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#21 Revis Volek

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Posted 03 September 2015 - 12:24 PM

View PostbLeeat, on 03 September 2015 - 11:53 AM, said:

i agree, i like terra therma and if more strat's were implemented on this map that would be great!.but this rush mid or lose, does the map injustice.



You have the hots ones being...

Terra Therma
Caustic
Tourmaline Desert
Vidirian (i think)

Temperate ones are....

River City
Forest Colony
Canyon Network
Crimson Straight
Mining Collective

Cold ones are....

Frozen City (Day and Night)
Alpine Peaks
HPG
Forest Colony Snow



Seems pretty even to me...

#22 Narcissistic Martyr

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Posted 03 September 2015 - 12:25 PM

View PostJuodas Varnas, on 03 September 2015 - 11:42 AM, said:

Terra Therma, but HOTTER and with lots of buildings to make it easier for IS mechs to get into brawling range.
.
.
.
Actually, i think i'd like that.
Heck, i'd like Terra Therma, if everyone didn't rush to center and die there all the bloody time.


So... frozen city but EVERYTHING IS ON FIRE!

As for the volcano... PGI could raise the ambient temperature so that standing in there or around the edges or even walking through the volcano slowly means death. Then we'd use the rest of the map which is fantastic and we can keep the volcano as a way to flank with fast mechs so more situation awareness is required.

#23 TheSilken

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Posted 03 September 2015 - 12:29 PM

View PostIhasa, on 03 September 2015 - 12:21 PM, said:

Huh? Have they changed the temperature. At release it was the hottest map in the game.

Vitric Forge still has the highest listed map "temp" BUT it does not effect your mech's heat as much as Terra Therma. In fact Vitric Forge is about the same as Caustic Valley I believe. Pics with proof to follow.

Ok here is the pic with the proof I promised. Note: I took these in the Training Grounds and did not leave the starting point. I was not in the caldera of either Caustic or Terra Therma nor was I in any lava:

Posted Image

The conclusion of mine is that Ambient Temperature (what the game lists as the temp for the map) has no effect on the map's actual effect on a mech's heatsinks. Basically, Ambient Temp is just "fluff" not "crunch" ;)

Edited by TheSilken, 03 September 2015 - 01:09 PM.


#24 Master Pain

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Posted 03 September 2015 - 12:29 PM

I think viridian is more of a temperate map. Isn't forest colony snow out of the rotation?

#25 Burktross

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Posted 03 September 2015 - 12:30 PM

YOU CAN TAKE MY DOUBLE HEATSINKS

BUT YOU CAN NEVER
TAKE
MY
HEAT NEUTRAL MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPSSSSSS

#26 Revis Volek

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Posted 03 September 2015 - 12:30 PM

View PostTheSilken, on 03 September 2015 - 12:29 PM, said:

Vitric Forge still has the highest listed map "temp" BUT it does not effect your mech's heat as much as Terra Therma. In fact Vitric Forge is about the same as Caustic Valley I believe. Pics with proof to follow.



There are spot on Terra that are much, much hotter then anywhere on Vitric....

IF you stand in lava....its HOT!

IF you stand in the cauldron in the center its HOT! Hotter then anywhere else on any other map.

Silken im sure has proof of this...*waits patiently*. :P

#27 JohnnyWayne

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Posted 03 September 2015 - 12:47 PM

View PostJuodas Varnas, on 03 September 2015 - 12:10 PM, said:

Right?
Because clan SRMs and LRMs don't exist?


Explain, why would they be better? Weight? Fixed engines negates that. So what?


Btw, here is that gif with sound: http://z0r.de/4551

Edited by JohnnyWayne, 03 September 2015 - 12:49 PM.


#28 Kiiyor

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Posted 03 September 2015 - 03:18 PM

View PostJuodas Varnas, on 03 September 2015 - 11:42 AM, said:

Terra Therma, but HOTTER and with lots of buildings to make it easier for IS mechs to get into brawling range.
.
.
.
Actually, i think i'd like that.
Heck, i'd like Terra Therma, if everyone didn't rush to center and die there all the bloody time.


Maybe, we could fight on a damaged warship, locked into a decaying orbit as fires and explosions run out of control, spewing plasma from great rents in it's enormous armoured hide, with dropships and transports undocking and desperately fleeing from the impending catastrophe.

The temperature on the map starts at the near absolute zero of space, but as the battle progresses, the doomed ship nails the atmosphere at mach 20 or so, and the front of the behemoth starts to tear apart under the enormous friction from the thickening air. Temperatures slowly climb to near furnace levels around the mag-locked feet of the mechs combating on it's surface. There's only one operable dropship still docked, and only enough room for the victors - but the slow process of embarkation one mech at a time through the dropship's door means that any force attempting to board before destroying the enemy leaves themselves incredibly vulnerable...

#29 bad arcade kitty

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Posted 03 September 2015 - 03:19 PM

View PostJuodas Varnas, on 03 September 2015 - 11:42 AM, said:

Terra Therma, but HOTTER and with lots of buildings


terra terma has 95 celsius (203 fahrenhet) temperature and you want it hotter and with buildings?
what do you propose, the hell city of dis?
we will drive our mechs right into the hell!

Edited by bad arcade kitty, 03 September 2015 - 03:20 PM.


#30 Tatula

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Posted 03 September 2015 - 03:29 PM

Buff Clan ballistics and laser use will go down. :D

#31 Troutmonkey

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Posted 03 September 2015 - 08:38 PM

Some Mech's just want to watch the world burn

#32 Y E O N N E

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Posted 03 September 2015 - 08:55 PM

Aren't there only three temperatures in this game: Cold, Neutral, and Hot? The temperature fluff in pre-game is immaterial.

As such, Vitric = Terra = Caustic = Tourmaline. Special exceptions for lava-flows, which have radiant heat that further reduces cooling efficiency.

#33 Milocinia

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Posted 03 September 2015 - 09:00 PM

i always run heat efficient builds.

Ramp the ambient temperature up as much as you like.

#34 TheSilken

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Posted 03 September 2015 - 09:04 PM

Did no one look at my proof that Terra Therma is hotter than Vitric and that Ambient temperature has ZERO effect on in game physics/heat levels?

Also:

View PostYeonne Greene, on 03 September 2015 - 08:55 PM, said:

Aren't there only three temperatures in this game: Cold, Neutral, and Hot? The temperature fluff in pre-game is immaterial.

As such, Vitric = Terra = Caustic = Tourmaline. Special exceptions for lava-flows, which have radiant heat that further reduces cooling efficiency.

I classify the game into 6 "temperature" currently: Cold, Neutral, Toasty, Hot, Very Hot, and Hellish.

Here are examples of each:

Cold: Alpine (entire map), Frozen City (entire map), HPG Network (entire map)
Neutral: Crimson Straight (entire map), River City (entire map)
Toasty: Caustic Valley (base map), Tourmaline Desert (entire map), Vitric Forge (unconfirmed entire map)
Hot: Terra Therma (base map)
Very Hot: Terra Therma (caldera area), Caustic Valley (caldera area)
Hellish: Terra Therma (lava)

Edited by TheSilken, 03 September 2015 - 09:28 PM.


#35 Y E O N N E

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Posted 03 September 2015 - 09:08 PM

Ambient heat does have an effect, but there's more than ambient heat at work on Terra Therma.

#36 Lexx

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Posted 03 September 2015 - 09:12 PM

I don't even see many pure energy "laser vomit" builds on clanners anymore. Almost all of them are running gauss or UACs with a few lasers as backup weapons. They actually have the advantage over most IS builds on hot maps now.

#37 TheSilken

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Posted 03 September 2015 - 09:14 PM

View PostYeonne Greene, on 03 September 2015 - 09:08 PM, said:

Ambient heat does have an effect, but there's more than ambient heat at work on Terra Therma.

Then why is Vitric Forge, which is 17° C hotter than Caustic Valley, equal to Caustic in terms of how it effects a mech's heat? Because ambient temperature is just fluff and doesn't indicate realistically how the map interacts with heatsinks.

Edited by TheSilken, 03 September 2015 - 09:15 PM.


#38 FupDup

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Posted 03 September 2015 - 09:18 PM

Posted Image

#39 Y E O N N E

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Posted 03 September 2015 - 09:21 PM

View PostTheSilken, on 03 September 2015 - 09:14 PM, said:

Then why is Vitric Forge, which is 17° C hotter than Caustic Valley, equal to Caustic in terms of how it effects a mech's heat? Because ambient temperature is just fluff and doesn't indicate realistically how the map interacts with heatsinks.


We're on the same page, but I'm using the term "ambient" to represent the actual temperature setting of the map and not the little blurb in pre-game. Like I said, there are only three heat presets: Cold, Neutral, and Hot. They are ambient settings, but they don't have any correlation to the descriptions you read on the pre-game screen.


Assuming the same number and quality of heat-sinks:

On a cold map, your 'Mech will be 0/0 during rest/run on all cold maps.. Neutral, it's 0/x, where x is constant on all neutral maps, and on hot it's y/z, where y and z are constant for all hot maps.

There are exceptions, however. If you have heat-sinks submerged in water (legs, Locust torsos), you will be cooler. If you are near a lava flow, there is extra local heat that further reduces efficiency. That's why you are hotter on Terra Therma; just going into the central crater area you will notice further decreased cooling efficiency than you had standing in the areas around it. There are also the smaller flows all over the place radiating heat.

#40 TheSilken

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Posted 03 September 2015 - 09:30 PM

We need another term instead of "ambient" to differentiate between the 2.





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