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Attitude On The Forums


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#81 Vlad Ward

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Posted 30 August 2015 - 06:11 AM

View PostMechwarrior Buddah, on 30 August 2015 - 05:59 AM, said:


supposedly all white knights do. Theyre also the ones that always tout the line that theyre "the first ones that hold their feet to the fire"

lol

Well thats what they say


Wait, I'm a white knight now?

Oh god, hold on. Give me a minute. This is too much. The hilarity is real.

Edited by Vlad Ward, 30 August 2015 - 06:12 AM.


#82 Mycrus

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Posted 30 August 2015 - 06:39 AM

View PostVlad Ward, on 29 August 2015 - 10:51 PM, said:



I did. I even replied reasonably to the horde for a few pages. But my threads got turned into threadnaughts of people railing against some make believe elitist group horde trying to turn them into seal fodder for uber meta premades anyways.

Groups and unit players got a bad rap during the Matchmaker v0.001alpha days back in Closed Beta when everyone was matched against everyone and the underhive will never let it go.


well we did have a good time farming pugs back in the day... I had a 3M cbill a night quota...

was in a massive tryhard unit that was dropping 8-10 x 8 mans every single night...

so I don't blame the pugs for wanting solo queue kept as solo.

you still can farm pugs there, just makes them less feel like meat.

View PostYellonet, on 30 August 2015 - 01:03 AM, said:


Maybe it's time to let that baggage go, it's not doing anyone any good.
A bad attitude will not get you anything good. A positive and encouraging attitude however, might.


son, we got history... and around these parts, that means something... pgi has gotten better and the forums has got a lot tamer... if you think this is bad now, then you have seen anything yet.

I think the height was transfail...

at that point pgi realized that they had to make MWO better to even salvage any standing in the gaming industry... too many bittervets will hunt them to future projects if they don't do right by mwo.





#83 sycocys

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Posted 30 August 2015 - 07:00 AM

The forums were pretty awesome, even during discussions with major disagreements early on - a LOT of that is due to the fact that Paul, Russ and the other lead devs were actually active in the forums and working with the people that gave them a job to do.

Then they started making some bad decisions that the community didn't want (ecm, 3pv, p2w consumables, total failure to deliver CW) which got quite a few people hot and instead of continuing to engage us they just up and bailed. Turns out that wasn't really a great decision on their part. I don't feel bad for them and the results they got from their choice to make the community feel abandoned, especially when even to this day they could turn that **** around simply by coming back and re-engaging with the players.

And as many have stated, the state of the forums now compared to say a year ago... this is about as settled down as it's going to get without the devs actually interacting with us again.

#84 spectralthundr

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Posted 30 August 2015 - 07:05 AM

View PostVlad Ward, on 30 August 2015 - 06:11 AM, said:


Wait, I'm a white knight now?

Oh god, hold on. Give me a minute. This is too much. The hilarity is real.


You have to remember to the island dwellers (who all still play mind you) if you don't outright hate everything about MWO and it's dev team, you're a white knight. The logic fallacies and hilarity ensue from there.

#85 Mechwarrior Buddah

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Posted 30 August 2015 - 07:32 AM

View Postspectralthundr, on 30 August 2015 - 07:05 AM, said:


You have to remember to the island dwellers (who all still play mind you) if you don't outright hate everything about MWO and it's dev team, you're a white knight. The logic fallacies and hilarity ensue from there.


Its more hilarious that I was called a white knight the other day

View Postspectralthundr, on 30 August 2015 - 07:05 AM, said:


You have to remember to the island dwellers (who all still play mind you) if you don't outright hate everything about MWO and it's dev team, you're a white knight. The logic fallacies and hilarity ensue from there.


no, just PGI

#86 Mechwarrior Buddah

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Posted 30 August 2015 - 07:48 AM

I think the difference is we just dont forget when they spat in our faces when they get a month or two of good **** under their belt. Thats all

#87 stjobe

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Posted 30 August 2015 - 08:04 AM

View Postsycocys, on 30 August 2015 - 07:00 AM, said:

The forums were pretty awesome, even during discussions with major disagreements early on - a LOT of that is due to the fact that Paul, Russ and the other lead devs were actually active in the forums and working with the people that gave them a job to do.

Then they started making some bad decisions that the community didn't want (ecm, 3pv, p2w consumables, total failure to deliver CW) which got quite a few people hot and instead of continuing to engage us they just up and bailed. Turns out that wasn't really a great decision on their part. I don't feel bad for them and the results they got from their choice to make the community feel abandoned, especially when even to this day they could turn that **** around simply by coming back and re-engaging with the players.

Actually, I think it started a bit before that, when they started dismissing (negative, but mostly constructive and mostly civil) feedback as being due to "beta burnout" - anything that wasn't "omg this game is so good!" got slapped with that label, and then they decided to go to open beta even though most of the forum told them the game wasn't ready for it.

After that they just let the forums go, and haven't really engaged their player base unless there was some spin to put on something or to stop a major crapstorm.

And as to "let it go"; I'm still here, I'm still playing (albeit less than I used to), and just a few days ago I made a thread praising PGI on their new tutorial. I'm not hung up on the past, but OP with his whole month of experience needs to know that there is a history, and part of that history is that PGI have been less than stellar in how they've managed this community.

In the end, they have as much a part in how this community is as any member of it.

Edited by stjobe, 30 August 2015 - 08:05 AM.


#88 Mechwarrior Buddah

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Posted 30 August 2015 - 08:14 AM

View Poststjobe, on 30 August 2015 - 08:04 AM, said:

Actually, I think it started a bit before that, when they started dismissing (negative, but mostly constructive and mostly civil) feedback as being due to "beta burnout" - anything that wasn't "omg this game is so good!" got slapped with that label, and then they decided to go to open beta even though most of the forum told them the game wasn't ready for it.

After that they just let the forums go, and haven't really engaged their player base unless there was some spin to put on something or to stop a major crapstorm.

And as to "let it go"; I'm still here, I'm still playing (albeit less than I used to), and just a few days ago I made a thread praising PGI on their new tutorial. I'm not hung up on the past, but OP with his whole month of experience needs to know that there is a history, and part of that history is that PGI have been less than stellar in how they've managed this community.

In the end, they have as much a part in how this community is as any member of it.


Wish Vassago was still around, they had the Project Island Paradise thing that had the entire history of the game

Hey I found it http://partedveil.com/MWO/

#89 Cupid and Psyche _

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Posted 30 August 2015 - 08:14 AM

The forums aren't actually that toxic. If you want so much salt that you'll develop severe high blood pressure, then head over to https://www.reddit.com/r/mwo

#90 stjobe

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Posted 30 August 2015 - 08:17 AM

View PostMechwarrior Buddah, on 30 August 2015 - 08:14 AM, said:


Wish Vassago was still around, they had the Project Island Paradise thing that had the entire history of the game

Hey I found it http://partedveil.com/MWO/

Here's the interactive timeline version; it goes from 2011 to the closing of the Transverse project (i.e. October 2014).

#91 Mechwarrior Buddah

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Posted 30 August 2015 - 08:28 AM

View Poststjobe, on 30 August 2015 - 08:17 AM, said:

Here's the interactive timeline version; it goes from 2011 to the closing of the Transverse project (i.e. October 2014).


great read... and one I suggest highly to the OP

#92 KraftySOT

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Posted 30 August 2015 - 08:31 AM

The game industry itself is in pretty dire straits...thats one of the reasons youre seeing alot of verbosity of negativity.

Theres forums where there is none. Aurora 4x, Advanced Tactics Gold, Gary Grigsby games (heck most Matrix games). Because those games and devs are extremely good, and niche. Then you have great games with totally toxic forums (Dominions 4). Then you have hugely successful games like GTA, or EA games, where the forums are just filled with 13 year old boys who have no idea what respect is. Youve got half a million forum goers. Most of them are jerks.

Its much much easier to find a complaint about a game these days...and thats because theres more to complain about in games these days.

When PC gaming first became popular in the mid 90s, there were very few people, with a hell of alot of talent and skill, actually making games. Games were new, and they were wellmade, and they were simple. Everyone liked them. Very few complained.

Over the years, as more and more people make games, the real talent and skill is defused. Maybe one company has a great artist, maybe another has a great coder, maybe someone else entirely has a great networking guy. Now that the "art" is diffused over tens of thousands of more creative participants, the quality has taken a nose dive.

This is what happens in ANY art form when the creative process has been diffused to many more people.

What people are seeing, is the publics reaction to the drop in quality and evolutionary steps. We keep seeing the same games over and over again, and theyre less functional and made half as well, as games were 20 years ago.

So many of us, we'd rather play a 90 noir point and click adventure, like Technobabylon or Valiant Hearts, Wolf Among sheep, that at least gives us an accurate walk down memory lane. (their forums are peaceful havens of inactivity because theres nothing to complain about).

Whereas the vast majority of new titles with fancy graphics, their forums, are littered with complaints, because most teams, especially indy teams, lack the ability and talent, to create AAA titles. Even huuuuge game mills like Bethesda and Rockstar, still create buggy piles of derivative crapola for payola. What chance does PGI have? Or RSI? One or two talents (ours is Viona, theirs is Roberts) cannot keep an entire company afloat forever.

#93 bad arcade kitty

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Posted 30 August 2015 - 08:31 AM

i have a significantly milder attitude on the forums than in the game, lol

it's no fun if you don't bicker with your team and your enemies :ph34r:

#94 Mechwarrior Buddah

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Posted 30 August 2015 - 08:58 AM

View Postbad arcade kitty, on 30 August 2015 - 08:31 AM, said:

i have a significantly milder attitude on the forums than in the game, lol

it's no fun if you don't bicker with your team and your enemies :ph34r:


Im the complete opposite. ******* here, nice in game

#95 MechaBattler

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Posted 30 August 2015 - 09:11 AM

View Poststjobe, on 30 August 2015 - 01:29 AM, said:

No you haven't. You've been here a month.

When I had been here a month, it was still September, 2012 and we weren't out of closed beta yet.


With one month under your belt, you're in no position - and, frankly, you don't have the right - to talk about whether the attitude towards PGI and towards specific developers is deserved or undeserved. You have no clue.

You have no clue about the history we - PGI and their long-standing player base - have.

Come back and make this same thread in a year or three, when they've gone "our position at the time" on some of the things you were excited about them saying they'd put in, or when they've declared you "not the target demographic" after you spent hundreds of your hard-earned cash on them because of the promises they made, or when you've been told you are "on an island" for daring to criticize the balance of their game.


I've been here longer than he has. I don't share the same mentality. Maybe because I didn't give them a ton of money on nothing but hopes and promises. Probably because I realized they couldn't' deliver on what they were promising. They were struggling with "UI2.0" for the longest time. I took that as a hint of their ability at development. I didn't like the 3PV or the MC consumables. But in the end it didn't make a huge difference. Didn't much care for their promises and word play. I never bought into it to begin with. I chose to hold onto my wallet until they started delivering more on the game.

And they've really stepped it up. They're smarter about how they deal with the community. As in not responding too much to threads directly or trying to spin things. They're asking for player feedback on things that they can reasonably change. They're promising mostly things they can actually deliver on, still waiting on CW phase 3 though.

I really hope that they turned their resources from Transverse toward a team dedicated to PvE for this game. Considering how much people pay for mech packs. They can probably sell mission or campaign packs pretty well. They have like a million factions to work with.

#96 Y E O N N E

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Posted 30 August 2015 - 10:03 AM

View PostVlad Ward, on 30 August 2015 - 03:19 AM, said:

Eh.

CW may as well be called ranked queue for all the difference it makes in this scenario. It certainly doesn't stop people from getting upset when they lose in unranked (current solo queue).

It's a race to the bottom. If you're not running stock IS 3025 mechs, you're gonna rustle jimmies.


Ironically, CW is the mode with no rank, since it has zero impact on your stats. But CW is slow and clumsy and low on population because the game mode itself isn't appealing.

#97 Mechwarrior Buddah

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Posted 30 August 2015 - 10:48 AM

View PostMechaBattler, on 30 August 2015 - 09:11 AM, said:


I've been here longer than he has. I don't share the same mentality. Maybe because I didn't give them a ton of money on nothing but hopes and promises. Probably because I realized they couldn't' deliver on what they were promising. They were struggling with "UI2.0" for the longest time. I took that as a hint of their ability at development. I didn't like the 3PV or the MC consumables. But in the end it didn't make a huge difference. Didn't much care for their promises and word play. I never bought into it to begin with. I chose to hold onto my wallet until they started delivering more on the game.



I like the "Im happy because I have low standards" idea. Youll be fine here

#98 R Razor

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Posted 30 August 2015 - 10:49 AM

View PostYellonet, on 29 August 2015 - 12:15 PM, said:

Edit: It's not just the attitude towards fellow gamers, but the attitude towards PGI and towards specific developers is absolutely disgusting and completely undeserved.


Disgusting? A matter of opinion, some folks go too far I suppose.........Completely Undeserved? How long have you been here??? Certain developers more than earned the ire and contempt of this player base many times over I assure you.

#99 MechaBattler

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Posted 30 August 2015 - 10:56 AM

View PostMechwarrior Buddah, on 30 August 2015 - 10:48 AM, said:


I like the "Im happy because I have low standards" idea. Youll be fine here


Yeah that's what it is. It's not that I have a realistic level of expectation and don't get all bent out of shape over every little thing. You post threads about every little thing that annoys you.

#100 Mechwarrior Buddah

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Posted 30 August 2015 - 10:59 AM

View PostMechaBattler, on 30 August 2015 - 10:56 AM, said:


Yeah that's what it is. It's not that I have a realistic level of expectation and don't get all bent out of shape over every little thing. You post threads about every little thing that annoys you.


Im bored alot tho





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