Viridian Bog--Pugs Please Stop...
#1
Posted 03 September 2015 - 05:41 PM
Do you see it?
Concentrate.
It all becomes clear. Look again! Let the red words guide you!
Do you see it now? Yes! YES!!!!!!!!
I have noticed an alarming trend of bad players scrambling to the edge of the map and then snake around the longest way possible to avoid danger. This is the smell of fear. This is a cloud... of fear. Fear in MWO gets you killed!
Do not do this! Do not go out of your way to avoid danger! There is no strategy to this other than death! Team after team I see dies when they do this. This is the path to Hell, not Valhalla.
#2
Posted 03 September 2015 - 05:45 PM
It's maddening, but it happens in any game where your scenario doesn't instead, like clockwork.
#3
Posted 03 September 2015 - 05:46 PM
going there they have their right flank covered
#4
Posted 03 September 2015 - 05:50 PM
Mister Blastman, on 03 September 2015 - 05:41 PM, said:
Do you see it?
Concentrate.
It all becomes clear. Look again! Let the red words guide you!
Do you see it now? Yes! YES!!!!!!!!
I have noticed an alarming trend of bad players scrambling to the edge of the map and then snake around the longest way possible to avoid danger. This is the smell of fear. This is a cloud... of fear. Fear in MWO gets you killed!
Do not do this! Do not go out of your way to avoid danger! There is no strategy to this other than death! Team after team I see dies when they do this. This is the path to Hell, not Valhalla.
Blasty is best pug commander.
Pls listen
#5
Posted 03 September 2015 - 05:55 PM
Kodyn, on 03 September 2015 - 05:45 PM, said:
It's maddening, but it happens in any game where your scenario doesn't instead, like clockwork.
Yeah, one should never stop at D4.
#6
Posted 03 September 2015 - 06:01 PM
#7
Posted 03 September 2015 - 06:10 PM
#8
Posted 03 September 2015 - 06:11 PM
#9
Posted 03 September 2015 - 06:18 PM
#10
Posted 03 September 2015 - 06:18 PM
#11
Posted 03 September 2015 - 06:24 PM
You go ahead and hug that outer wall on assault, we'll be on your base shortly to force you to come defend it or take the cap win. We're good either way.
#12
Posted 03 September 2015 - 06:25 PM
Kjudoon, on 03 September 2015 - 06:24 PM, said:
You go ahead and hug that outer wall on assault, we'll be on your base shortly to force you to come defend it or take the cap win. We're good either way.
Don't even get me started on how pugs tend to play Assault, on Bog or otherwise....
#13
Posted 03 September 2015 - 06:29 PM
Kodyn, on 03 September 2015 - 06:25 PM, said:
Don't even get me started on how pugs tend to play Assault, on Bog or otherwise....
Yeah. I know. That's why I dictate what I'm doing, and if they don't want to join me, fine. The faster I'm dead, the faster I'm out of the game, or I'm the guy who's saving your win for you by capping out or at least turning the enemy's back to you so you can shoot them up.
I'm good either way.
Edited by Kjudoon, 03 September 2015 - 06:29 PM.
#14
Posted 03 September 2015 - 06:33 PM
#15
Posted 03 September 2015 - 06:38 PM
#16
Posted 03 September 2015 - 06:48 PM
#17
Posted 03 September 2015 - 06:55 PM
Mister Blastman, on 03 September 2015 - 06:01 PM, said:
Still not seeing what would be considered the best spot/path on this map. You are only showing PUGs what not to do. Show them where to go/ground to hold.
#18
Posted 03 September 2015 - 07:09 PM
KodiakGW, on 03 September 2015 - 06:55 PM, said:
Still not seeing what would be considered the best spot/path on this map. You are only showing PUGs what not to do. Show them where to go/ground to hold.
That's like herding cats. You can only tell them where sharp pointy things are that might hurt them.
Sides of map sharp.
Sides of map pointy!
Sides of map hurt more than robits!
#19
Posted 03 September 2015 - 07:14 PM
#20
Posted 03 September 2015 - 07:19 PM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users