Russ Bullock, on 03 September 2015 - 02:52 PM, said:
Well this is precisely what 1/1/1/1 is across the board.
So your just saying to keep all group sizes as it is now but put the 1's throughout.
This could be a viable first option but it sounds many dislike that aspect as much as anything.
Yes, but on the other hand, let's face it. people who form a 3 man and take 3 heavies or 3 assaults know it perfectly that they just forced 3 other people to play lights or mediums. I don't like selfish people.
I do however recognize the argument of specialization. Someone early in the thread said this would kill any notion of creating a specialized lance. More on that at the end of the post.
Russ Bullock, on 04 September 2015 - 11:49 AM, said:
well looking at MM command center it looks like the last 24 hours have gone fairly well for the group queue at least from a wait point stand point.
After the Labor Day weekend I will talk with Neema regarding some of the tweaks we have been discussing.
Question: if we went back to a game mode voting system - how would you do it differently than last time? You might need a review or dig up old posts to remember. But in short it wasn't top voted mode that you got but that mode if it had 80% of the vote had an 80% chance. So you could still get one of the other modes including for example a 5% chance for one of them.
Again this would be great because it would open the door to adding more game modes, something w have been adverse to doing as it would create more buckets.
This is simplest and i think most effective way. Just let players select modes they want to play MOST, rather than those they want to play ONLY.
Now back to the main argument. I kinda dislike the 4 man only idea. Rather than going for heavy artillery, maybe you could make changes step by step and see if maybe one of less restrictive changes helps situation enough?
So far in this thread i saw some very good ideas, which could be implemented one by one as long as further improvement is needed:
1) Gamemode preferance being a tip, rather than obligation for the matchmaker.
2)
And i like this the most: instead of 1/1/1/whatever, why not make it "X tons average, +-Y tons max", meaning, average group tonnage can be from, say 50 to 70 (if X is 60 and Y is 10). For all groups. That way, all the groups you have registered for matchmaking, are balanced in terms of equipment by default. you can take any two 2mans and any 4 man and they will have roughly equal equipment.
This also allows more flexibility in terms of group composition, retaining the possibility of specialization mentioned earlier. Some may even look at it as an relaxation of restrictions over then x/x/x/x system. Only problem i see is for 2mans. 2mans will be effectively locked into light-assault or medium-heavy compositions.
Also, this way is more similar to the weight restriction system used by CW, making it all look more homogeneous.
3) If previous 2 don't yield expected results, adding a restriction to groups of even numbers of players? I know there are probably lots of 3mans but it's still less restrictive than having 4 mans only, wouldn't you agree?
[edit] can't spell similar :/
Edited by gloowa, 04 September 2015 - 12:44 PM.