Have you tried the CN9-A(C) yet?
I run triple SRM4s + Artemis with twin MPLs to back them up, along with a Standard 275 Engine. It's fast and it hits hard. I think you'd enjoy it.
#20
Posted 26 August 2015 - 02:51 PM
Scout Derek, on 26 August 2015 - 07:48 AM, said:
Because 12.9 Damage for 6 Projectiles clustered seems awesome to me recently.
Could you (or anyone) share your stats on SRMs?
I am forced to dig a little deeper on the weapons I use for Mechs
SRMs seem like one of the worst weapons in the game
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