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Arctic Cheetah Balance Changes Coming Sep 8Th


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#141 xMintaka

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Posted 04 September 2015 - 06:52 AM

View PostMazzyplz, on 04 September 2015 - 02:10 AM, said:


now that the mech has been nerfed, they will do even better!
wait wut?....


Never said they would do better. I only said that good pilots will still do well after the nerf. Those same players that do well in a Commando.

But the bads will still whine because their 1337 mlg420noscope Dire Whale got killed by a light.

Solo a DWF in a Locust/Commando/Spider and wait for the hate. The Cheetah will be that and more.

#142 FupDup

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Posted 04 September 2015 - 07:31 AM

View PostMazzyplz, on 04 September 2015 - 02:13 AM, said:

i dont think dwf or hbr need nerfs? hbr is maybe the best clan mech, but some mech has to be.

The point of my post was that there are currently more powerful mechs in the game than the Cheetah, and yet they either haven't been nerfed at all or they took a really long time to receive only small nerfs.

For the HBR in particular, it's still a little bit below the Mad Cat for heavies but it's easily tied with EBJ for second best Clan heavy (perhaps small edge to Loki due to durability).

#143 Mystere

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Posted 04 September 2015 - 07:33 AM

View PostSarlic, on 04 September 2015 - 12:29 AM, said:

A possible solution that PGI could have done right off the bat IF they would have tested it properly is by giving it bigger hitboxes to compensate for HSR, ping affect and more.


This is something I will not agree with. A mech's hit boxes should be 100% true to its visual dimensions. A repeat of what happened to the Raven should not happen again.


View PostSarlic, on 04 September 2015 - 12:29 AM, said:

Am i dissappointed in that some people who are defending this mech while it's so obvious that's out of line. Yes.


Alternatively, some of those complaining about the ACH are doing it for their own self-interest. They might want to make sure their favorite mech and/or weight class remains in the dominant position. Do you see how that can go both ways?

In the end, I believe lights should be brought up close to ACH and FS levels. That should help ensure that they are not the unwanted red-headed stepchildren on MWO, as evidenced by their regular dip to less than 10% of the queue. Alternatively, PGI could make running lights much more attractive than it is now, while finally putting the last nail on the coffin of the "Bigger is better!" mentality plaguing this game.

Edited by Mystere, 04 September 2015 - 07:36 AM.


#144 nehebkau

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Posted 04 September 2015 - 07:44 AM

View PostAppogee, on 03 September 2015 - 02:01 PM, said:

Says the guy ignoring what I actually wrote, in his haste to make an ad hominem attack which not only misrepresents what I said, but also puts in quotes an off-topic irrelevant anti-Christian rant, such is his desperate effort to look smart.

(As an aside: you'd look a little smarter if you knew the difference between "road" and "rode", "it's" and "its", and that place names require capitalization. You'd also look less of an absolute hypocrite if you followed the advice in your own forum signature and read what others wrote, instead of what you'd have like them to have written to facilitate your ranting.)

I have explained - twice - that I experienced the strange damage avoidance of Cheetah's both playing in them and playing against them. It's neat that you have a video. But your video doesn't erase the evidence of my own eyes and experiences, playing in and against Cheetahs (including incidentally marvelling <sic>(sp) at some of my own post-match videos).

I didn't come to a point of view on Cheetahs because I heard people say they were broken or because I watched a video of someone else shooting at one. I came to my point of view after comparing my actual experiences to the literally thousands(inc grammar: Literally thousands of matches = I have played more than 2000 matches in only light mechs) of matches I've played in every other Light Mech that exists in this game.

Perhaps "WHATS (sic) WRONG IN THE WORLD TODAY" is that people like you are in such a hurry to put other people down, that you don't even stop for a minute to consider what they told you, or whether it may have some legitimacy. You know, just like your forum signature states.

Now, stop wasting my time. PGI will nerf the Cheetah, as they should. We'll all keep playing in it, and no doubt we'll be doing well in it. It's good that the Clans have a Light with the same strength as the Firestarter.

View PostAppogee, on 03 September 2015 - 02:01 PM, said:

I don't have a video. Nor do I feel compelled to put in the effort necessary to convince anyone of things I already observed and personally experienced. It's not worth my time, and it won't make a shred of difference to what happens next.








Seems pretty obvious what you wrote -- to paraphrase: you have no proof nor time to get proof nor inclination to review anyone else's proof that disproves what you have 'experienced'. Your "make a shred of difference.." is your way of absolving yourself of responsibility for being close minded and taking an irrational opinion. The quasi-christian statement was an attempt to expose your position by showing a similar but exaggerated position which, in typical irrational argumentative, fashion you failed to see.. Your close-mindedness in regards to hit-boxes leaves your closed to the possibility that your enormous experiences in hit-box analysis and drawn conclusions could have been tainted by many of the other factors that go into hit detection.

As for my experience: With literally 5,616 matches in LIGHT mechs, 294 of which are in AC's and an over-all LIGHT mech KDR of 2.3, (thanks excel) I have found VERY little issues with hit-boxes on light mechs. (wow "literally" thousands of matches too whose opinion is worth more? Proof not opinion!) After reviewing the hit-box tests posted for the Arctic Cheetah -- i accept that there is nothing wrong with their hit-boxes. Every to-hit issue has most likely been the result of latency-related problems or crappy pilots who can't cope with the fact that they were owned by a better pilot in a smaller mech. Given that the ACs are an ECM mech, they needed the same quirk treatment as the rest of the ECM mechs -- almost no quirks.

Your attacks on grammar are a further indication of the limited strength of your position -- try typing on an Iphone in these forums and see how cogent your post is. Regardless, you are relegated to the perma-ignore bin.

maybe I will read your butt-hurt counter posts where you can't refute the arguments so you blather on uselessly.

Edited by nehebkau, 04 September 2015 - 09:13 AM.


#145 spectralthundr

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Posted 04 September 2015 - 07:54 AM

View PostMystere, on 04 September 2015 - 07:33 AM, said:


This is something I will not agree with. A mech's hit boxes should be 100% true to its visual dimensions. A repeat of what happened to the Raven should not happen again.




Alternatively, some of those complaining about the ACH are doing it for their own self-interest. They might want to make sure their favorite mech and/or weight class remains in the dominant position. Do you see how that can go both ways?

In the end, I believe lights should be brought up close to ACH and FS levels. That should help ensure that they are not the unwanted red-headed stepchildren on MWO, as evidenced by their regular dip to less than 10% of the queue. Alternatively, PGI could make running lights much more attractive than it is now, while finally putting the last nail on the coffin of the "Bigger is better!" mentality plaguing this game.


Considering you seem to be a light pilot more than not, it would certainly be in your own self serving interest to see all lights get the god hitbox/quirk treatment, would it not?

Personally I'm mostly in mediums, and I'm fine with the Cheetah losing it's quirks and leg armor structure padding that gives their legs more armor than some mediums heavies. Good Cheetah pilots are still going to be coring out assaults from the back in 2 alphas anyway.

#146 Mystere

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Posted 04 September 2015 - 08:20 AM

View Postspectralthundr, on 04 September 2015 - 07:54 AM, said:

Considering you seem to be a light pilot more than not, it would certainly be in your own self serving interest to see all lights get the god hitbox/quirk treatment, would it not?

Personally I'm mostly in mediums, and I'm fine with the Cheetah losing it's quirks and leg armor structure padding that gives their legs more armor than some mediums heavies. Good Cheetah pilots are still going to be coring out assaults from the back in 2 alphas anyway.



My ultimate interest is to see reasonable mech distributions in the queues, especially with regard to the regular dearth of lights. It's definitely a far cry from those who want to keep lights as nothing more than cannon fodder to be farmed for c-bills and XP. As such, if these folks want to keep on farming lights, then it is more beneficial to the game if more lights can bite back and from time to time turn the predator-prey relationship the other way around, most especially for the unwary.

I don't really see any joy in hunting something that had no real chance of fighting back.

Edited by Mystere, 04 September 2015 - 08:29 AM.


#147 spectralthundr

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Posted 04 September 2015 - 08:33 AM

View PostMystere, on 04 September 2015 - 08:20 AM, said:



My ultimate interest is to see reasonable mech distributions in the queues, especially with regard to the regular dearth of lights. It's definitely a far cry from those who want to keep lights as nothing more than cannon fodder to be farmed for c-bills and XP. As such, if these folks want to keep on farming lights, then it is more beneficial to the game if more lights can bite back and from time to time turn the predator-prey relationship the other way around, most especially for the unwary.

I don't really see any joy in hunting something that had no real chance of fighting back.


You're not going to have an even queue distro no matter what you do. Lights are supposed to be scouts, not assault slaughtering machines that can't be hit or don't take proper damage due to bad hit reporting to begin with.

#148 FupDup

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Posted 04 September 2015 - 08:33 AM

View Postspectralthundr, on 04 September 2015 - 08:33 AM, said:

You're not going to have an even queue distro no matter what you do. Lights are supposed to be scouts, not assault slaughtering machines that can't be hit or don't take proper damage due to bad hit reporting to begin with.

Call my Adder a scout one more time...

#149 Rhaythe

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Posted 04 September 2015 - 08:35 AM

View PostFupDup, on 04 September 2015 - 08:33 AM, said:

Call my Adder a scout one more time...

Or my Urbie...

#150 Kira Onime

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Posted 04 September 2015 - 08:35 AM

View PostFupDup, on 04 September 2015 - 08:33 AM, said:

Call my Adder a scout one more time...


Your adder is a scout.

Edited by Kira_Onime, 04 September 2015 - 08:35 AM.


#151 Dino Might

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Posted 04 September 2015 - 08:38 AM

View PostKira_Onime, on 04 September 2015 - 08:35 AM, said:


Your adder is a scout.


It feels around for enemy mechs with its AC20. Unfortunately, by the time it has detected the enemy mech, the enemy mech is usually already dead from the projectile impacts. At least that's how my Adder usually works.

Edited by Dino Might, 04 September 2015 - 09:07 AM.


#152 Aresye

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Posted 04 September 2015 - 08:39 AM

View Postspectralthundr, on 04 September 2015 - 07:54 AM, said:


Considering you seem to be a light pilot more than not, it would certainly be in your own self serving interest to see all lights get the god hitbox/quirk treatment, would it not?

Personally I'm mostly in mediums, and I'm fine with the Cheetah losing it's quirks and leg armor structure padding that gives their legs more armor than some mediums heavies. Good Cheetah pilots are still going to be coring out assaults from the back in 2 alphas anyway.


I'm a heavy and assault pilot. What exactly is the "god hitbox/quirk treatment?"

Are you talking about the hitboxes matching up with the geometry and edge flow of the mech model? Please elaborate why anything short of perfect hitboxes that mirrors the model is acceptable, because it shouldn't be.

You want to know what the greatest logic fail of these forums is? The fact that people steadfastly REFUSE to acknowledge that aim is a skill in this game. Can't tell ya how many times I've heard something along the lines of, "Comp players aren't good. Anybody can point and click a mouse well." Aim is never at fault. It's always, "The Meta," or, "HSR," or, "Sync Droppers," or, "P2W," or, "Bad Hitboxes," or, "Hackers," or...*insert excuse for losing.*

The reason you see some of the better known players defending the ACH's (already proven to be fine multiple times) hitboxes, is not because they want to steam roll you in a broken mech. It's because they DON'T have problems killing them, and when they pilot the ACH themselves, they know good players won't have problems killing them either.

Think you're invincible in an ACH running around 6 enemies that take over 2 minutes to leg you and finally kill you? Think it's because of broken hitboxes? Try pulling that crap when half the players in the game are pilots from SJR, EmP, 228, NS, etc. Just try and run around 6 of their mechs. I doubt you'll even get halfway there before you've lost a leg. Oh, but I forgot, those players are probably cheating, right? If they can hit ACH's it's gotta be because they have an aimbot that can do that, right?

#153 FupDup

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Posted 04 September 2015 - 08:39 AM

View PostKira_Onime, on 04 September 2015 - 08:35 AM, said:

Your adder is a scout.

*Purges heretic*

Posted Image

#154 Kira Onime

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Posted 04 September 2015 - 08:44 AM

View PostFupDup, on 04 September 2015 - 08:39 AM, said:

*Purges heretic*

Posted Image



Posted Image

#155 Rhaythe

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Posted 04 September 2015 - 08:47 AM

Gif fight!!

#156 Mystere

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Posted 04 September 2015 - 08:47 AM

View Postspectralthundr, on 04 September 2015 - 08:33 AM, said:

You're not going to have an even queue distro no matter what you do. Lights are supposed to be scouts, not assault slaughtering machines that can't be hit or don't take proper damage due to bad hit reporting to begin with.


Well then, you are wrong.


View PostFupDup, on 04 September 2015 - 08:33 AM, said:

Call my Adder a scout one more time...


Forgive him. He has been shown to be clueless while seemingly trying to follow me on these forums.

#157 spectralthundr

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Posted 04 September 2015 - 08:51 AM

View PostAresye Kerensky, on 04 September 2015 - 08:39 AM, said:


I'm a heavy and assault pilot. What exactly is the "god hitbox/quirk treatment?"

Are you talking about the hitboxes matching up with the geometry and edge flow of the mech model? Please elaborate why anything short of perfect hitboxes that mirrors the model is acceptable, because it shouldn't be.

You want to know what the greatest logic fail of these forums is? The fact that people steadfastly REFUSE to acknowledge that aim is a skill in this game. Can't tell ya how many times I've heard something along the lines of, "Comp players aren't good. Anybody can point and click a mouse well." Aim is never at fault. It's always, "The Meta," or, "HSR," or, "Sync Droppers," or, "P2W," or, "Bad Hitboxes," or, "Hackers," or...*insert excuse for losing.*

The reason you see some of the better known players defending the ACH's (already proven to be fine multiple times) hitboxes, is not because they want to steam roll you in a broken mech. It's because they DON'T have problems killing them, and when they pilot the ACH themselves, they know good players won't have problems killing them either.

Think you're invincible in an ACH running around 6 enemies that take over 2 minutes to leg you and finally kill you? Think it's because of broken hitboxes? Try pulling that crap when half the players in the game are pilots from SJR, EmP, 228, NS, etc. Just try and run around 6 of their mechs. I doubt you'll even get halfway there before you've lost a leg. Oh, but I forgot, those players are probably cheating, right? If they can hit ACH's it's gotta be because they have an aimbot that can do that, right?


As if I don't see SJR, EMP, 228 and the like in the group queue as is. The AC will still perform fine without it's extra leg structure and quirks. 5-6 sm pulse are still going to core the backs out of assaults by smart pilots, like the above mentioned who get behind them.

And at the end of the day the hit reporting is still going to be mediocre so that AC20's face first into Cheetahs are still going to show a hit indicator and either pass right through them or do no damage a good percentage of the time. No fault of the mech itself but of Cryengine being garbage.

#158 Gas Guzzler

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Posted 04 September 2015 - 08:52 AM

I've found hit reg to be a lot better when shooting legs. I would start there, I don't see a reason why lights can't kill assaults. Sounds like it would suck ass to be a light mech if all they can do is scout and paper cut other mechs.

#159 FupDup

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Posted 04 September 2015 - 08:54 AM

View PostRhaythe, on 04 September 2015 - 08:47 AM, said:

Gif fight!!

Posted Image

#160 Appogee

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Posted 04 September 2015 - 08:56 AM

View Postnehebkau, on 04 September 2015 - 07:44 AM, said:

Regardless, you are relegated to the perma-ignore bin.

Thank you. I will appreciate not having to waste any more of my time responding to your rude, illogical, bigoted and illiterate ad hominem attacks.

I won't perma-ignore you, because the patent hypocrisy of your forum signature will be a source of ongoing amusement.

Edited by Appogee, 04 September 2015 - 08:59 AM.






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