MechregSurn, on 06 September 2015 - 09:57 AM, said:
I advise you to go drop on a pug planetary defense a few times. Take note whether you as an experienced player are currently able to align your drop deck to the mission in the less than 1 minute once it is displayed.
It may be less of a concern for clan players due to the power of the mechs and their more global roles and abilities, but I recall it is still a concern when playing on that side of CW.
Now consider a newer CW player, who may have no one to guide him and relies 100% on the displayed mission and location. They are more likely to take energy boats on Vitric forge, short range mechs on Boreal and Hellebore, etc... thus they perform terribly, their team is more likely to be completely stomped and everyone involved is more likely to stop playing CW.
Giving them a small amount of additional time isn't a "cure all", but it will help.
You're asking about two different cases, so I'll answer them separately.
1) Do I, as an experienced player, have all that much trouble switching decks for the mission?
Answer: No. Map conditions are rather trivial in determining actual dropship composition when you're working with quirked/mastered Mechs. Will I occasionally trade my second timby for a warhawk for giggles on Boreal? Sure, but that's not an effective choice - just a funsies one.
There is no rewarding objective mode in MWO. The best thing anyone can do is kill the other robots before they kill you, and the Mechs you take are the ones that are best at doing this.
This is even more compounded in IS Mechs. Why would I ever do anything but take as many Thunderbolts as I can cram into a deck? Jagermechs? Been there, done that, they don't have nearly enough ammo to keep up with respawns. I end up ejecting out of perfectly good Jagers every time I take them. Dragons? Not exactly heat neutral, so they're hardly a "safer choice" for maps like Sulphur. I'll take them if I'm feeling confident in my arm tracking skills and really want to farm c-bills with dakka.
What if my team wants to do 2 Light rushes followed by 2 LRM waves? Screw that. We've already lost.
2) What about a newer CW player?
This could mean one of two things. Does the player have a lot of Mechs and play experience, but just doesn't know how to read the planet map to figure out what Map they're on?
In this case, learn to read the map. It takes a couple seconds. You can literally count on your fingers.
Or, on the other hand, you may be talking about a new player. A new player isn't going to have a sufficiently diverse mechlab for it to matter how long they have to construct a deck. If they have all of 4-5 usable Mechs, they're going to take whatever 4 they like the most. They don't have an option, really.