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Academy Theme Choice!(Option For Is/clan Theme)


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#1 Andi Nagasia

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Posted 29 August 2015 - 09:56 AM

Love the Mech Academy,
but as Many have Stated their are no Clan Mechs,
but instead of just adding Clan Mechs to an IS Theme Tutorial,
why not have another option of Tutorial, a Clan Option


=this Idea is Simple=
at the Menu when after selecting Mech Academy but before the Mission Loads,
give an Option to at start the IS Academy(Current) or the Clan Academy(Clan Theme),
-
in this Case the only thing that would Change is the Instructor,
(new Voice Actor, Picture, Personally, and perhaps Change some Dialog),
-
then all that would be needed it to change the Mechs to be Clan Mechs,
(replacing Like Mechs with Like Mechs)(Ex. KGC into DWF)

Spoiler


i think this would add more Immersion to the MWO Tutorial(Force Wise),
as well as get Players to Feel like they are Actually in the Battle Tech Universe,
and feel they are Really about to Join The-War-They-Are-Meant-To-Enter,

Thoughts, Comments, Concerns?
Thanks,
Edit-

Edited by Andi Nagasia, 30 August 2015 - 06:33 AM.


#2 pyrocomp

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Posted 29 August 2015 - 11:49 AM

Maybe Clan Training Camp should be on the Forest Colony or in Turmaline Desert. I don't think that Clan Training in the city is true to the Clan logic.

#3 Andi Nagasia

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Posted 29 August 2015 - 12:26 PM

View Postpyrocomp, on 29 August 2015 - 11:49 AM, said:

Maybe Clan Training Camp should be on the Forest Colony or in Turmaline Desert. I don't think that Clan Training in the city is true to the Clan logic.

Clan Logic? could you please Elaborate on this? as Clans do have City/Arena Training Grounds,
just because their Civilization is more Tribal and Clan, doesnt mean they Train in Deserts/Forests,

#4 Elizander

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Posted 29 August 2015 - 12:43 PM

Would be nice for players to have both options available.

#5 pyrocomp

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Posted 29 August 2015 - 02:37 PM

View PostAndi Nagasia, on 29 August 2015 - 12:26 PM, said:

Clan Logic? could you please Elaborate on this? as Clans do have City/Arena Training Grounds,
just because their Civilization is more Tribal and Clan, doesnt mean they Train in Deserts/Forests,

Well, I had an impression from novelizations and Sarna articles that Clans tend to save resources and minimize unnecessary damage. Including avoidance of damaging civilian infrastructure (or why bother with all those numerous Trials). Plus harsh conditions and such cliche attributes.

#6 Tarogato

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Posted 29 August 2015 - 03:15 PM

View Postpyrocomp, on 29 August 2015 - 02:37 PM, said:

Well, I had an impression from novelizations and Sarna articles that Clans tend to save resources and minimize unnecessary damage. Including avoidance of damaging civilian infrastructure (or why bother with all those numerous Trials). Plus harsh conditions and such cliche attributes.


The whole simulation is exactly that, however: a simulation.

#7 pyrocomp

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Posted 30 August 2015 - 02:43 AM

View PostTarogato, on 29 August 2015 - 03:15 PM, said:


The whole simulation is exactly that, however: a simulation.

However each training simulator tend to reflect 'real' conditions and certainly reflect the shape of mind of the one who constructed that simulation. But, again, this is a game and, while being a nice touch and would've depicted some difference between Clans and Spheroids, differentiation is rather unnecessary if we don't mind playing random mecha game and not BT. ;)

#8 Nightshade24

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Posted 30 August 2015 - 05:48 AM

View PostAndi Nagasia, on 29 August 2015 - 12:26 PM, said:

Clan Logic? could you please Elaborate on this? as Clans do have City/Arena Training Grounds,
just because their Civilization is more Tribal and Clan, doesn't mean they Train in Deserts/Forests,


Well clans would normally have trials and military operations away from 'civilians'.

look at all the other games- there trials are in isolated military coarse OR just isolated environment.
For eg if there was a "academy" for ghost bear would be deep in the snowy desert with possible snow storm as well.
While clan wolf would probably like a more clearer rocky environment or a more refine area.

Doing this in a packed city would be well... odd!

#9 Nightshade24

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Posted 30 August 2015 - 05:51 AM

Thinking about this, I think this is the 'basic' tutorial and the more advance tutorials branch of into clan and inner sphere.

because in MW: O- "clan" players are still IS, they are just 'mercs' or bondsman(?), so they would have had this tutorial either way but the advanced IS/ Clan tutorial goes a bit more deeper and more specialised, Focusing mainly on the mechs, tech, weapons, abilities, and a lil bit of the mindset and lore.

I could think of taking it further to be specific to each faction but that would get to out of hand for PGi

#10 B L O O D W I T C H

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Posted 30 August 2015 - 06:03 AM

for the sole purpuse of learning how to pilot, there's no need for an extra clan tutorial.
The only thing to add is an additional clan mech and a brief explantion of the differences.

"this is a salvaged Clan OMNI 'mech it's different from our Battle'mechs. You can see that the HUD color is different..."
"Clan lasers hurt! but they are darn hot.. make sure to calculate your fire carefully or you end up cooking yourself instead of the enemy"

Edited by LOADED, 30 August 2015 - 06:05 AM.


#11 bad arcade kitty

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Posted 30 August 2015 - 06:11 AM

View PostAndi Nagasia, on 29 August 2015 - 12:26 PM, said:

Clan Logic? could you please Elaborate on this? as Clans do have City/Arena Training Grounds,
just because their Civilization is more Tribal and Clan, doesnt mean they Train in Deserts/Forests,


clanners try to avoid hurting non combatants and ruining economic and living facilities
they never fight in the cities when they fight their trial wars by zellbringen

Edited by bad arcade kitty, 30 August 2015 - 06:14 AM.


#12 Andi Nagasia

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Posted 30 August 2015 - 06:18 AM

View Postpyrocomp, on 30 August 2015 - 02:43 AM, said:

However each training simulator tend to reflect 'real' conditions and certainly reflect the shape of mind of the one who constructed that simulation. But, again, this is a game and, while being a nice touch and would've depicted some difference between Clans and Spheroids, differentiation is rather unnecessary if we don't mind playing random mecha game and not BT. ;)

the Clans would have to have Fought in Populated Cities, you wouldnt always have the option where you fight,
Why? because if not IS would just Barricade them selves in cities and never leave, and Clan would never attack,

View PostNightshade24, on 30 August 2015 - 05:48 AM, said:

Well clans would normally have trials and military operations away from 'civilians'.

look at all the other games- there trials are in isolated military coarse OR just isolated environment.
For eg if there was a "academy" for ghost bear would be deep in the snowy desert with possible snow storm as well.
While clan wolf would probably like a more clearer rocky environment or a more refine area.

Doing this in a packed city would be well... odd!

but the Current MechWarrior Academy isnt a Packed City,
it seems more like a Staging grounds, which the Clan would have as well as the IS,
a place to Train Clan Pilots to better Focus their Fire not to Damage the Infrastructure they Mean to Claim,

View PostNightshade24, on 30 August 2015 - 05:51 AM, said:

Thinking about this, I think this is the 'basic' tutorial and the more advance tutorials branch of into clan and inner sphere.

because in MW: O- "clan" players are still IS, they are just 'mercs' or bondsman(?), so they would have had this tutorial either way but the advanced IS/ Clan tutorial goes a bit more deeper and more specialised, Focusing mainly on the mechs, tech, weapons, abilities, and a lil bit of the mindset and lore.

I could think of taking it further to be specific to each faction but that would get to out of hand for PGi

this is supposedly all gonna change that with Phaze 3 so you will actually be able to be a Loyalist,

View Postbad arcade kitty, on 30 August 2015 - 06:11 AM, said:

clanners try to avoid hurting non combatants and ruining economic and living facilities
they never fight in the cities when they fight their trial wars by zellbringen

but if this is a Staging Grounds it would be Empty City used for Training Pilots on how to fight in urban Settings,
in this Case they it would make sense for the Clans to Train Warriors on how to Avoid Collateral Damage,
but we arnt talking about where they choose to fight for Zellbringen, you really dont get a Choice in a war,


Edit-
remember im only asking that we get an Option,
for a Clan Themed Academy, that would only replace,
1) the Instructor's Display Picture & Voice,
2) change the Dialog to be more Clan Themed,
3) replace all IS Mechs with Like Clan Mechs,

Edited by Andi Nagasia, 30 August 2015 - 06:28 AM.


#13 Nightshade24

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Posted 30 August 2015 - 06:38 AM

View PostLOADED, on 30 August 2015 - 06:03 AM, said:

for the sole purpuse of learning how to pilot, there's no need for an extra clan tutorial.
The only thing to add is an additional clan mech and a brief explantion of the differences.

"this is a salvaged Clan OMNI 'mech it's different from our Battle'mechs. You can see that the HUD color is different..."
"Clan lasers hurt! but they are darn hot.. make sure to calculate your fire carefully or you end up cooking yourself instead of the enemy"

yes because in 3051 they would deffinitely know what a clan mech would operate- even the more common clan mechs took tell 3052 until they were fully identified and they started heavily learning about clan tech ("started") and it took to 3056 until they started making large success in going "yep, that is an ER medium laser... oh and the LRM? no min range" and it was around 3059 was it until the first IS copy cats rolled out?

At best they will show you what a timberwolf will look like and say "people started calling it mad cat due to a glitch in the IFF, and personally it doesn't look like a maurader to me.... oh and we have no idea what the **** are in those barrels. we can't even tell if the cockpit is even a cockpit or not!"

Of course we can dumb it down a lot and say yes the IS got lots of clan mechs. However comprehension on it is still very lacking and they will not even probably have time to simulate it in a simulator yet- if anything they would put a catapult in the simulator mimicking an "IS" mad cat. ie 2 LRM 20, 2 Large lasers, 2 small pulse lasers. "that's a mad cat!"

river city was quite populated until recently. and would be odd if the clanners had there academy the exact same place as the IS- on a planet that has very little value to them might I add. HPG manifold would be a much more obvious place if we're looking in terms of that.

Anyway, on top of that- I do not think clans would have there academy in simulator... they would do it more... traditionally..

#14 B L O O D W I T C H

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Posted 30 August 2015 - 07:16 AM

nah, Adams is from the wolf dragoons, it's obvious but not stated

(did i just out-lored you? ;)

#15 Andi Nagasia

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Posted 30 August 2015 - 07:24 AM

I think a Clan Themed Academy would only help with immersion and the Feel of the game,
and actually start to make the distinction and difference between IS and Clan Fighting styles,

Nightshade24 said:

river city was quite populated until recently. and would be odd if the clanners had there academy the exact same place as the IS- on a planet that has very little value to them might I add. HPG manifold would be a much more obvious place if we're looking in terms of that.

i think your missing the Point, cant RiverCity be a Description of a Place not just its Name!
also it cant be populated as why would IS host Training Exercises in a Populated City?

Nightshade24 said:

Anyway, on top of that- I do not think clans would have there academy in simulator... they would do it more... traditionally.

Unless for some Reason, Clan are more Technologically advanced, and starving for resources,
but other than that, i can see them blowing up Real Mechs Just for Training purposes,
Edit-

Edited by Andi Nagasia, 30 August 2015 - 07:34 AM.


#16 pyrocomp

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Posted 30 August 2015 - 07:58 AM

View PostAndi Nagasia, on 30 August 2015 - 06:18 AM, said:

the Clans would have to have Fought in Populated Cities, you wouldnt always have the option where you fight,
Why? because if not IS would just Barricade them selves in cities and never leave, and Clan would never attack,
but the Current MechWarrior Academy isnt a Packed City,
it seems more like a Staging grounds, which the Clan would have as well as the IS,
a place to Train Clan Pilots to better Focus their Fire not to Damage the Infrastructure they Mean to Claim,


Edit-
remember im only asking that we get an Option,
for a Clan Themed Academy, that would only replace,
1) the Instructor's Display Picture & Voice,
2) change the Dialog to be more Clan Themed,
3) replace all IS Mechs with Like Clan Mechs,

View PostNightshade24, on 30 August 2015 - 06:38 AM, said:

river city was quite populated until recently. and would be odd if the clanners had there academy the exact same place as the IS- on a planet that has very little value to them might I add. HPG manifold would be a much more obvious place if we're looking in terms of that.

Anyway, on top of that- I do not think clans would have there academy in simulator... they would do it more... traditionally..

Well, yes. And surely, basics in movements should be given in the open field preferably. To avoid scratching paint and alike, and that applies to IS course also.

Plus basics for Clans involve training for accustomed of fighting, e.g. Trials and Zellbringen to avoid unnecessary damage. The in-city environment is ... advanced course for those who's going to face 'those dishonored spheriods with their filthy ways of fighting'. It is 3051 after all, the Clans in warriors masses hadn't learned much about the IS yet. So the city environment is odd. The mining collective in the day with lights and firs out would suit well as abandoned facility and place to learn something. At least this was mentioned in novelizations. And it would be different from any live map.

And... Fire Focusing is definitely against Clan religion. Some emphasis can be done in the training.

And yes, I agree that it will be good to have an option, but for story telling and as means to provide background it's better to have different tutorials for IS and Clans.

#17 Captain Artemis

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Posted 30 August 2015 - 09:15 AM

I think that there should be some sort of choice in the game for the new players, one of which should be determinate if you want play as the Inner Sphere/Clan pilot, including some sort of codex Mass Effect/MechCommander2 like, explaining all the lore and difference.

Even more, selecting the faction on your behalf also could have impact of your training, giving some more immersion to the game.

In case of the MechWarrior Academy, maybe it's only me, but while the mechanic and tutorial is well done, I don't fell the immersion in the game. Watching moving some damaged lances, returning from the bafflefield to the forward repair stations, or infantry/engineer support running around. I would love to see the Academy as the forward base of operations, where Captain Adams is trying to teach something new rookie, before sending him to the frontlines.

#18 Nightshade24

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Posted 30 August 2015 - 01:03 PM

View PostAndi Nagasia, on 30 August 2015 - 07:24 AM, said:

I think a Clan Themed Academy would only help with immersion and the Feel of the game,
and actually start to make the distinction and difference between IS and Clan Fighting styles,


i think your missing the Point, cant RiverCity be a Description of a Place not just its Name!
also it cant be populated as why would IS host Training Exercises in a Populated City?


Unless for some Reason, Clan are more Technologically advanced, and starving for resources,
but other than that, i can see them blowing up Real Mechs Just for Training purposes,
Edit-


They would blow up mechs from 2800's and 2900's with chemical lasers or what ever with there training instead of blowing up the latest direwolf on the factory line.
The clans got ways of keeping resources up without wasting them. Using mechs so bad that not evne the creator of that mech wants to use it is probably the best way to be used as target practice.

#19 Andi Nagasia

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Posted 31 August 2015 - 02:36 PM

Perhaps its better to keep it only the Current Tutorial,
then later add in 2 CW Tutorials, one for IS and one for Clan,
that would probably make more sense, and add more CW immersion,





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