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Mechwarrior 3 Best Mission Briefings


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#1 Hatachi

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Posted 29 August 2015 - 06:38 PM

I'm just curious if I'm the only one who thinks this. I loved how the intelligence officer giving the briefing constantly sounds exasperated. I love how he mentions that the intel is out of date, and what they have on record could possibly be completely wrong to what is there now. Anyone with me on this?

If we ever get PvE I hope the pre-mission briefings are based of the ideas of 3.

#2 SaltBeef

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Posted 29 August 2015 - 06:44 PM

MechCommander had great ones too.

#3 Spr1ggan

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Posted 29 August 2015 - 06:47 PM

View PostSaltBeef, on 29 August 2015 - 06:44 PM, said:

MechCommander had great ones too.


It also had the best intro for any BT videogame.

#4 Cabusha

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Posted 29 August 2015 - 06:58 PM

Yep, loved them! Just some fantastic narration. I really dug how late in the campaign you can hear in his voice just how much is on the line. Very cool!

#5 TwentyOne

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Posted 29 August 2015 - 07:08 PM

View PostSpr1ggan, on 29 August 2015 - 06:47 PM, said:


It also had the best intro for any BT videogame.

mechassault 1 and 2 would like to have a word, although its more an arcade game than a BT game, it had sum good cutseens.

#6 FupDup

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Posted 29 August 2015 - 07:09 PM

View PostTwentyOne, on 29 August 2015 - 07:08 PM, said:

mechassault 1 and 2...

You're going to need this:

Posted Image

Edited by FupDup, 29 August 2015 - 07:09 PM.


#7 Alistair Winter

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Posted 29 August 2015 - 07:11 PM

These threads are always so bitter sweet. "Remember the Mechwarrior franchise when it had actual story arcs and realistic mission objectives and interesting missions and great voice acting and a coherent connection to the Battletech universe? Yeah, those were the days. Anyway... what do you think of this 7 MPL Hellbringer? Do you think it's better with 8 MPLs?"

Personally, I really loved that most of the Mechwarrior games had a somewhat novel story to tell in the BT universe. In MW2, you were part of a vast war machine, just a soldier in Clan Wolf or Jade Falcon. In MW2:Mercs, you had your own operation after your predecessor died, leaving you big boots to fill. You had to worry about contracts, hiring mechwarriors, even finding air support for your missions. In MW3 there was a fantastic campaign that took a small force deep behind enemy lines. The specifics of the story escape me. In MW4:Vengeance you had another mercenary story, but from a different time, with a greater focus on the persona of Spectre and the choices he made for profits, honour or humanity. And the MechCommander stories were different too, often getting a broader perspective and more focus on the BT politics, if I recall correctly. They had some famous BT characters in there, I believe. You were part of rebellions and stuff. It was great.

A lot of people are saying PVE shouldn't take away from PVP in MWO, but... don't people miss that sort of stuff? For me, it's a lot more important than doing a scale pass on the Nova to make sure it's just as meta as the Stormcrow. Games have limited shelf life anyway, and I'd like to see some PVE in this game before it dies. Who knows when the next MW game will be out.

#8 Karkland

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Posted 29 August 2015 - 07:21 PM

View PostAlistair Winter, on 29 August 2015 - 07:11 PM, said:

Who knows when the next MW game will be out.


Not a FPM (first-person mecher) but there is the recently-announced harebrained game coming out in... I'd bet early-mid 2017.

#9 LordKnightFandragon

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Posted 29 August 2015 - 07:22 PM

View PostAlistair Winter, on 29 August 2015 - 07:11 PM, said:

These threads are always so bitter sweet. "Remember the Mechwarrior franchise when it had actual story arcs and realistic mission objectives and interesting missions and great voice acting and a coherent connection to the Battletech universe? Yeah, those were the days. Anyway... what do you think of this 7 MPL Hellbringer? Do you think it's better with 8 MPLs?"



No, it needs PPC, gauss and a few LPL just for kicks. And if it needs more ammo, drop off the CT internal armor to get an extra ton in there. If that fails, your back and head armor can go to.


But yeah, old Mechwarrior was epic. I still play Mechcommander 1 and it works even on my Windows 8 PC. To bad MW3 NEVER worked on my PC for some reason, not even when it had XP.....I really wanted to play that one. I played through half of MW2 on CW And CJF, I played some MW2 Mercs, MW4 and all its parts, MC1 and 2...but never MW3...

Edited by LordKnightFandragon, 29 August 2015 - 07:23 PM.


#10 FupDup

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Posted 29 August 2015 - 07:23 PM

View PostLordKnightFandragon, on 29 August 2015 - 07:22 PM, said:

No, it needs PPC, gauss and a few LPL just for kicks. And if it needs more ammo, drop off the CT internal armor to get an extra ton in there. If that fails, your back and head armor can go to.

Is there anybody who actually strips CT armor in this game? (Allocating most of the rear CT to the front isn't the same as stripping it out).

#11 JudgeDeathCZ

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Posted 29 August 2015 - 07:26 PM

If I think great briefings I always think Starcraft+Broodwar...those are great :) .

#12 Spr1ggan

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Posted 29 August 2015 - 07:27 PM

View PostTwentyOne, on 29 August 2015 - 07:08 PM, said:

mechassault 1 and 2 would like to have a word, although its more an arcade game than a BT game, it had sum good cutseens.

I dunno dude the Mechcommander intro did a good job of capturing the essence of the franchise imo.


#13 LordKnightFandragon

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Posted 29 August 2015 - 07:27 PM

View PostFupDup, on 29 August 2015 - 07:23 PM, said:

Is there anybody who actually strips CT armor in this game? (Allocating most of the rear CT to the front isn't the same as stripping it out).



IDK, I figure people will do anything to put in that extra laser for moar dakka!

#14 Lugin

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Posted 29 August 2015 - 07:39 PM

View PostLordKnightFandragon, on 29 August 2015 - 07:22 PM, said:

To bad MW3 NEVER worked on my PC for some reason, not even when it had XP.....I really wanted to play that one. I played through half of MW2 on CW And CJF, I played some MW2 Mercs, MW4 and all its parts, MC1 and 2...but never MW3...


MW3 on XP is kinda weird. I had to run it in one compatability mode for the first half of the campaign + training, then switch to another one for the second half. Else it'll crash to desktop.

Edited by Lugin, 29 August 2015 - 07:49 PM.


#15 SaltBeef

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Posted 29 August 2015 - 07:40 PM

Those StarCraft smacker videos were pretty neat at the time. MWO video cut scenes are really good too, some of the Player made ones and the MW 2 remake vids are really sweet. Remember all the Actors used for Wing commander Prophecy , Mark Hammel, Biff from Back to the Future and that Blonde Pornstar Ginger Lynn. CC used Michael Ironside, Billy D Williams. While cool not neccesary , use devs cut the costs down big name actors are Spendy.

Edited by SaltBeef, 29 August 2015 - 07:58 PM.


#16 LordKnightFandragon

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Posted 29 August 2015 - 09:10 PM

View PostSpr1ggan, on 29 August 2015 - 07:27 PM, said:

I dunno dude the Mechcommander intro did a good job of capturing the essence of the franchise imo.



Yeah, that video just makes Mechwarrior epic.

Basically shows how gameplay should be in MWO really. 1 vastly superior clan mech defeated through coordination and teamwork, not laser spam from 3 lesser mechs cuz they get better quirks.

Edited by LordKnightFandragon, 29 August 2015 - 09:13 PM.


#17 Mister Blastman

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Posted 29 August 2015 - 09:49 PM

Bah. Mechwarrior 2 Mercenaries had the best intro.



#18 Zordicron

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Posted 29 August 2015 - 09:54 PM

View PostLordKnightFandragon, on 29 August 2015 - 07:22 PM, said:


No, it needs PPC, gauss and a few LPL just for kicks. And if it needs more ammo, drop off the CT internal armor to get an extra ton in there. If that fails, your back and head armor can go to.


But yeah, old Mechwarrior was epic. I still play Mechcommander 1 and it works even on my Windows 8 PC. To bad MW3 NEVER worked on my PC for some reason, not even when it had XP.....I really wanted to play that one. I played through half of MW2 on CW And CJF, I played some MW2 Mercs, MW4 and all its parts, MC1 and 2...but never MW3...

I ran MW3 on my Windows7 & quad core machine like 6 months ago.

The trick is:
Download the entire damn CD onto your hard drive, install from there on same drive. Run it as admin, in compatibility mode. Cross fingers.

Not having to read a "CD" for a game meant to run on a "16x" speed cd drive with a computer 10X more powerful(or more) helped with most of the crashing and other errors. there is still game bugs mind you, game might freeze on some mission start ups, or crash out at a certain spot repeatedly, but I played the whole campaign with little issue this way.
I was going to try Pirate's Moon in this way too, but got my "fix" and moved on to another game after finishing off those damn dirty Jaguars and escaping the planet.

Worth a shot anyway. I mean, damn I love the weapons in MW3.

Edited by Eldagore, 29 August 2015 - 09:54 PM.


#19 LordKnightFandragon

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Posted 29 August 2015 - 10:11 PM

View PostEldagore, on 29 August 2015 - 09:54 PM, said:

I ran MW3 on my Windows7 & quad core machine like 6 months ago.

The trick is:
Download the entire damn CD onto your hard drive, install from there on same drive. Run it as admin, in compatibility mode. Cross fingers.

Not having to read a "CD" for a game meant to run on a "16x" speed cd drive with a computer 10X more powerful(or more) helped with most of the crashing and other errors. there is still game bugs mind you, game might freeze on some mission start ups, or crash out at a certain spot repeatedly, but I played the whole campaign with little issue this way.
I was going to try Pirate's Moon in this way too, but got my "fix" and moved on to another game after finishing off those damn dirty Jaguars and escaping the planet.

Worth a shot anyway. I mean, damn I love the weapons in MW3.



What always happens for me is I either get terrible video glitches, where t he screen just goes all wonky, or I play and it suddenly crashes...and it crashed..ALOT.....it got to the point where it was every damn time id start it. So, i have given up on it.

#20 Slepnir

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Posted 29 August 2015 - 10:43 PM

View PostAlistair Winter, on 29 August 2015 - 07:11 PM, said:

These threads are always so bitter sweet. "Remember the Mechwarrior franchise when it had actual story arcs and realistic mission objectives and interesting missions and great voice acting and a coherent connection to the Battletech universe? Yeah, those were the days. Anyway... what do you think of this 7 MPL Hellbringer? Do you think it's better with 8 MPLs?"

Personally, I really loved that most of the Mechwarrior games had a somewhat novel story to tell in the BT universe. In MW2, you were part of a vast war machine, just a soldier in Clan Wolf or Jade Falcon. In MW2:Mercs, you had your own operation after your predecessor died, leaving you big boots to fill. You had to worry about contracts, hiring mechwarriors, even finding air support for your missions. In MW3 there was a fantastic campaign that took a small force deep behind enemy lines. The specifics of the story escape me. In MW4:Vengeance you had another mercenary story, but from a different time, with a greater focus on the persona of Spectre and the choices he made for profits, honour or humanity. And the MechCommander stories were different too, often getting a broader perspective and more focus on the BT politics, if I recall correctly. They had some famous BT characters in there, I believe. You were part of rebellions and stuff. It was great.

A lot of people are saying PVE shouldn't take away from PVP in MWO, but... don't people miss that sort of stuff? For me, it's a lot more important than doing a scale pass on the Nova to make sure it's just as meta as the Stormcrow. Games have limited shelf life anyway, and I'd like to see some PVE in this game before it dies. Who knows when the next MW game will be out.


Thats why I still enjoy playing living legends more than MWO, the Solaris announcer is boss.

Well that and MWOs mechlab has way to much freedom, leading to the over use of meta loadouts on a very few select chassis with "good" hardpoint locations. this has made weapon balance effectively impossible.





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