Russ Bullock, on 03 September 2015 - 03:28 PM, said:
What if we kept all group sizes, allowed a few solo players.
Then we make game mode random in group queue. If we could do that and limit group queue creation at least some what more, if not 1/1/1/1 than perhaps 2's as some have suggested.
Yes perhaps removing all odd sized groups would help - although the group size of 3 would be tough to get rid of.
I'm okay with removing game mode choice in group queue for now (something I was formerly very opposed to) because it's not like we're getting any new game modes anytime soon other than the three slight variations on team deathmatch that we have now.
But if and when you actually deliver real diverse game modes, and we don't allow users to select the game mode they wish to play, then you'll need to provide a way for players to designate one mech per game mode so they are dropping in a mech appropriate for whichever game mode they end up in. Or provide a dropdeck selection interface (similar to private lobby mech selection) in the game lobby sort of like we do in CW) so they can select an appropriate mech for the mode.
Because when we have real game modes with diverse roles and specific functions, we'll need that. And players designating or selecting an appropriate mech for the mode allows us to remove actual mode selection to alleviate the matchmaking issue without taking away the ability for players to bring a relevant to whatever mode is presented without sacrificing the quality of the gameplay dynamics unique to each game mode nor reducing the mechlab to a pointless endeavor if we can only build to a least-common denominator that can half-way work in every mode.