Paigan, on 04 September 2015 - 03:56 AM, said:
You may be right, but you don't provide ANY argument WHY it is bad.
Also, you don't understand the term "strategy" if you write sentences like "There is no strategy to this other than death".
You probably mean "There is no other end/consequence/effect/gain to this other than death".
So far, your post makes a pretty incompetent and arbitrary impression.
Like a new player who got stomped three times in a row and assumed the first pattern he recogonized to be the cause.
tl;dr: please elaborate.
PUGs require simplicity. Daniel-San did not know why, he practiced technique. Good technique is key to developing success.
Okay, jokes aside, moving all the way to the edge of the map and snaking along it is the slowest route to battle. Viridian is a simple, dumb map. The battle flow on Bog is controlled by the central area with the central tower.
If you go the slow route, you give up the high ground and advantageous position to the other team.
Oftentimes what happens is the PUGs will snake around the slow lane but fail to realize their assaults are usually on the other side of the map and have to cross multiple enemy firing lanes to get to that snaking wall. By the time the assaults make it, the enemy has typically encircled the entire wall-side team, front and back and the death glove has been established. Unable to go forwards or backwards, they hare shot from both directions and die.
Narrow passageways are bad. You are unable to concentrate twelve 'mechs firepower on either end of the passage from within. This is why going through long choke points is a bad thing.
The enemy on either end can easily fire six to twelve 'mechs into it without any issue while those inside return fire with two or three.
The result is obvious--the team on the wall lane dies.
Remember:
1. Take the shortest route possible to the most advantageous position.
2. Do not **** around. Do not form up with all the other guys in the back BEFORE moving out.
3. Move out right away, press the center of the map or wherever it is that is best spot and deny the enemy access to it.
Long way is bad way. I thought this was obvious but I refuse to turn this into a dissertation.
Edited by Mister Blastman, 04 September 2015 - 06:22 AM.