Wait Times Making Game Almost Unplayable
#81
Posted 02 September 2015 - 02:18 PM
#84
Posted 02 September 2015 - 02:50 PM
Honestly seeing the search times in the group queue and hearing from unit friends saying it is unreasonable to drop group much right now... I have not bothered logging in. I probably will wait till the weekend and hope populations are better. I have limited time in the evening during the week so only getting in a few matches in hours online is not appealing.
Edited by DarthPeanut, 02 September 2015 - 02:53 PM.
#85
Posted 02 September 2015 - 03:17 PM
#86
Posted 02 September 2015 - 03:48 PM
Looks like I'm not the only one having problems with the group queue than... spent the last 2 days without any group games cause our 2 man, 3 man groups took more than 10 minutes of searching for a game unsuccessfully...
#87
Posted 02 September 2015 - 06:24 PM
So many hopes about a steam release, well MWO has been F2P for what going on to 4 years? anyone that has wanted to try it has had ample opportunity to try it, gamers searching for games find them.
Ask about MWO in any other game and most people are aware of it and most comments are not favorable.
Only thing that would come from steam release is an angry tirade from people familiar with MWO, and PGI cant censor the steam population like they can here.
I see nothing good for PGI coming out of a steam release..get use to the dwindling pop.
Bishop keep rubbishing SC but close to a million others disagree with you, you are on an Island...
#88
Posted 03 September 2015 - 05:17 AM
I did pseudo science.
Since small groups with my unitmates seem to search forever I tried something new.
I created a 12 men team of people I would all consider to be tier 2 or 3. I hope I am a good judge of skills as this is purely based on my assumption. No obvious good or bad players in the group, but all were veterans of the game and had a good idea how to pilot their mechs. I started at 21:30 my time(Netherlands) which i would classify as EU prime time.
The results were astounding.
For nearly 3 hours we had instamatches. Our longest search time (I timed them all) was 35 seconds. (!!)
Our 12 men coordinated well and comms were good so we quikly rolled through each match, but we found instant matches so we didnt mind much. (sorry if you were on the other side of this experiment at this point)
Around 1:30 am (the early start of US prime) one guy dropped and was replaced with BMMU Weztside, who I would classify easily as tier 1. Our search times increased immediatly to 2-4 minutes, but it was still very acceptable.
As more and more people dropped from the original group they were replaced by people that are all much better pilots then I am, so I would classify them all as tier 1. Search times increased with each replacement.
During what I think would be US prime time, our search times increased to 7 minutes average, with spikes to 15+ minutes three times. So as the playerbase supposedly grew bigger, our search times increased as more really good pilots entered the group.
Conclusion
Find a buddy that is not tier 1 and group with him. Find somebody that has acces to the group queue. Dont group with to many really good players. Playerbase online doesnt seem to affect search times. Group size and high tier players in the group do.
Is this how you want the matchmaker to work PGI?
PS: I hope I didnt insult anybody last night or with this post. All skills assesments are mine and are not based on anything except my personal opinion. Everybody involved in this experiment are fine pilots and good people.
Edited by BattleBunny, 03 September 2015 - 05:19 AM.
#89
Posted 03 September 2015 - 05:51 AM
Matchmakin’ is the life for me.
Mech’s spreadin' out so far and wide
Keep your PSR, just give me that Tier Three ride.
Tier One is where I'd rather stay.
I get allergic to non-meta play.
I just adore a snipers view.
Dah-ling I love you but give me that Tier One play.
...The Mechs.
...The rolls.
...Fresh meat.
...Meta Play.
You are my PUG.
Good bye, 12-man life.
Tier Three we are there.
"To the tune of Green Acres"
#90
Posted 03 September 2015 - 09:32 AM
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As a probably tier2-3 player in Oceanic TZ with all options selected I have no issues most of the time until certain players join the group such as Juju, Odin's Steed and a few other guys who we KNOW are at the top of their game (despite PSR not being public yet). As soon as these people join up, the Queue's blow out immensely.
PGI Please fix this. It cannot be good for publicity to lockout your most dedicated, highest skilled, and Vocal players.
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Just after the PSR change went in my queue times were way down from their previous 4-5 minutes to under 2 minutes and better. In the past week though something has clearly changed in either the PSR matchmaker or player population which has raised my anecdotal queue time up to way over 5 minutes per search, sometimes 20-40+ minutes outside of NA primetime.
Soloqueue times appear to be fine though. My average even outside of primetime is less than a minute.
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It happens.
It shouldn't.
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Typically our group runs with about 6-10 but with the long wait times a few have taken up other games for a short mwo break. This leaves our unit with around 3-4 on at our usual time and our wait times are typically 15-30 minutes EVERY search.
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Edited by BattleBunny, 03 September 2015 - 09:56 AM.
#91
Posted 13 June 2017 - 05:51 AM
#92
Posted 13 June 2017 - 05:56 AM
#93
Posted 13 June 2017 - 05:57 AM
#94
Posted 13 June 2017 - 06:23 AM
Edited by Baron Zen, 13 June 2017 - 06:24 AM.
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