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You Know You Are In The Bottom Tier...
#21
Posted 27 August 2015 - 07:05 PM
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#22
Posted 27 August 2015 - 07:12 PM
I am not a good player so I don't wish to mock others as T5. However, there are some obvious signs that will almost always guarantee your side is doomed. These usually happen with 60 seconds of game start. For example:
- Team splits off in 3 direction with great enthusiasm (Common on Canyon conquest)
- Team takes forever to move off
- Team seems to have difficulties navigating (can't find the way out from spawn on HPG)
- Team don't dare to push out of entrance because a couple of lights are buzzing them (also HPG)
- Half team decides to push, other half decides to defend
- Lots of laser swishing "weapons testing" from start.
- One player "weapons test" into another player so the latter also "weapons test" in retaliation. Repeat process until one mech is killed
- Direwolf spends lots of time trying to burn down a tree with his small lasers rather than catching up with everyone else
- Team mate boldly announces we need to close the range because he does his damage at close range. 3 mechs gamely follow that Centurion to their doom
Feel free to add ...
Edited by Great Pumpkin, 27 August 2015 - 07:15 PM.
#23
Posted 27 August 2015 - 07:39 PM
Great Pumpkin, on 27 August 2015 - 07:12 PM, said:
i often dance among the trees at the beginning of the match on the river city/forest colony
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#24
Posted 27 August 2015 - 08:01 PM
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#25
Posted 27 August 2015 - 08:02 PM
#26
Posted 27 August 2015 - 08:03 PM
Quote
Assuming tiers follow a normal distribution, most players would be in T3 which means they get to see the best and worst of both worlds.
I am not a good player so I don't wish to mock others as T5. However, there are some obvious signs that will almost always guarantee your side is doomed. These usually happen with 60 seconds of game start. For example:
- Team splits off in 3 direction with great enthusiasm (Common on Canyon conquest)
- Team takes forever to move off
- Team seems to have difficulties navigating (can't find the way out from spawn on HPG)
- Team don't dare to push out of entrance because a couple of lights are buzzing them (also HPG)
- Half team decides to push, other half decides to defend
- Lots of laser swishing "weapons testing" from start.
- One player "weapons test" into another player so the latter also "weapons test" in retaliation. Repeat process until one mech is killed
- Direwolf spends lots of time trying to burn down a tree with his small lasers rather than catching up with everyone else
- Team mate boldly announces we need to close the range because he does his damage at close range. 3 mechs gamely follow that Centurion to their doom
Feel free to add ...
you start off the match shooting at the floating drop ship
#27
Posted 27 August 2015 - 08:07 PM
#28
Posted 27 August 2015 - 08:12 PM
bad arcade kitty, on 27 August 2015 - 07:39 PM, said:
i often dance among the trees at the beginning of the match on the river city/forest colony
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I prepare the ground on River City because I hate it when my gauss shot hits a tree. So if you see me dancing on the trees and statues behind the citadel, that's why.
#29
Posted 27 August 2015 - 09:31 PM
Turns at you instantly: Not a newbie
Turns at you when their CT gets critical damage: Somewhat newbie
Never turns to you until they die: Very newbie
#31
Posted 27 August 2015 - 10:25 PM
#32
Posted 27 August 2015 - 10:26 PM
when I score 600 I am in tier 4
when I score more than 600 tier 5
Edited by crashlogic, 27 August 2015 - 10:27 PM.
#33
Posted 27 August 2015 - 11:08 PM
Yeonne Greene, on 27 August 2015 - 10:25 PM, said:
Now that you mentioned it.
Had a game a few nights ago on Caustic. My team was down 7-11 so what could possibly save the day you ask?
Almost simultaneously, 3 enemy mechs over heated and went boom. Lone surviving team mate finished off the other 2.
Talk about seizing defeat from the jaws of victory.
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#34
Posted 27 August 2015 - 11:10 PM
...and we die XD
#36
Posted 28 August 2015 - 02:46 AM
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#38
Posted 28 August 2015 - 02:53 AM
Edited by Kjudoon, 28 August 2015 - 02:55 AM.
#39
Posted 28 August 2015 - 02:56 AM
Monkey Lover, on 27 August 2015 - 03:38 PM, said:
Don't take that for granted.
PSR is heavily based on score => Score is heavily based on damage => LRMs are ineffective at killing but good damage dealers => LRMs rank better than they did before.
EDit: PSR and actual skill are two different things
Edited by Brizna, 28 August 2015 - 02:57 AM.
#40
Posted 28 August 2015 - 03:19 AM
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