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Nothing Gets A Person Fired Up Like Trying To Prove Another Guy Wrong.

Achievements BattleMechs

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#1 El Bandito

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Posted 02 September 2015 - 06:05 AM

So I warmed up my old love to reminisce the good times we had. :)

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But then this guy dropped these words of wisdom...

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So I told myself, "Challenge accepted".

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Yep.

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Guess such talks do inspire performance. :P

Edited by El Bandito, 02 September 2015 - 03:26 PM.


#2 Rhaythe

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Posted 02 September 2015 - 06:08 AM

If it inspires you to perform above and beyond, most excellent. Keep it up.

Unless you're a red dorito to me. Then you should TOTALLY shoot that teammate in the back. Y'know he earned it!

#3 FupDup

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Posted 02 September 2015 - 06:08 AM

Ok.

#4 Mister Blastman

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Posted 02 September 2015 - 06:09 AM

Ugh I can't stand the bloatlander anymore. I cry when I think about it. It was such a good robot until they broke the jump jets. :(

#5 Freeman 52

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Posted 02 September 2015 - 06:17 AM

El Bandito, I think I came across you earlier today in game. I might be new, but I honestly don't get the LRM hate: when I run my Trebuchets I consistently get kills, assists, and damage, and I am more likely to get wins. Either this is a total, life-is-meaningless, we-are-but-chaos coincidence or there is a point to having fire support mechs with minimum terrain awareness.

I say just enjoy the game with whatever works for you, and just try to work with your teammates.

#6 Alistair Winter

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Posted 02 September 2015 - 06:21 AM

And the guy was in a TBR-A? With extra lasers on his lasers?

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#7 Juodas Varnas

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Posted 02 September 2015 - 06:24 AM

Aaaaand the guy was in the Mad Cat.

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#8 STEF_

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Posted 02 September 2015 - 06:41 AM

aaaaaaand, another Bandito's post that makes me hate the "no name no shame" rule :D

Good job with the Lurmlander! ;)

#9 Jman5

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Posted 02 September 2015 - 07:47 AM

No dude you don't understand. He's in a meta mech so all his 241 damage were pinpoint headshots. That's how it works right?

#10 JediPanther

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Posted 02 September 2015 - 08:02 AM

I love it when some idiot thinks lrms are useless yet you can outdamage and kill the enemy mechs with it. Even better are when you find the ones that think high alpha is skill. I had a gsr rant and rave at me how is 63 alpha made him so good. My Huggin and end of match score proved him wrong. We both got 2 kills but I had 320 damage vs his 210 with only the huggin's 17 alpha. I asked him where should i email the screen shot and he was uber pissed. If I knew how to get images to work properly in the fourms in would be here.

#11 SaltBeef

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Posted 02 September 2015 - 08:11 AM

LRM ing is fun if done the right way!,...near the front lines. A Fresh Noob against better player may be the only way to get Damage and Kills. As experience grows, more backup weapons less Lurmage, Discover TAG,..BAP... Narc and as the months progress and you meet better players who mount Radar Dep, and snuggle overlapping ECM mechs shrouds, Backup weapons start to become more important. Upper most tier players the best of the best will absolutely stomp you if you bring a LRM boat without Cordinated support working in conjunction. Top tiers only use Gauss, Med or ERMed lasers, Er Large lasers, LL , Large and Med Pulse lasers, and PPCs.

Edited by SaltBeef, 02 September 2015 - 08:21 AM.


#12 Darlith

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Posted 02 September 2015 - 08:12 AM

View PostEchoFreebirth, on 02 September 2015 - 06:17 AM, said:

El Bandito, I think I came across you earlier today in game. I might be new, but I honestly don't get the LRM hate: when I run my Trebuchets I consistently get kills, assists, and damage, and I am more likely to get wins. Either this is a total, life-is-meaningless, we-are-but-chaos coincidence or there is a point to having fire support mechs with minimum terrain awareness.

I say just enjoy the game with whatever works for you, and just try to work with your teammates.


A lot of the hate comes down to perception issues. No one remembers the good support lrm boat, they remember the guy asking for locks and then firing at the light that is poking instead of hitting the assault you have targeted, or shooting their load into the side of a mountain trying to hit targets on the far side for the whole match, or yelling at everyone when they died because they didn't bring backup weapons. Combine that with the proliferation of ecm mechs and you have a whole section of MWO convinced that lrms are useless weapons and the person using them is going to be deadweight to the team as a whole.

Sadly, in many cases they aren't wrong either. There are many many useless lrm users out there, and even many matches where decent lrm users will be rendered more or less useless. Due to the large amount of ecm mechs it isn't unusual to be in a match where using your lrms effectively is much more didfficult than using any of the direct fire weapons, then supporting the notions people had of your uselessness when you don't put up that 600+ damage at the end of the match.

#13 nehebkau

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Posted 02 September 2015 - 08:26 AM

If I know the player I am playing with is good with LRMs... I am happy (I know an enemy I keep locked is going to be under constant damage).... it's rare to play with the (LRM) 1%.

Edited by nehebkau, 02 September 2015 - 08:27 AM.


#14 KraftySOT

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Posted 02 September 2015 - 08:36 AM

Of course what this doesnt show is that guy probably 1 on 1d a Direwolf for his one kill, then mostly wrecked a Wubshees face and died, making it so you could win. Meanwhile youre hanging back like a nub taking up an assault slot with an Lrm highlander lol.

Just messing with yah ;)

#15 0bsidion

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Posted 02 September 2015 - 08:39 AM

He was probably one of those players that were bad touched by a LRM one time and now hates them all with an abiding passion. There's not going to be anything anyone can do to change their mind, even massively out-performing him in this case. You probably just made him more bitter against LRMs.

#16 Jman5

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Posted 02 September 2015 - 09:46 AM

You probably shouldn't use killshots as a strong measure of worth in this game. The majority of times when a player gets killed he was:

A. weakened significantly by prior encounters

B. he dies being shot by multiple mechs simultaneously.

Most high kill counts come down to a combination of luck, engaging as many opponents as possible when they die, and being in one of those close games where you get to play clean up at the end. Basically the more you roll the dice on getting the killshot the better chance of getting kills

It's uncommon to actually 1v1 a mech from healthy to dead and truly earn your kill.

I have games where I do 1000 damage and get 0 kills and games where I do 200 damage and get 4 kills. Just a matter of happening to be in the right place and your guns hitting at precisely the right time. Your weapon hits just when his component is about to tic to 0. Fire a millisecond earlier or later and some other schmuck gets the killshot reward.

#17 Zordicron

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Posted 02 September 2015 - 09:48 AM

View PostFupDup, on 02 September 2015 - 06:08 AM, said:

Ok.


#18 Triordinant

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Posted 02 September 2015 - 09:56 AM

All "Nerf LRMs" threads should link to this as proof of how OP LRMs are! :P

#19 Revis Volek

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Posted 02 September 2015 - 09:56 AM

View PostJman5, on 02 September 2015 - 09:46 AM, said:

You probably shouldn't use killshots as a strong measure of worth in this game. The majority of times when a player gets killed he was:

A. weakened significantly by prior encounters

B. he dies being shot by multiple mechs simultaneously.

Most high kill counts come down to a combination of luck, engaging as many opponents as possible when they die, and being in one of those close games where you get to play clean up at the end. Basically the more you roll the dice on getting the killshot the better chance of getting kills

It's uncommon to actually 1v1 a mech from healthy to dead and truly earn your kill.

I have games where I do 1000 damage and get 0 kills and games where I do 200 damage and get 4 kills. Just a matter of happening to be in the right place and your guns hitting at precisely the right time. Your weapon hits just when his component is about to tic to 0. Fire a millisecond earlier or later and some other schmuck gets the killshot reward.



I did take on two MDD's in my RVN-3L the other night...killed one, cored the other before he killed me.

I'd say i earned those kills...even the one i didn't get. :P

IT was in CW mind you...they were pretty bad and had no SSRM's in there MDD's....the win was mine from the start.

#20 Khobai

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Posted 02 September 2015 - 10:03 AM

lrms are bad and you should feel bad





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