Mole, on 04 March 2016 - 01:29 PM, said:
My only complaint about the matchmaker currently is the fact that if I want to play with just like one or two of my buddies I stand a pretty good chance of getting thrown into a match where my team is composed of small groups like mine and the enemy is a 12-man premade all on teamspeak and in their metamechs. Obviously the 12-man is going to usually stomp mostly anything that isn't another 12-man. I've honestly just stopped playing in small groups simply because of this reason. There is no fun to be had in trying to play with one or two of your friends and just getting creamed over and over again by some 12-man premade.
I play outside my unit with some RL friends on occasion, just the 3 of us. In the last 3 weeks I can count on one hand how many times we went up against a full 12 on the other side. Even 10 mans are unicorns, with most being small groups or the occasional 6-8 man, and it goes both ways with those larger groups of 5 and 6 being on our side as well.
It's unfortunatle that some people like yourself seem to see them more often, but it's important to remember that this does not represent the majority.
Mole, on 04 March 2016 - 01:29 PM, said:
My suggestion? Maybe there's some sort of fallacy in my logic here, but what if we made it to where matchmaker only put 12-mans vs. 12-mans and groups of any other size get thrown into the smaller group queue?
That's how it used to work, because people would complain about the same thing you are. So they split the ques just as you are suggesting.
Trouble is, large numbers of people don't want to join units. You can see it in tons of threads, people constantly push back against joining units, they just want to PUG......and complain when other people play as a team in a team based game. Well, 12 mans are what units run. So there came a time when 12 mans would sit in the que waiting for a match for over 20 minutes. Certain nights there just weren't enough. At these dark times some less scrupulous units would then drop in smaller groups to try to "sync drop", some would just suicide if they didn't sync up.
So they deicded to change it to SOLO and GROUP ques, if you're in a group, no matter how small, you fight other groups.
CW helped because most 12 mans are usually running in CW unless it's a ceasefire or maybe they are just practicing or some other reason.
Basically what people want is MM to be 'perfect', they don't want to lose and they certainly don't want to lose because they were disadvantaged (either for real or just in their head). However that's impossible. The only way for MM to be perfect with a perfect match everytime would be if we ONLY had 12 mans. When you want to be able to play in 2s, 3s, 5s, 7s, 8s, etc.......and have the tonnage restrictions so a team can't bring 12 Assaults.......and you want to be able to play with a reasonable wait.......the MM is going to have to make some compromises. It has to deal with the players, groups, and mechs that there are at any given time.
Plus, why oh WHY is the boogy man of TS still brought up as this massive boon that co-ordinated teams have? The game has VOIP, there is no reason why any group of 12 of any makeup isn't working together on comms as a TEAM. Sure, a dedicated 12 man will have the benefit of familiarity of the other pilots and builds, they will work more seamlessly together and have tried and true tactics. But that's to be expected in a complex, team based game such as this, and I have seen random players beat dedicated 12 mans.
Edited by Thumper3, 04 March 2016 - 02:21 PM.