Rayne Vickers, on 04 September 2015 - 07:00 PM, said:
To all of those saying "we tried the 4 man max cap and it didn't work" that's either misinformed or blatantly disingenuous, because it's been so long ago (during beta) that the game has changed massively since then. We need to *try* it to see if it works *now* or not, then go from there.
I was there and it did not work in the least, it was horribe each time someone came and wanted to play you had to rearage the groups. MM was horrible. It did not work. Even during the absurd Lurmpocalypses we lost not so many players as during the first weeks of that absurd experiment. And dont have illusions this game is still in Beta...
The game has only changed in small things such as weapon balance new mechs new maps but this is at a completely other layer and that layer has not changed.
and again:
ACCORDING TO DATA LARGE GROUPS ARE A SMALL MINORITY HOW CAN SO FEW PEOPLE BE A PROBLEM?
The problem of the match maker is that it uses weight classes instead of combat potential to match.
That is simply the completely wrong mechanic!
Not weight class but combat potential kills mechs.
Of course you can try to game the system but its infinitely better than stuffing a cicada and a stormcrow into the same bucket and saying yes these are equal.
Use Mech BV times pilot ability to match; so what if one side has 2 heavy mechs more... Matches can finally be fascinating again if the enemy brings 5 lights or no lights to the battlefield.
Coolant, on 04 September 2015 - 07:29 PM, said:
I like the 4-man....before I was against it because we always seemed to have 5-6 on comms and didn't want anyone left out. Well, now we're lucky to have 3 on at one time, so my unit no longer needs more than 4 man.
so just because you personnely have no change at all; you want to sour the game for others?
Edited by Fire for Effect, 05 September 2015 - 05:15 AM.