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Mwo Training Academy Screenshot Gallery


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#21 Tennex

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Posted 27 August 2015 - 03:16 PM

View Poststjobe, on 27 August 2015 - 03:14 PM, said:

When you switch 'mechs you actually get a ground-eye view of the 'mechs AND a technician that stands between the legs of the 'mech you're switching into.

Edit: Yep, Kira had a screenie of that tech:

Posted Image


I can't switch mechs, it says the key is unbound

#22 CycKath

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Posted 27 August 2015 - 03:16 PM

People!

Interacting with 'Mechs!

#23 Kira Onime

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Posted 27 August 2015 - 03:16 PM

View PostTennex, on 27 August 2015 - 03:16 PM, said:


I can't switch mechs, it says the key is unbound



Then bind it?

#24 Johnny Z

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Posted 27 August 2015 - 03:18 PM

View PostTennex, on 27 August 2015 - 03:16 PM, said:



I can't switch mechs, it says the key is unbound


Ya for the first time players get out of the mech and walk on the ground! Woot. Not very detailed at all, but still.

#25 KharnZor

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Posted 27 August 2015 - 03:19 PM

View Postbad arcade kitty, on 27 August 2015 - 02:59 PM, said:

that's... amazing!

ikr? :D

This is what its like when hell freezes over lol

#26 Tennex

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Posted 27 August 2015 - 03:20 PM

View PostKira_Onime, on 27 August 2015 - 03:16 PM, said:



Then bind it?


Bind the get-out-of-mech-and-into-another-mech key? I don't think that is an opttion

#27 M4rtyr

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Posted 27 August 2015 - 03:22 PM

Have to say, really impressed...

And yeah the different smoke colors was a nice touch. Honesly thought, 'WTF can't we have those in real matches" lol. Would be cool if arty and air were different but more so give us simple marking ones. So mark waypoints for your team/lance or even target designators.

If PGI can carry this sort of product over to the rest of the game... and get it balanced... then I'll start giving them some money.

#28 stjobe

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Posted 27 August 2015 - 03:23 PM

View PostTennex, on 27 August 2015 - 03:20 PM, said:


Bind the get-out-of-mech-and-into-another-mech key? I don't think that is an opttion

FWIW, it was 'K' for me to switch 'mechs. You could try that and see if the game takes it.

#29 Johnny Z

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Posted 27 August 2015 - 03:23 PM

The atlas on top of the building is a bit silly though. :) Maybe have it next to the trainer mech to show its size?

#30 Lootee

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Posted 27 August 2015 - 03:26 PM

Captain Adams must be a wizard.

#31 SaltBeef

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Posted 27 August 2015 - 03:32 PM

I think they are going to do fine with mission play !

#32 Johnny Z

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Posted 27 August 2015 - 03:35 PM

I always doubted if the mechs were actually scaled to size like some said. I guess they are....

#33 Sarlic

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Posted 27 August 2015 - 03:36 PM

Atlas with JJ incoming!!!!!!!!!!

#34 Tennex

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Posted 27 August 2015 - 03:37 PM

View Poststjobe, on 27 August 2015 - 03:23 PM, said:

FWIW, it was 'K' for me to switch 'mechs. You could try that and see if the game takes it.


I figured it out, its the eject key like in CW has to be bound

#35 bad arcade kitty

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Posted 27 August 2015 - 03:37 PM

View Poststjobe, on 27 August 2015 - 03:14 PM, said:

When you switch 'mechs you actually get a ground-eye view of the 'mechs AND a technician that stands between the legs of the 'mech you're switching into.

Edit: Yep, Kira had a screenie of that tech in the OP (there's actually one behind both 'mechs):

Posted Image


dem nervously clenched mech knees (:

#36 Tennex

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Posted 27 August 2015 - 03:39 PM

View Poststjobe, on 27 August 2015 - 03:14 PM, said:

When you switch 'mechs you actually get a ground-eye view of the 'mechs AND a technician that stands between the legs of the 'mech you're switching into.

Edit: Yep, Kira had a screenie of that tech in the OP (there's actually one behind both 'mechs):

Posted Image


This view makes it look like one of spooky's arts and its awesome

Posted Image

#37 Johnny Z

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Posted 27 August 2015 - 03:41 PM

I doubt its an accident these are all Inner Sphere mechs. Maybe the Clan players get a different tutorial?


View PostNarcissistic Martyr, on 27 August 2015 - 02:11 PM, said:

Wait... how'd that atlas get up there?


Also maybe that Atlas climbed up there?

Edited by Johnny Z, 27 August 2015 - 03:43 PM.


#38 Anarcho

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Posted 27 August 2015 - 03:55 PM

View PostJohnny Z, on 27 August 2015 - 03:41 PM, said:

I doubt its an accident these are all Inner Sphere mechs. Maybe the Clan players get a different tutorial?




Also maybe that Atlas climbed up there?


Maybe the Sibko training style is too hard for noobs, better start off on Spheroids lazy ways.... lol :)

About the atlas up the roof, I guess he climbed it King Kong style?

#39 Kira Onime

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Posted 27 August 2015 - 03:56 PM

Added daytime changes and destructible vehicles.

#40 M4rtyr

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Posted 27 August 2015 - 03:56 PM

View PostSarlic, on 27 August 2015 - 03:36 PM, said:

Atlas with JJ incoming!!!!!!!!!!


HA! if they do that they damn well better impliment physical attack damage... Atlas DFA FTW!





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