Jump to content

Stalker Cockpit Rendering Errors


4 replies to this topic

#1 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 02 September 2015 - 05:42 AM

The Stalkers cockpit isn’t rendering the mesh trays correctly. They flicker and appear to have have an incorrect render order.
This may be related to flickering of the light beacons in Mining Collective / platforms not rendering in Crimson Straight and HPG.

This has been happening for at least the last two patches.

EDIT: Mods please move to patch feedback




Edited by Troutmonkey, 02 September 2015 - 04:11 PM.


#2 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 02 September 2015 - 05:54 AM

It's not exclusive to the Stalker.
It seems to happen with all mechs (at least the ones i own and i REALLY doubt that other mechs don't have it).

#3 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 02 September 2015 - 01:19 PM

View PostJuodas Varnas, on 02 September 2015 - 05:54 AM, said:

It's not exclusive to the Stalker.
It seems to happen with all mechs (at least the ones i own and i REALLY doubt that other mechs don't have it).



It is NOT exclusive to the Stalker is right...but that is the worse i have seen in that last video.

#4 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 02 September 2015 - 08:36 PM

View PostJuodas Varnas, on 02 September 2015 - 05:54 AM, said:

It's not exclusive to the Stalker.
It seems to happen with all mechs (at least the ones i own and i REALLY doubt that other mechs don't have it).

The exclusive part is the mesh tray's vanishing. Look at the cupcake in the second video, it's supposed to be sitting on something

#5 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 02 September 2015 - 08:50 PM

Something changed with a particular patch (whenever this behavior started) that caused the cockpit to not render properly on startup.

I don't remember when it started anymore, but PGI would have had to keep track of when this started.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users