Posted 03 September 2015 - 06:36 PM
I think it's an interesting twist, Paul.
In the 1990s when I played Multiplayer Online Battletech, it was the players that caused things like this to happen. Basically, CW was set up like this:
The setting was roughly 3025, so the factions were the original IS houses. Each House had a leader. The leader obtained his position by prowess in battle, literally-he or she was selected by the system based on overall performance score in game and stayed in position until someone challenged him for the leadership and beat him one on one in Solaris, or some other game event happened-I don't recall precisely how they engineered it. I was in Kurita, and our Coordinator was pretty popular, no one challenged him. Kurita space was divided into military districts. The Coordinator selected the military district governors. The military district governors selected the unit commanders for the house military units. Lance leaders were automatically selected based on overall performance score and rank. I held the rank of Chu-sa third by the time I left the game. I started in Benjamin as a lance member, then was promoted to a lance leader in the 9th Benjamin Regulars. I followed the 9th's company commander to Rasalhague later in the game, as a lance leader in the 17th and then when the CO made governor he promoted me to command of the 17th.
The politics of the houses were played out in online forums not too different from this one. I wasn't involved in that, I was too far down the food chain. But I remember clearly when the Lyrans started raiding us along our common border and we ended up raiding back, and they declared war on us. The Coordinator ordered us into battle and set the planetary targets. As a then-Lance leader, the game allowed me top move my lance to the planet the Coordinator selected for attack. DCMS units would queue up to try to take the planet. If we had a planet under attack in the Rasalhague district I could move my lance there to defend without orders if no House leader was online and issuing instructions. When I took command of the 17th RR I could move the whole company anywhere in the district to defend or anywhere in the Inner Sphere where we had a direct line of communication to attack a planet the governor or the Coordinator designated.
The game encouraged a lot of roleplay because of how the politics were played out among the houses. There was much intrigue, online and on the forums. We could chat back and forth by ComStar, a precursor to the faction chat system in game now. The combat was PvE, single lance drops against the environment. The only PvP was in Solaris. Aside from the PvP/PvE element, CW is very similar to our old game mechanic, except the players aren't in control of the politics of the Inner Sphere and the Clans. What about considering a system to give the players-perhaps the large CW units would play a role in this-control of the in-game factions, and let the players determine where the war happens? Units, like the 9th Seraphim, for example, which is on permanent contract to the FWLM, or the 9th Sword, which is on permanent contract to the DCMS, would function as house military units, which the house leaders could order to battle on whatever worlds are at issue. Mercenary units on rotating contracts could also be contracted for the campaign but they would be excluded from the machinations going on inside the house leadership-they would not be allowed onto the house forums or the political discussion forums. That's how MPBT handled Wolf's Dragoons and the player-led merc units we had.
There would have to be rewards for this that outstrip playing in the PUG queues, to encourage unit membership. But it could add an interesting dimension to CW play.