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Who Is Going To Remove Their Mauler Missiles To Reduce Silhouette?


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#21 Ultimax

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Posted 31 August 2015 - 03:14 PM

View PostDeathlike, on 31 August 2015 - 02:33 PM, said:

There is something to mechs that don't look "quite right" w/o trademark looks (mostly missile racks on certain mechs).

If a mech naturally had a missile rack, I wouldn't be against boosting that section's durability (assuming the rack is always visible)... similar to what the Hunchback went through (although there are exceptions there, but not using that "Hunch" would be silly).

So, it kinda depends what is done and if there's a compensation for "keeping them there".

I suspect that Mauler will have naturally boosted side torso armor.. based on the Zeus and Highlander quirks.




The quirks for the Zeus work because the model is relatively small, and doesn't have huge STs.


Missile racks that stick above your head, that the enemy can see before you can see them are a disadvantage - if they have weapons there that's the breaks, but they shouldn't be there otherwise, as it just makes you an easy target.


Honestly my opinions is that unless they turn the quirks up to 11 (which they won't) - you can't simply make up for being easy to hit with armor & structure quirks.

Numbers like +10 armor and +10 structure aren't going to do it.

#22 Gas Guzzler

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Posted 31 August 2015 - 03:15 PM

View Postoldradagast, on 31 August 2015 - 03:13 PM, said:

Or, you have SRM's, which work great... if the enemy is nice enough not to laser-Gauss vomit you to death at 500+ meters so you can get close enough to splatter damage everywhere.


It works if you have a 12 man with all brawlers, but Mauler's are a little slow for that, so I think these mechs will be relegated towards longer range engagements. Imagine that, the stock build has ERLL, AC2s and LRMs. Shocking.

#23 Alistair Winter

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Posted 31 August 2015 - 03:15 PM

Posted Image



#24 Deathlike

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Posted 31 August 2015 - 03:56 PM

View PostUltimatum X, on 31 August 2015 - 03:14 PM, said:

The quirks for the Zeus work because the model is relatively small, and doesn't have huge STs.


Missile racks that stick above your head, that the enemy can see before you can see them are a disadvantage - if they have weapons there that's the breaks, but they shouldn't be there otherwise, as it just makes you an easy target.


Honestly my opinions is that unless they turn the quirks up to 11 (which they won't) - you can't simply make up for being easy to hit with armor & structure quirks.

Numbers like +10 armor and +10 structure aren't going to do it.


Well, that would suggest the Awesome's armor quirks need to be an order of magnitude greater than they currently are.

The Mauler as far as I can tell have a high cockpit view (similar to a Stalker), and while that probably isn't too comforting, the arms are still worthy enough for shielding the side torsos.

#25 Cyborne Elemental

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Posted 31 August 2015 - 04:01 PM

I highly doubt that the Mauler's racks will be removable in a way that will change its silhouette.

Those big torso's are an integral part of the Mauler's design.

#26 Gas Guzzler

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Posted 31 August 2015 - 04:10 PM

:(

That makes me a sad panda

#27 Agent 0 Fortune

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Posted 31 August 2015 - 04:47 PM

This thread reminds me of the story of the origin of the MadCat's name. Have you heard it? Neither has the PGI art staff.

#28 Sigilum Sanctum

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Posted 31 August 2015 - 04:53 PM

Posted Image

The thing is, the Ortho art showed geometry without the missile pods, this is Juodas Varnas' pic.

Edited by Sigilum Sanctum, 31 August 2015 - 04:53 PM.


#29 Sable

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Posted 31 August 2015 - 04:54 PM

To answer the Op question i do plan to run missiles on most builds for the mauler, it just has such a great combination of hardpoints why wouldn't you want to use them? I do plan for one build to use ballistic only in the torsos only because i need the room and the tonnage.

And i am one of those people that uses missiles on my Timberwolves, it's not a Timberwolf without the ears. All the metawhores be damned.

Edited by Sable, 31 August 2015 - 04:54 PM.


#30 Gas Guzzler

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Posted 31 August 2015 - 05:08 PM

Actually I daresay if you look at the instagram post of the orthos, at the very end there is a little picture that says "empty"... that looks like where the missile pod would go.

https://instagram.co...chwarrioronline

Edited by Gas Guzzler, 31 August 2015 - 05:08 PM.


#31 Kiiyor

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Posted 31 August 2015 - 05:21 PM

View PostYellonet, on 31 August 2015 - 02:12 PM, said:

Are we sure that the pods are actually removable? They seem to be an integral part of the torso.


One of the instagram posts with a shot of the geometry appeared to have the shoulder caps modelled for the removal of missiles.

I think they do disappear.

#32 LordKnightFandragon

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Posted 31 August 2015 - 05:33 PM

It kinda ruins the look of the mech when it doesnt have the missile pods on.

And lets also not forget, the TBR is a Clan mech, basically, a Lego set, so, it makes more sense that the TBR can remove its rocket pods vs the Mauler. Mauler pods are a built in section of the mech, where as the TBR is a lego set, its Missile torso section is just on there.....could be easily removed.

#33 Rakshasa

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Posted 31 August 2015 - 05:58 PM

Since I'm an SRM6+Artemis fan, I won't be removing my Mauler's "ears" in all likelihood, at least for the R variant. Even if I use different builds for the others though, I won't care if they're fixed. So the enemy has a bit more to aim for, so what? Matches are variable things in the PUG underhive I happily inhabit, and if I take some damage because of the missile pods I'm not going to lose any sleep over it :P

#34 Khobai

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Posted 31 August 2015 - 06:02 PM

its too bad missile weapons suck

we really need proper ECM fix, SRM buff, and MRMs and ATMs to makes missiles more viable

#35 Mechwarrior Buddah

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Posted 31 August 2015 - 06:04 PM

ima do the opposite an stuff it full of moar woosh

View PostKhobai, on 31 August 2015 - 06:02 PM, said:

its too bad missile weapons suck

we really need proper ECM fix, SRM buff, and MRMs and ATMs to makes missiles more viable


Posted Image

Posted Image
meh not really

#36 Ultimax

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Posted 31 August 2015 - 06:13 PM

View PostDeathlike, on 31 August 2015 - 03:56 PM, said:

Well, that would suggest the Awesome's armor quirks need to be an order of magnitude greater than they currently are.



It's been stated, very clearly, that the days of humongous quirk numbers will be coming to an end.


So not only should you not expect to see armor quirks "an order of magnitude" greater for the AWS (or any other mech like the Mauler), expect all of the big quirked IS mechs to go bye bye.

Edited by Ultimatum X, 31 August 2015 - 06:13 PM.


#37 Mechwarrior Buddah

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Posted 31 August 2015 - 06:15 PM

View PostUltimatum X, on 31 August 2015 - 06:13 PM, said:



It's been stated, very clearly, that the days of humongous quirk numbers will be coming to an end.


So not only should you not expect to see armor quirks "an order of magnitude" greater for the AWS (or any other mech like the Mauler), expect all of the big quirked IS mechs to go bye bye.


so no more 50% lrm 10 CD for the hunchy? I gotta use it more till they do that then

#38 N0MAD

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Posted 31 August 2015 - 06:21 PM

View PostMechwarrior Buddah, on 31 August 2015 - 06:04 PM, said:

ima do the opposite an stuff it full of moar woosh



Posted Image

Posted Image
meh not really

So in a thread a day or so ago titled Thought there was a Cbill Nerf, you posted this picture...
but quoted this..

View PostMechwarrior Buddah, on 30 August 2015 - 09:43 AM, said:


ac20 and 2 lpl Illya.

Awwww spectral, remember where I said the best thing you do is pretend?


So which is it?
LoL.

Edited by N0MAD, 31 August 2015 - 06:23 PM.


#39 Cyborne Elemental

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Posted 31 August 2015 - 06:23 PM

What we need is a more uniform SRM/LRM accuracy table, less shotgunning for the larger launchers.

#40 Mechwarrior Buddah

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Posted 31 August 2015 - 06:24 PM

View PostN0MAD, on 31 August 2015 - 06:21 PM, said:

So in a thread a day or so ago titled Thought there was a Cbill Nerf, you posted this...


So which is it?
LoL.


whoops forgot what mech that was lol

sorry; on heavy pain meds atm, had 2 teeth out and they went dry socket on me

View PostMister D, on 31 August 2015 - 06:23 PM, said:

What we need is a more uniform SRM/LRM accuracy table, less shotgunning for the larger launchers.


artemis spiral... but we had that and ppl freaked the **** out about it





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