Jump to content

Recent Comstar Intercept Detailed...


89 replies to this topic

#61 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ankle Biter
  • 3,663 posts
  • LocationStill in closed beta

Posted 03 September 2015 - 05:29 PM

View PostJohnny Z, on 03 September 2015 - 04:56 PM, said:

I agree I think the c-bill earnings are to generous also.

Posted Image

#62 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 03 September 2015 - 05:29 PM

View PostPaul Inouye, on 03 September 2015 - 05:24 PM, said:


*from far off in the distance while running from the men in black*

I saw this long ago and thought I should just release a pic of me with the right head positioning to make the photoshop easier and face line up better. :D

You're up to 39 points.

#63 IIIuminaughty

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,445 posts
  • LocationVirginia

Posted 03 September 2015 - 05:33 PM

they should have a feature IN GAME that tells people of special event like this or special attack orders for a planet for a specific faction @Paul Inouye as well on the forums.

#64 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 03 September 2015 - 05:46 PM

An interesting initiative.



#65 Vlad Ward

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 3,097 posts

Posted 03 September 2015 - 05:57 PM

View PostPaul Inouye, on 03 September 2015 - 05:24 PM, said:


*from far off in the distance while running from the men in black*

I saw this long ago and thought I should just release a pic of me with the right head positioning to make the photoshop easier and face line up better. :D


I'm amazed that photoshop hasn't been pinned up in the PGI break room.

#66 slide

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,768 posts
  • LocationKersbrook South Australia

Posted 03 September 2015 - 05:57 PM

Until such time as we get some sort of in game notification of these events, might I suggest that the next MWO mass email contains a link to the Comstar Intercepts forum, so that people can hit the "follow this forum" button for future updates.

Unlike the forum dwellers like me who have already posted in this forum, not many people come here on a regular basis, if at all.

Even in game notifications have limited effect if people haven't logged in or only play on weekends for example.

#67 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 03 September 2015 - 06:07 PM

A very nice initiative.

But ultimately I think CW narratives need to be player driven, if you want the game mode to truly thrive units and factions (loyalists) must be able to create missions and strategic goals of their own.

And there needs to be a strategic value to planets, not just rewards to players and units but actual strategic importance in taking one planet to achieve something bigger. I'm talking about things like resource control, regional control (strategic effects for controlling specific clusters of planets.) economic impact, logistics and a framework for galactic politics.

That's the major problem right now, there isn't really anything to achieve. The clans have reached Terra, but so what? Nothing happens because of it. It doesn't affect anything except the map image.

There needs to be a way to win wars, not as an event but an actual game mechanic. Make it super hard, but it needs to be there.

#68 Chados

    Member

  • PipPipPipPipPipPipPipPip
  • 1,951 posts
  • LocationSomewhere...over the Rainbow

Posted 03 September 2015 - 06:36 PM

I think it's an interesting twist, Paul.

In the 1990s when I played Multiplayer Online Battletech, it was the players that caused things like this to happen. Basically, CW was set up like this:

The setting was roughly 3025, so the factions were the original IS houses. Each House had a leader. The leader obtained his position by prowess in battle, literally-he or she was selected by the system based on overall performance score in game and stayed in position until someone challenged him for the leadership and beat him one on one in Solaris, or some other game event happened-I don't recall precisely how they engineered it. I was in Kurita, and our Coordinator was pretty popular, no one challenged him. Kurita space was divided into military districts. The Coordinator selected the military district governors. The military district governors selected the unit commanders for the house military units. Lance leaders were automatically selected based on overall performance score and rank. I held the rank of Chu-sa third by the time I left the game. I started in Benjamin as a lance member, then was promoted to a lance leader in the 9th Benjamin Regulars. I followed the 9th's company commander to Rasalhague later in the game, as a lance leader in the 17th and then when the CO made governor he promoted me to command of the 17th.

The politics of the houses were played out in online forums not too different from this one. I wasn't involved in that, I was too far down the food chain. But I remember clearly when the Lyrans started raiding us along our common border and we ended up raiding back, and they declared war on us. The Coordinator ordered us into battle and set the planetary targets. As a then-Lance leader, the game allowed me top move my lance to the planet the Coordinator selected for attack. DCMS units would queue up to try to take the planet. If we had a planet under attack in the Rasalhague district I could move my lance there to defend without orders if no House leader was online and issuing instructions. When I took command of the 17th RR I could move the whole company anywhere in the district to defend or anywhere in the Inner Sphere where we had a direct line of communication to attack a planet the governor or the Coordinator designated.

The game encouraged a lot of roleplay because of how the politics were played out among the houses. There was much intrigue, online and on the forums. We could chat back and forth by ComStar, a precursor to the faction chat system in game now. The combat was PvE, single lance drops against the environment. The only PvP was in Solaris. Aside from the PvP/PvE element, CW is very similar to our old game mechanic, except the players aren't in control of the politics of the Inner Sphere and the Clans. What about considering a system to give the players-perhaps the large CW units would play a role in this-control of the in-game factions, and let the players determine where the war happens? Units, like the 9th Seraphim, for example, which is on permanent contract to the FWLM, or the 9th Sword, which is on permanent contract to the DCMS, would function as house military units, which the house leaders could order to battle on whatever worlds are at issue. Mercenary units on rotating contracts could also be contracted for the campaign but they would be excluded from the machinations going on inside the house leadership-they would not be allowed onto the house forums or the political discussion forums. That's how MPBT handled Wolf's Dragoons and the player-led merc units we had.

There would have to be rewards for this that outstrip playing in the PUG queues, to encourage unit membership. But it could add an interesting dimension to CW play.

#69 Vlad Ward

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 3,097 posts

Posted 03 September 2015 - 06:52 PM

@above. This isn't a PvE game.

If full faction controls were granted to the best or highest performing players/unit in each faction, I guarantee all the roleplayers would ragequit within a week.

Aside from that, they've already discussed possibly letting loyalist units vote on attack lanes I think.

#70 Chados

    Member

  • PipPipPipPipPipPipPipPip
  • 1,951 posts
  • LocationSomewhere...over the Rainbow

Posted 03 September 2015 - 06:59 PM

Actually, it was 4-person cooperative PvE, the OPFOR being AI.

#71 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 03 September 2015 - 07:10 PM

I hope it works out. The 300 mc wasn't enough to get me to participate though. D:

#72 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 03 September 2015 - 07:21 PM

View PostPaul Inouye, on 03 September 2015 - 05:14 PM, said:

CW Phase 3 will be adding more FEATURES to the game, Alex Garden and I are playing with this lore concept for possible inclusion later on. This post was just a means for me to have a light hearted but clear conversation with y'all about what it is that we're doing.


Even if it's not a daily thing, I'd love to see more lore-writing for MWO. I miss the ISN daily news reports we used to get! Those were fun, and even though they didn't really change the game, they made me more invested in it. Battletech has a lot of history to draw from too, and that's part of what really sets it apart from other mech-based IPs.

It's nice to see you back on the forums, too!

#73 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ankle Biter
  • 3,663 posts
  • LocationStill in closed beta

Posted 04 September 2015 - 05:18 AM

View PostChados, on 03 September 2015 - 06:59 PM, said:

Actually, it was 4-person cooperative PvE, the OPFOR being AI.

Man that sounds like it was fantastic! How large was the scope of mechs? I know it was stock only, but how big was the chassis selection?

Edited by Burktross, 04 September 2015 - 05:18 AM.


#74 Chados

    Member

  • PipPipPipPipPipPipPipPip
  • 1,951 posts
  • LocationSomewhere...over the Rainbow

Posted 04 September 2015 - 05:26 AM

As I recall there were at least two or three in each class. I remember the Jenner and Locust, the Phoenix Hawk and Shadowhawk, the Rifleman 3N with 2 AC10 and 2 ML, the Marauder 3D, the Battlemaster, and the Warhammer. There were a couple others because I remember LRMs but I drove a Rifleman for most all my time in the game after I got out of lights and mediums. You had to progress through the weight classes. I never went to assault school, I liked the RFL too much and the Marauder was the meta of the day even with bad heat issues.

Edit-MPBT is why Iove Mechwarrior. MWO has similarities. The JM6 isn't viable for me tho and that is such a disappointment

Edited by Chados, 04 September 2015 - 05:29 AM.


#75 Kdogg788

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,314 posts

Posted 04 September 2015 - 06:19 AM

View PostChados, on 03 September 2015 - 06:36 PM, said:

I think it's an interesting twist, Paul.

In the 1990s when I played Multiplayer Online Battletech, it was the players that caused things like this to happen. Basically, CW was set up like this:

The setting was roughly 3025, so the factions were the original IS houses. Each House had a leader. The leader obtained his position by prowess in battle, literally-he or she was selected by the system based on overall performance score in game and stayed in position until someone challenged him for the leadership and beat him one on one in Solaris, or some other game event happened-I don't recall precisely how they engineered it. I was in Kurita, and our Coordinator was pretty popular, no one challenged him. Kurita space was divided into military districts. The Coordinator selected the military district governors. The military district governors selected the unit commanders for the house military units. Lance leaders were automatically selected based on overall performance score and rank. I held the rank of Chu-sa third by the time I left the game. I started in Benjamin as a lance member, then was promoted to a lance leader in the 9th Benjamin Regulars. I followed the 9th's company commander to Rasalhague later in the game, as a lance leader in the 17th and then when the CO made governor he promoted me to command of the 17th.

The politics of the houses were played out in online forums not too different from this one. I wasn't involved in that, I was too far down the food chain. But I remember clearly when the Lyrans started raiding us along our common border and we ended up raiding back, and they declared war on us. The Coordinator ordered us into battle and set the planetary targets. As a then-Lance leader, the game allowed me top move my lance to the planet the Coordinator selected for attack. DCMS units would queue up to try to take the planet. If we had a planet under attack in the Rasalhague district I could move my lance there to defend without orders if no House leader was online and issuing instructions. When I took command of the 17th RR I could move the whole company anywhere in the district to defend or anywhere in the Inner Sphere where we had a direct line of communication to attack a planet the governor or the Coordinator designated.

The game encouraged a lot of roleplay because of how the politics were played out among the houses. There was much intrigue, online and on the forums. We could chat back and forth by ComStar, a precursor to the faction chat system in game now. The combat was PvE, single lance drops against the environment. The only PvP was in Solaris. Aside from the PvP/PvE element, CW is very similar to our old game mechanic, except the players aren't in control of the politics of the Inner Sphere and the Clans. What about considering a system to give the players-perhaps the large CW units would play a role in this-control of the in-game factions, and let the players determine where the war happens? Units, like the 9th Seraphim, for example, which is on permanent contract to the FWLM, or the 9th Sword, which is on permanent contract to the DCMS, would function as house military units, which the house leaders could order to battle on whatever worlds are at issue. Mercenary units on rotating contracts could also be contracted for the campaign but they would be excluded from the machinations going on inside the house leadership-they would not be allowed onto the house forums or the political discussion forums. That's how MPBT handled Wolf's Dragoons and the player-led merc units we had.

There would have to be rewards for this that outstrip playing in the PUG queues, to encourage unit membership. But it could add an interesting dimension to CW play.



@Chados: This sounds fully awesome. I can only wish we could develop into something like this but with faction on faction. It would be nice to have SOME sort of PVE element if there are no opponents. It would eliminate all ghost drops and give someone to fight against if there are none. Unfortunately, I played MPBT Solaris AOL only and could not sign up for this as at the time I was making dirt wages from my dad right outta high school, had no credit card, and I would have owned the phone line playing this all the time.

@Paul: Sounds like a good idea, but when is Kurita going to get some love?

-k

#76 Tuefel Hunden

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 180 posts

Posted 04 September 2015 - 06:22 AM

It was a fun event. I hope we see more.

#77 IIIuminaughty

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,445 posts
  • LocationVirginia

Posted 04 September 2015 - 07:26 AM

View PostPappySmurf, on 04 September 2015 - 06:30 AM, said:

[redacted]


You think saying they don't have common sense and they wont read your post anyways is actually going to get them to listen to what you have to say? I see what your trying to do, its not going to work lol.

Edited by Marvyn Dodgers, 04 September 2015 - 03:54 PM.
Unconstructive quote


#78 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 04 September 2015 - 07:42 AM

View PostPappySmurf, on 04 September 2015 - 06:30 AM, said:

[redacted]


Posted Image

Edited by Marvyn Dodgers, 04 September 2015 - 03:56 PM.
Unconstructive quote


#79 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 04 September 2015 - 07:44 AM

Just add more spice into CW when it comes to planets and such http://mwomercs.com/...pushed-further/

and later iron out some more interesting gameplay. It's getting a bit too repetitive.

View PostPappySmurf, on 04 September 2015 - 06:30 AM, said:

[redacted]


sry CW has NO MATCHMAKER, except first comes first serves, and at thsi point you gotta have to ask yourself "Why was I the one beeing stomped"

Some people claim MM in public is bad, because all the stomps and they say without MM it would be better. And then you have CW without MM, doing what? proper matchups? no obviously not.

yes CW lacks a few features to make it interesting and such, but the getting stompt, is the least reason, bcause CW is RVR and RVR means skill or getting trashed, in every game that every allowed RVR.

Edited by Marvyn Dodgers, 04 September 2015 - 04:00 PM.
Unconstructive quote


#80 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 04 September 2015 - 10:56 AM

These events should require more than 1 win to get the reward. If we're doing this to increase the population then maybe do something like 10 games of 150+ score or something along those lines. Or the more games you play the larger the reward.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users