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Since The Introduction Of Psr, I Cannot Get A Good Match


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#1 mogs01gt

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Posted 31 August 2015 - 11:08 AM

What is going on?? I cannot get teammates that last more than 3 or 4 minutes. It seems like very teammate simply wants to alpha a whole bunch of times and then get blown up..I can only assume its because Im playing to win while they are playing for Cbills.

Its really at the point now of why continue playing? I've lost around .10 KD and my W/L is now below 1:1.....

This game is becoming more frustrating than it is worth playing.

#2 Mad Strike

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Posted 31 August 2015 - 11:10 AM

That's weird , i'm getting better teams than before. Once in a while stomps but mostly good matches.

#3 mogs01gt

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Posted 31 August 2015 - 11:19 AM

View Poststrikebrch, on 31 August 2015 - 11:10 AM, said:

That's weird , i'm getting better teams than before. Once in a while stomps but mostly good matches.

I havent seen a good match in a while. Just had one where my team won, match was over in 3 minutes. Actually I dont think I have seen a good match since HSR was improved.


Half the time Im still flanking or working to a proper position and then BAM!!! 6 of my teammates are dead and Im getting rushed by 4 mechs.

Edited by mogs01gt, 31 August 2015 - 11:19 AM.


#4 Mordin Ashe

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Posted 31 August 2015 - 11:50 AM

All I can say is that ever since PSR was introduced I have been stomping things left and right, raising my K/D ratio over 2.6, which is something I never thought possible because I only play pugs. Because of what you said I believe I have your luck and you have my share of eating dirt. With all the respect I would like to keep it this way, thank you for your understanding :-)

#5 SolarCleric

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Posted 31 August 2015 - 12:06 PM

"Half the time Im still flanking or working to a proper position and then BAM!!! 6 of my teammates are dead and Im getting rushed by 4 mechs."



That is exactly what 90% of my games are like since PSR came into my life. /sigh

#6 Triordinant

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Posted 31 August 2015 - 12:25 PM

View Postmogs01gt, on 31 August 2015 - 11:08 AM, said:

I can only assume its because Im playing to win while they are playing for Cbills.

Quite possibly. You should wait until the Event is over then see if anything changes.

#7 KHETTI

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Posted 31 August 2015 - 12:26 PM

When PGI relaxed the MM in the group queue i believe they did the same for the solo queue.
Its seems shorter wait times trump match quality, except its made my wait times go up.
During the event, match making was nothing but miserable, its settled a bit, but the match maker still creates lopsided seal clubbing games on a regular basis.
I think its just best to accept MWO will never have anything close to decent match makeing.

#8 SolarCleric

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Posted 31 August 2015 - 12:47 PM

View PostKHETTI, on 31 August 2015 - 12:26 PM, said:

When PGI relaxed the MM in the group queue i believe they did the same for the solo queue.
Its seems shorter wait times trump match quality, except its made my wait times go up.
During the event, match making was nothing but miserable, its settled a bit, but the match maker still creates lopsided seal clubbing games on a regular basis.
I think its just best to accept MWO will never have anything close to decent match makeing.



If they want the game to be a "e-sport" which I think is their ultimate goal...they will eventually improve the matchmaking, I mean that's what the new PSR is about right....more quality matches.. It just hasn't seemed to happen yet...hopefully it works. /crossedfingers

#9 KHETTI

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Posted 31 August 2015 - 01:01 PM

The problem is they put in restrictions to ensure match quality, and for a very short period we seen it works, but only to remove those restrictions due to complaints about wait times.
So we end up with basically the old system under a different name, why bother.

#10 Alistair Winter

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Posted 31 August 2015 - 03:19 PM

People who enjoyed this thread also enjoyed....



http://mwomercs.com/...iming-t1-level/

#11 PurpleNinja

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Posted 31 August 2015 - 03:31 PM

Always blame your team.

Edited by PurpleNinja, 31 August 2015 - 03:31 PM.


#12 Rushmoar

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Posted 31 August 2015 - 03:34 PM

Give it some time. PSR may take a few weeks to level everyone out according to Russ.

#13 Kiiyor

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Posted 31 August 2015 - 03:53 PM

View Postmogs01gt, on 31 August 2015 - 11:19 AM, said:

Half the time Im still flanking or working to a proper position and then BAM!!! 6 of my teammates are dead and Im getting rushed by 4 mechs.


I've been seeing a lot of this also, but I have a slightly different theory:

The mixing of tiers.

Many higher tier players tend to be extremely aggressive, and know maps and builds enough to be able to charge to their normal positions and start probing for weaknesses quite early. They're main concern is competing with other high tier players for damage.

Lower tier (or higher tier yet more cautious players in general) players tend to be more cautious, but are still critical assets to any front line. I've noticed they tend to evaluate their position on the battlefield before committing to early game trading. Their main concern is establishing a decent position on the battlefield.

These two styles don't mix. It invariably ends with higher tier players either over committing and taking lots of damage, complaining about not being supported, and retiring back to caution land to lick their wounds - OR, they exploit the same weaknesses in the enemy team when they catch out more cautious players and eat them.

The problem isn't the extremes at each end, as higher tier players seem to be enjoying better matches, and from the newbies or casuals i've talked to, the lower end seems much more forgiving. It appears to be those in the middle having the hardest time of it.

Either way, the early game leading up to first contact is critical, and if the majority of the team isn't charging at best speed to set up lines, the game can be over before shots are even fired. The enemy will notice a split, and it will be exploited.

I think this will take some time to sort out, because group dynamics have changed, and if there's one thing the PUG queues struggle with, it's change. The more aggressive players will learn to reign themselves in a little, and the slower ones will realize they need to hustle to get a slice of the pie.

It takes a while for the great PUG herdmind to assimilate and react to new things.

Maybe you need to try some new tactics - i'd suggest throwing caution to the wind and try to keep up with the mad few first responders in your group.

(This is all anecdotal, btw)

Edited by Kiiyor, 31 August 2015 - 03:59 PM.


#14 Nightmare1

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Posted 31 August 2015 - 03:56 PM

The quality of my matches has increased dramatically since PSR went into effect.

I think it's one of the best things PGI ever did.

#15 Ihasa

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Posted 31 August 2015 - 04:03 PM

I've actually played my first matches ever (in 3 years playing MWO) in the solo queue with the release of PSR. and except for the armchair rageaholics and other socially maladjusted, I'd have to say the gameplay experience was really good. The interactive experience though was just as bad as I've always heard it was and worth avoiding again for another three years. Overall rating 6.5/10

Edit to add: group experience has changed only slightly as I play with either one group that tends to be more causal and a little more chaotic, and another group that's comp and typically highly organized. I still rate group experience 8/10.

Edited by Ihasa, 31 August 2015 - 04:14 PM.


#16 Mad Strike

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Posted 31 August 2015 - 04:10 PM

Last system mixed high tier players with low tier so easly that most of them ended up been carried by the good players or their units.

#17 XX Sulla XX

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Posted 31 August 2015 - 04:11 PM

View Postmogs01gt, on 31 August 2015 - 11:08 AM, said:

What is going on?? I cannot get teammates that last more than 3 or 4 minutes. It seems like very teammate simply wants to alpha a whole bunch of times and then get blown up..I can only assume its because Im playing to win while they are playing for Cbills.

Its really at the point now of why continue playing? I've lost around .10 KD and my W/L is now below 1:1.....

This game is becoming more frustrating than it is worth playing.
Let me ask a few questions.

Are you playing group or solo?

If playing group who are you playing with and how many of them?

What mech/s and loadout are you playing?

What is your average damage/kills per game?

How long have you been playing?

#18 mogs01gt

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Posted 01 September 2015 - 05:25 AM

View PostXX Sulla XX, on 31 August 2015 - 04:11 PM, said:

Let me ask a few questions.
Are you playing group or solo?

puglife

Quote

What mech/s and loadout are you playing?

Clanners, typically laser vomit but been bored with that lately

Quote

What is your average damage/kills per game?

both have gone down a lot since PSR.
k/d was 2.0, now its 1.8
kpg: 1.08
dpg would take forever to add up every mech to calculate.

Quote

How long have you been playing?

since pop tart meta, which was the last time I enjoyed the game.....

View PostPurpleNinja, on 31 August 2015 - 03:31 PM, said:

Always blame your team.

how am I support to keep my teammates alive if they die 2 or 3 minutes?? I cant control their mechs.

Edited by mogs01gt, 01 September 2015 - 05:27 AM.


#19 Rhaythe

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Posted 01 September 2015 - 05:35 AM

Personally, I've noticed real good matchmaking going solo, but some really crap matchmaking whenever I drop in the group queue. Though the matchmaker probably doesn't know what to make of my PSR, since I pilot mostly mediums and lights.

#20 sycocys

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Posted 01 September 2015 - 05:50 AM

You could always use the chat or voip functions to help organize your teams.

I only use text chat while pugging but even that tends to make a huge difference opposed to no plan at all.





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