

Vindicator Doa And Still Dead
#1
Posted 31 March 2016 - 03:01 PM
So please PGI get out your quirk gun and quirk this mech more.
#2
Posted 31 March 2016 - 03:05 PM
In Armour, for the 1X.
I mean, the bloody BJ-1X had better quirks than the terribad Vindi 1X
#3
Posted 31 March 2016 - 03:42 PM
Mcgral18, on 31 March 2016 - 03:05 PM, said:
In Armour, for the 1X.
I mean, the bloody BJ-1X had better quirks than the terribad Vindi 1X
The BJ-3 still has better quirks than either the 1AA or 1R.
50% velocity AND 30% PPC heat gen (total) combined with internal buffs everywhere.
#4
Posted 31 March 2016 - 03:51 PM
#5
Posted 31 March 2016 - 03:51 PM
#6
Posted 31 March 2016 - 04:08 PM

#7
Posted 31 March 2016 - 04:15 PM
Mcgral18, on 31 March 2016 - 03:05 PM, said:
I mean, the bloody BJ-1X had better quirks than the terribad Vindi 1X
What pisses me off about the bloody 1X is that extra B hardpoint. It comes stock with two MGs. Some glue sniffer went, "hey, let's add a third ballistic hardpoint on a mech that couldn't use it!"
#8
Posted 31 March 2016 - 04:18 PM
Saint Scarlett Johan, on 31 March 2016 - 04:15 PM, said:
What pisses me off about the bloody 1X is that extra B hardpoint. It comes stock with two MGs. Some glue sniffer went, "hey, let's add a third ballistic hardpoint on a mech that couldn't use it!"
It wouldn't be so bad if MGs or other light ballistics were better...not every variant has to boat lasers (if balance is done effectively that is).
#9
Posted 31 March 2016 - 04:20 PM
It'll be smaller, faster, more hardpoints, even ECM and MASC.
RIP
#10
Posted 31 March 2016 - 04:21 PM
Saint Scarlett Johan, on 31 March 2016 - 04:15 PM, said:
What pisses me off about the bloody 1X is that extra B hardpoint. It comes stock with two MGs. Some glue sniffer went, "hey, let's add a third ballistic hardpoint on a mech that couldn't use it!"
Inflate the right arm laser to 2, give it the 3 Missiles?
3E, 3M, 3B?
Or just the missiles?

LegoMechs™ have that power.
#11
Posted 31 March 2016 - 04:36 PM
Saint Scarlett Johan, on 31 March 2016 - 04:15 PM, said:
What pisses me off about the bloody 1X is that extra B hardpoint. It comes stock with two MGs. Some glue sniffer went, "hey, let's add a third ballistic hardpoint on a mech that couldn't use it!"
Especially when it takes at least 4mg to have an really viability. And even then it's minimal. Yet Russ continues to insist they are fine is. Which is crap, since they don't even come close to a small laser, even when you pack 4 (which need 2 tons of ammo to be sufficient).... Especially with its CoF. So hey, 4 tons invested, yet less effective than a .5 laser..... All because " no heat".
Smh.
#12
Posted 31 March 2016 - 04:49 PM
Mcgral18, on 31 March 2016 - 04:21 PM, said:
Inflate the right arm laser to 2, give it the 3 Missiles?
3E, 3M, 3B?
Or just the missiles?
LegoMechs™ have that power.
If they even gave it an extra E or M instead of the useless extra B it might have something besides "grind this fncker out then sell it."
The VND-1AA does high engine cap PPC poptarting well, the 1R laservomits pretty decently, the SIB can SRM and MPL bomb... and the 1X... well... I ground mine out using an AC10 and PPC.
If it had an extra E I could roll a Goose Waffle and three iMLs. If it had an extra M I could roll an AC10, two SRM4s, and two iMLS. If it had both an extra E and M I could roll a UAC5, two SRM4s, and 3 iMLs.
Doing any of those would make it turn it into something besides Leveling Fodder.
And the VND-1X isn't the only mech they need to revisit for hardpoints. Quite a few IS mechs could use hardpoint adjustment to help them far better than any quirks could.
Edited by Saint Scarlett Johan, 31 March 2016 - 04:51 PM.
#13
Posted 31 March 2016 - 05:21 PM
Saint Scarlett Johan, on 31 March 2016 - 04:49 PM, said:
If they even gave it an extra E or M instead of the useless extra B it might have something besides "grind this fncker out then sell it."
The VND-1AA does high engine cap PPC poptarting well, the 1R laservomits pretty decently, the SIB can SRM and MPL bomb... and the 1X... well... I ground mine out using an AC10 and PPC.
If it had an extra E I could roll a Goose Waffle and three iMLs. If it had an extra M I could roll an AC10, two SRM4s, and two iMLS. If it had both an extra E and M I could roll a UAC5, two SRM4s, and 3 iMLs.
Doing any of those would make it turn it into something besides Leveling Fodder.
And the VND-1X isn't the only mech they need to revisit for hardpoints. Quite a few IS mechs could use hardpoint adjustment to help them far better than any quirks could.
I told Russ from release that every model needed a minimum of 1x more Missile hardpoint. Because let's face it, pre quirks, they will be inferior in every way to the Phoenix Hawk. And Mechs really should be balanced as well as possible to each other pre Quirks, instead of just slapping on the old quirk bandaid.
The Slower Models, in particular. It was always second fiddle to the BJ, and now it will be the 5th in line in 45 tonners (As it will go BJ, SHC, PXH, IFR and then some time way past that, VND).
Rescale will help some, but then, that's helping a lot of Mechs, so the trickle down will probably be minimal.
Hardpoints as they should be on all VND Models (speaking as one of the most prolific VND pilots on the forums) the fact they saddled most of them with 5-6 hardpoints, in "today's MWO" is just stupid. Especially as an oversized and slow chassis.
VND-1AA
-LA (1xE), LT (2xM, 1xAMS), RT ( 1xAMS), RA (2xE), H (1xE)
VND-1R
-LA (2xE), LT (2xM), RT ( 1xAMS), RA (2xE), H (1xE)
VND-1X
-LA (4xB), LT (2xM, ), RT ( 1xAMS), RA (2xE), H (1xE)
SIB
-LA (1xE), LT (3xM,), RT ( 1xAMS), RA (1xE), H (1xE)
And, all should have a minimum Engine cap of 250 (as should the BJ), with the 1AA being upped to a 300. All Engine Caps should be rounded up to the nearest multiple of 25 for easy Heat Sink placement, and mechs like the BJ and VND should not be double punished by PGI's external Heatsink Rules.
Even modified as listed above, they won't be world beaters by any means, but they might finally be something beside punch lines or punching bags.
(And this is coming from someone who has, consistently made them work. But at the risk of sounding like a Tryhard, I will flat out say, that was IN SPITE of the Machine, not because of. They are a very sub optimal robot, that just happens to work moderately well in my playstyle. I guess I can say that at least they look real neat, and Jump OK? (After running my Grey Death last night, I got reminded just how craptastic hover jets can be..... oy vey. Seriously, what size profile did the make the SHD? Large? Huge?)
#14
Posted 31 March 2016 - 05:37 PM
#15
Posted 31 March 2016 - 05:43 PM
There are better mechs at pop tarting than the vindy and thats the problem with it. It is so bland and bad that it has nothing to it.
If you want a mech with no personality, no sexiness, no diversity and just a plain Janie of a mech. Then pick a vindy because anything it can do something does it 100 times better at more or less tonnage.
cazidin, on 31 March 2016 - 05:37 PM, said:
Haven't heard a word about it. Although tomorrow April 1st town hall ... that is if it isn't April fools.
#16
Posted 31 March 2016 - 06:05 PM
cazidin, on 31 March 2016 - 05:37 PM, said:
So is everything else, so relying on that is likely to equal a net gain of zero.
Quirks are a bandaid, and crack, and we need an intervention because they went from being that "little something extra" to fix what otherwise couldn't, or to add flavor, to the meat of the meal. On the viability Pyramid, quirks should be the least important factor. As it sit's now, they are viewed almost as the most important, and it's pretty dang absurd.
Russ and Paul are doling out quirks like smack, and people are tripping over themselves to lap it up.
#17
Posted 31 March 2016 - 06:23 PM
A. Make it larger because their magical volume spreadsheet told them so, and they can't ever dispute or oppose the almighty supremacy of the spreadsheet overlord.
B. Make it a bit smaller, but reduce the quirks because they think that the reduced size would be enough to make it suddenly meta.
You know it's true.
#18
Posted 31 March 2016 - 06:27 PM
FupDup, on 31 March 2016 - 06:23 PM, said:
A. Make it larger because their magical volume spreadsheet told them so, and they can't ever dispute or oppose the almighty supremacy of the spreadsheet overlord.
B. Make it a bit smaller, but reduce the quirks because they think that the reduced size would be enough to make it suddenly meta.
You know it's true.
I do fear for the Nova.
Quirks are what made it good. Without quirks, I can't see many reasons to take it over the Hunch IIC-A (dem mounts, Endo).
Of course, the Vindi is on another level of bad (not being able to carry firepower).
#20
Posted 31 March 2016 - 06:28 PM
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