

Since The Introduction Of Psr, I Cannot Get A Good Match
#1
Posted 31 August 2015 - 11:08 AM
Its really at the point now of why continue playing? I've lost around .10 KD and my W/L is now below 1:1.....
This game is becoming more frustrating than it is worth playing.
#2
Posted 31 August 2015 - 11:10 AM
#3
Posted 31 August 2015 - 11:19 AM
strikebrch, on 31 August 2015 - 11:10 AM, said:
I havent seen a good match in a while. Just had one where my team won, match was over in 3 minutes. Actually I dont think I have seen a good match since HSR was improved.
Half the time Im still flanking or working to a proper position and then BAM!!! 6 of my teammates are dead and Im getting rushed by 4 mechs.
Edited by mogs01gt, 31 August 2015 - 11:19 AM.
#4
Posted 31 August 2015 - 11:50 AM
#5
Posted 31 August 2015 - 12:06 PM
That is exactly what 90% of my games are like since PSR came into my life. /sigh
#7
Posted 31 August 2015 - 12:26 PM
Its seems shorter wait times trump match quality, except its made my wait times go up.
During the event, match making was nothing but miserable, its settled a bit, but the match maker still creates lopsided seal clubbing games on a regular basis.
I think its just best to accept MWO will never have anything close to decent match makeing.
#8
Posted 31 August 2015 - 12:47 PM
KHETTI, on 31 August 2015 - 12:26 PM, said:
Its seems shorter wait times trump match quality, except its made my wait times go up.
During the event, match making was nothing but miserable, its settled a bit, but the match maker still creates lopsided seal clubbing games on a regular basis.
I think its just best to accept MWO will never have anything close to decent match makeing.
If they want the game to be a "e-sport" which I think is their ultimate goal...they will eventually improve the matchmaking, I mean that's what the new PSR is about right....more quality matches.. It just hasn't seemed to happen yet...hopefully it works. /crossedfingers
#9
Posted 31 August 2015 - 01:01 PM
So we end up with basically the old system under a different name, why bother.
#10
Posted 31 August 2015 - 03:19 PM
#11
Posted 31 August 2015 - 03:31 PM
Edited by PurpleNinja, 31 August 2015 - 03:31 PM.
#12
Posted 31 August 2015 - 03:34 PM
#13
Posted 31 August 2015 - 03:53 PM
mogs01gt, on 31 August 2015 - 11:19 AM, said:
I've been seeing a lot of this also, but I have a slightly different theory:
The mixing of tiers.
Many higher tier players tend to be extremely aggressive, and know maps and builds enough to be able to charge to their normal positions and start probing for weaknesses quite early. They're main concern is competing with other high tier players for damage.
Lower tier (or higher tier yet more cautious players in general) players tend to be more cautious, but are still critical assets to any front line. I've noticed they tend to evaluate their position on the battlefield before committing to early game trading. Their main concern is establishing a decent position on the battlefield.
These two styles don't mix. It invariably ends with higher tier players either over committing and taking lots of damage, complaining about not being supported, and retiring back to caution land to lick their wounds - OR, they exploit the same weaknesses in the enemy team when they catch out more cautious players and eat them.
The problem isn't the extremes at each end, as higher tier players seem to be enjoying better matches, and from the newbies or casuals i've talked to, the lower end seems much more forgiving. It appears to be those in the middle having the hardest time of it.
Either way, the early game leading up to first contact is critical, and if the majority of the team isn't charging at best speed to set up lines, the game can be over before shots are even fired. The enemy will notice a split, and it will be exploited.
I think this will take some time to sort out, because group dynamics have changed, and if there's one thing the PUG queues struggle with, it's change. The more aggressive players will learn to reign themselves in a little, and the slower ones will realize they need to hustle to get a slice of the pie.
It takes a while for the great PUG herdmind to assimilate and react to new things.
Maybe you need to try some new tactics - i'd suggest throwing caution to the wind and try to keep up with the mad few first responders in your group.
(This is all anecdotal, btw)
Edited by Kiiyor, 31 August 2015 - 03:59 PM.
#14
Posted 31 August 2015 - 03:56 PM
I think it's one of the best things PGI ever did.
#15
Posted 31 August 2015 - 04:03 PM
Edit to add: group experience has changed only slightly as I play with either one group that tends to be more causal and a little more chaotic, and another group that's comp and typically highly organized. I still rate group experience 8/10.
Edited by Ihasa, 31 August 2015 - 04:14 PM.
#16
Posted 31 August 2015 - 04:10 PM
#17
Posted 31 August 2015 - 04:11 PM
mogs01gt, on 31 August 2015 - 11:08 AM, said:
Its really at the point now of why continue playing? I've lost around .10 KD and my W/L is now below 1:1.....
This game is becoming more frustrating than it is worth playing.
Are you playing group or solo?
If playing group who are you playing with and how many of them?
What mech/s and loadout are you playing?
What is your average damage/kills per game?
How long have you been playing?
#18
Posted 01 September 2015 - 05:25 AM
XX Sulla XX, on 31 August 2015 - 04:11 PM, said:
Are you playing group or solo?
puglife
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Clanners, typically laser vomit but been bored with that lately
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both have gone down a lot since PSR.
k/d was 2.0, now its 1.8
kpg: 1.08
dpg would take forever to add up every mech to calculate.
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since pop tart meta, which was the last time I enjoyed the game.....
PurpleNinja, on 31 August 2015 - 03:31 PM, said:
how am I support to keep my teammates alive if they die 2 or 3 minutes?? I cant control their mechs.
Edited by mogs01gt, 01 September 2015 - 05:27 AM.
#19
Posted 01 September 2015 - 05:35 AM
#20
Posted 01 September 2015 - 05:50 AM
I only use text chat while pugging but even that tends to make a huge difference opposed to no plan at all.
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