Game Etiquette
#1
Posted 11 September 2015 - 11:09 PM
I'm talking about annoying your teammates by firing your weapons near their feet or in their general area when you start out. Not only is it annoying, but it is likely that you will actually hit a teammate every now and then.
Then there is the bad habit some players have of jumping in in front of a teammate during battle. Not only does this take away a teammate's firing lane, but you're likely to get shot up the backside. I run a Dire Wolf armed with four UAC10s. Jump in front of me when I am firing and you're going to suffer some serious damage; in fact I have earned several team kills thanks to players doing this. Instead select a lane of fire that does not interfere with your teammates.
Finally try not to crash into a teammate during the game. I know it only cause minor damage, but why do it at all? It is highly annoying to start a match down one percent because one of the idiots on your own team can't drive.
#2
Posted 11 September 2015 - 11:17 PM
#3
Posted 11 September 2015 - 11:24 PM
Random Carnage, on 11 September 2015 - 11:17 PM, said:
If only you could give them a little nudge out of the way
#4
Posted 11 September 2015 - 11:45 PM
#5
Posted 12 September 2015 - 12:02 AM
#6
Posted 12 September 2015 - 12:34 AM
take the humble light mech, running around and trying to be part of a formation at the same time is at cross purposes. on one hand if you stop to take a spot in formation you are suddenly many times easier to kill or otherwise maim. but if you move like all lights should, you sometimes, often unavoidably, end up in a bad spot, such as between an assault and its quarry. most of the time i have the time to choose a path about the formation that puts me behind everything, but sometimes there is a mech obscured or out of my fov that always seems to start firing when i cross in front. and at 150kph your situation can change from safe to screwed in a matter of seconds.
sometimes you catch air and have to contact ground again to regain control, sometimes you are running from missiles or escape a lock and are willing to run through a laser beam to find cover. even missing a mark during a jump can be bad. like one of my spiders has full jets and another has only one, i once got them confused and accidentally landed in front of a friendly dire instead of the building on the other side. a misstep caused me to fall off of my perch and in front of a firing line.
some might consider it bad or rude but when it comes right down to it, its what it means to be a light pilot. yelling at us doesnt help and just takes your focus off of the game. so try to forgive an occasional lapse in situational awareness, light pilots cant survive many of them.
#7
Posted 12 September 2015 - 12:56 AM
Valasharia, on 11 September 2015 - 11:09 PM, said:
Then there is the bad habit some players have of jumping in in front of a teammate during battle. Not only does this take away a teammate's firing lane, but you're likely to get shot up the backside. I run a Dire Wolf armed with four UAC10s. Jump in front of me when I am firing and you're going to suffer some serious damage; in fact I have earned several team kills thanks to players doing this. Instead select a lane of fire that does not interfere with your teammates.
Finally try not to crash into a teammate during the game. I know it only cause minor damage, but why do it at all? It is highly annoying to start a match down one percent because one of the idiots on your own team can't drive.
This is why I love my Battlemasters and Banshee-3M. My weapon mounts are so damn high, whenever I test weapons or if suddenly an ally gets in front of me, all my wubs simply go over the guy and hit the target.
Long live high mounts!
#8
Posted 12 September 2015 - 01:53 AM
#9
Posted 12 September 2015 - 04:46 AM
#10
Posted 12 September 2015 - 04:55 AM
Fenrisulvyn, on 12 September 2015 - 12:02 AM, said:
I miss knockdowns, people respected the bigger mechs back then, or they ended up watching the mech stand back up.
#11
Posted 12 September 2015 - 05:24 AM
#13
Posted 12 September 2015 - 05:33 AM
LordNothing, on 12 September 2015 - 04:46 AM, said:
I usually test my weapons to see what kind of heat they generate on the current map. I'm not as 1337 as you that I can remember all combinations weapon/map/mech in my head.
#14
Posted 12 September 2015 - 05:46 AM
Also, people should really learn not to walk across someones fireing line..
#15
Posted 13 September 2015 - 11:26 PM
However, despite my good intentions, the front side of assaults and buildings become magnets to me.
I always try to be aware of firing lanes, mech positions around me and nearest cover, yet when the balloon goes up I always manage to trap myself in a building cubby or run flat out into the front of a friendly assault just as it alphas and sends me into the next life.
Luckily I dont run lights very often
#16
Posted 13 September 2015 - 11:38 PM
Nightshade24, on 11 September 2015 - 11:45 PM, said:
This is why we have VOIP and text chat.
If an F-350 cuts you off on the road and you respond by throwing a water balloon at his back window, what do you think will happen?
Do you think he'll notice the water balloon was harmless, realize his mistake, and apologize?
Or is he more likely to slam his brakes, step out of his abhorrently oversized truck, and beat the ever living **** out of you?
Yellonet, on 12 September 2015 - 05:33 AM, said:
Word to the wise: Ambient Map Temperature only affects Engine Idle Temp and Heat Dissipation Speed.
Your actual Heat Generation does not change. If firing 2 PPCs generates 31% heat on Frozen City, it will generate 31% heat in Terra Therma (assuming your actual Mech did not change)
Edited by Vlad Ward, 13 September 2015 - 11:42 PM.
#17
Posted 13 September 2015 - 11:56 PM
...now why don't mechs have horns? THAT's a module I would pay to equip!!
#18
Posted 14 September 2015 - 12:34 AM
and some people get rly nervous. i was a witness, when someone shot "not accidentaly" someones leg. That shoted guy, then killed 2 own KGCs, just for the 3 points of damage, then the rest of the team killed him.
score 0-3 , enemy team screaming like WTF is happening there....
#19
Posted 14 September 2015 - 01:26 AM
Vlad Ward, on 13 September 2015 - 11:38 PM, said:
This is why we have VOIP and text chat.
If an F-350 cuts you off on the road and you respond by throwing a water balloon at his back window, what do you think will happen?
Do you think he'll notice the water balloon was harmless, realize his mistake, and apologize?
Or is he more likely to slam his brakes, step out of his abhorrently oversized truck, and beat the ever living **** out of you?
Word to the wise: Ambient Map Temperature only affects Engine Idle Temp and Heat Dissipation Speed.
Your actual Heat Generation does not change. If firing 2 PPCs generates 31% heat on Frozen City, it will generate 31% heat in Terra Therma (assuming your actual Mech did not change)
VOIP doesn't work if they disabled VOIP or do not speak the same language.
Text doesn't work if they do not read that language or read before acting- or even acting after you said it and going along the lines of "that's what you get for hitting me" after you apologies and said it was not intentionally or even major.
#20
Posted 14 September 2015 - 02:09 AM
Sometimes there isn't a lot of room and we are all in each others way, and in those instances If I want to peek around a corner I'll wait for the flashing streaks of death to stop before doing so. Some don't seem to give a damn about that, they want the kills to buff their l33t stats.
If I see it's a mistake I'll always pull my guns away, but if it's a blatant don't care if I get in your firing line, you can kiss goodbye to your rear armor.
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