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Do Something About Uac Jamming


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#1 Squarebasher

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Posted 02 September 2015 - 02:52 AM

Come on PGI do something about this, make it a mechanic we can manage, and not a dice throw.

Making a mechanic through heat is the most obvious and probably best way.

Edited by Squarebasher, 02 September 2015 - 03:03 AM.


#2 Paigan

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Posted 02 September 2015 - 02:53 AM

View PostSquarebasher, on 02 September 2015 - 02:52 AM, said:

Come on PGI do something about this, make it a mechanic we can manage, and not a dice through.

Making a mechanic through heat is the most obvious and probably best way.

^this

#3 Elizander

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Posted 02 September 2015 - 03:19 AM

They'd probably have to tone down the rate of fire if we can control it for a few seconds without jamming. Be careful what you ask for or they might make the UAC/5 ghost heat with itself like the UAC/20.

#4 Joseph Mallan

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Posted 02 September 2015 - 03:26 AM

Firing twice the suggested RoF and we wanna be able to manage when it jams...

Posted Image

#5 Paigan

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Posted 02 September 2015 - 03:46 AM

View PostJoseph Mallan, on 02 September 2015 - 03:26 AM, said:

Firing twice the suggested RoF and we wanna be able to manage when it jams...

Posted Image


As so very often, you did not get the point.

He did NOT ask for a disadvantage that can get "managed away".
He did ask for a disadvantage that is manageable (plannable, reliable, not so sporadic)
One of the very, VERY important aspects of combat gear is: it must be reliable. If it's heavy, weak, complicated, whatever, it is still manageable, plannable and therefore useful in some or many situations. But if it fails sporadically, it is next to useless.

May I ask: do you misunderstand things on purpose or out of ... you know ... lack of ... you know ... ?

Edited by Paigan, 02 September 2015 - 03:49 AM.


#6 LordBraxton

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Posted 02 September 2015 - 04:00 AM

UAC jamming is a nonissue. If you cant handle the random mechanic, don't double tap? I run UACs all over my EXE. They've jammed a lot on my builds during the past 600 matches. Know what you do? Adapt to the situation. I HATE pulling this one out on the forums but... L 2 P.

Edited by LordBraxton, 02 September 2015 - 04:00 AM.


#7 Rhaythe

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Posted 02 September 2015 - 04:04 AM

Nerf gauss charge... nerf UAC jam... match PPC and gauss speeds... at what point do we just make every weapon act exactly the same and turn this into a TellTale adventure with 'mechs?

#8 Aggravated Assault Mech

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Posted 02 September 2015 - 04:07 AM

View PostRhaythe, on 02 September 2015 - 04:04 AM, said:

TellTale adventure with 'mechs?


$$$

#9 Scar Glamour

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Posted 02 September 2015 - 04:14 AM

I still remember the times when you had to remap weapon controls to unjam a UAC...

NO!

#10 Rhaythe

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Posted 02 September 2015 - 04:16 AM

View PostWinterburn, on 02 September 2015 - 04:14 AM, said:

I still remember the times when you had to remap weapon controls to unjam a UAC...

NO!

Look on the bright side. In tabletop, if you had a weapon malfunction, you had to spend an entire turn NOT FIRING ANYTHING in order to clear it.

#11 Lugh

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Posted 02 September 2015 - 04:16 AM

View PostRhaythe, on 02 September 2015 - 04:04 AM, said:

Nerf gauss charge... nerf UAC jam... match PPC and gauss speeds... at what point do we just make every weapon act exactly the same and turn this into a TellTale adventure with 'mechs?

remove Gauss charge and remove 12% OF THE JAM CHANCE. Then let the ALREADY BALANCED BY WEIGHT, ballistic weapons take their place being, as good as lasers.

#12 Scar Glamour

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Posted 02 September 2015 - 04:30 AM

View PostLugh, on 02 September 2015 - 04:16 AM, said:

remove Gauss charge and remove 12% OF THE JAM CHANCE. Then let the ALREADY BALANCED BY WEIGHT, ballistic weapons take their place being, as good as lasers.

No, you didn't. How dare you suggest we change meta ahead of schedule? Besides vomiting rainbow everywhere is so much fun!

Ballistics are fairy balanced right now. They are frontloaded weapons generating less heat, but limited by ammo and producing nice cockpit shake. Whey aren't as universal as lasers, but they have their niche.

Of course, AC/10 and AC/2 continue being the "why even bother to implement them" weapons, but they were never particularly good in the first place.



#13 Ryokens leap

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Posted 02 September 2015 - 05:24 AM

It's not just managing jams, the thing will jam on the first shot of the match with a single shot. Working as intended?

#14 Kotzi

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Posted 02 September 2015 - 05:25 AM

Working as intended. You may try to double your shots but it may jam. Dont want to risk it? Dont doubletap. There is your manageability.

EDIT: Typos.

Edited by Kotzi, 02 September 2015 - 05:35 AM.


#15 BigBenn

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Posted 02 September 2015 - 05:27 AM

"singing words of wisdom, let it be. Let it be, let it be, let it be. Woooo."

"Do not attempt to fix what is not broken." Word of wisdom from the ancient texts of the lost tomes of common senses.

#16 Namouche

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Posted 02 September 2015 - 05:38 AM

I miss that small timeframe when jamming was reduced (to I believe 6%) ....
Anyway, jamming does occur in the first shot - maybe the jamming code should only apply to the second burst.
I only use UACs when I can boat them (like 3 in the jagger, 4 in the crab). If they were real, UACs would have no place in any weapons platform because of their unreliability.

#17 Voivode

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Posted 02 September 2015 - 05:41 AM

OK....remove the jam chance and replace it with a random chance for an ammo explosion.

#18 Elizander

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Posted 02 September 2015 - 05:41 AM

UACs are best with cover rather than facetanking. If it jams, just fall back until it unjams.

#19 Nightmare1

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Posted 02 September 2015 - 05:45 AM

I won't use UACs because of their jamming. Only the IS Mechs get a true doubling of their RoF; Clanners only get a partial boost (unless something changed within the last few months). It's just not worth the risk of having your weapons jam randomly just to try to squeeze out a couple extra points of damage. I'll take standard ACs over UACs any day and can consistently beat UAC Mechs with them simply because I don't jam.

UACs are basically a poor stand-in for Rotary ACs. PGI should give us Rotary ACs, let them jam, and then remove or greatly decrease the jam chance on UACs.

Edit: Last time I used UACs, after the supposed first-shot-jam fix patch, I was still jamming on the very first trigger pull. To me, that is the epitome of a stupid mechanic and one that cannot be trusted.

To date, I have sold all my UACs save one. That one is mounted on a SHD, but will be sold the next time I rekit the Mech.

Edited by Nightmare1, 02 September 2015 - 05:46 AM.


#20 Voivode

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Posted 02 September 2015 - 05:45 AM

View PostNamouche, on 02 September 2015 - 05:38 AM, said:

If they were real, UACs would have no place in any weapons platform because of their unreliability.


I'd like to introduce you to the MK-19 Grenade Laucher. If they made a true to form analog of that in a game its jam chance would probably be greater than the UAC-5. Hell, when I was in the army we had weapons jam all the time. You do your best to keep them clean but dirt and grime get in there. Sometimes a perfectly clean weapon will jam. Clearing a jam in multiple types of weapons was an essential skill taught in basic training.





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