stealth isnt really the issue IMO. I think for the most part were fine with stealth being in the game.
what were not fine with is a 1.5 ton piece of equipment that not only stealths an entire team but does a bunch of other crazy stuff as well. the cost of taking ECM is trivial and highly disproportionate to the benefits it provides. ECM in its current state is by far the most overpowered thing in the game.
conversely something like null signature system, which weighs several tons, takes up quite a few crit slots, and generates lots of heat but gives a mech stealth would be perfectly fine.
another example, passive sensors: if you could switch off your sensor targeting so you didnt get doritos or red boxes, and didnt get detailed target info, and couldnt share target info with your teammates in exchange for some stealth benefit, again thatd probably be fine.
stealth is fine when the drawbacks equal the benefits. stealth is not fine when its essentially free.
Things ECM should do:
-double missile lock-on times for you and nearby allies
-target info gathering penalty
-counter electronics such as BAP, artemis, TAG while theyre inside ECM's radius
-counter other ECM while in counter mode
-possibly provide a small stealth benefit to the mech its equipped on (but not nearby friendly mechs)
-possible addition of a "ghost ecm mode" that creates false radar signatures, which would be enabled by either by a recon skill tree or module.
Things ECM should NOT do:
-super aoe stealth bubble
-prevent missiles from locking on entirely
-should not hard counter anything in general because hard counters are bad game design
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A passive/active radar system would fix this whole issue but they never talk about that, they just try to nerf ECM.
It wouldnt fix the whole issue. Passive sensors would only be worth partial stealth at best. You would still have to implement other means of stealth like stealth armor, null signature system, etc... so if you want the benefits of FULL STEALTH youd have to pay out the ass for it in tonnage and other drawbacks.
And actually I would implement things like null signature system through skill trees. Only players that choose the recon skill tree would be able to use stealth equipment like null signature system. And by doing that theyd be giving up equipment unlocks from other skill trees like the assault/strike skill tree or the support/command skill tree. That would give us proper role warfare.
Edited by Khobai, 03 September 2015 - 09:01 AM.