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260 Ton Stealth Change For Is


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#41 bad arcade kitty

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Posted 05 September 2015 - 02:28 AM

View PostBSK, on 05 September 2015 - 12:53 AM, said:

The bad thing is, you can not put trial mechs multiple times in your dropdeck.


yeah, no 4 lurm trial tbt for me :ph34r:

#42 CainenEX

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Posted 05 September 2015 - 06:00 AM

View Postsurgetank, on 04 September 2015 - 03:15 PM, said:

so IS can drop with 260 tons and we get 240 tons, so now it makes it even harder and its not fair , as IS have more choice of mechs with extra tonnage, if this continues a lot of clans are gonna quit playing CW or even quit playing clan , or just quit all together, so who are you gonna fight ? and CW will die i am getting sick and tired of the crazy stuff that pgi are doing to mech warrior.


I've played clans for awhile with my merc group. I find their chasis to be overly dominating and more powerful than the IS. I find it sad that IS needs to use their "meta builds" where clan just bring whatever they want. Kinda broken really. Clans are fine, and maybe we'll see some challenge for a change :)

#43 Shade 03

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Posted 05 September 2015 - 07:29 AM

View PostCainenEX, on 05 September 2015 - 06:00 AM, said:


I've played clans for awhile with my merc group. I find their chasis to be overly dominating and more powerful than the IS. I find it sad that IS needs to use their "meta builds" where clan just bring whatever they want. Kinda broken really. Clans are fine, and maybe we'll see some challenge for a change :)


Refreshing



#44 IraqiWalker

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Posted 05 September 2015 - 09:24 AM

View Postsurgetank, on 04 September 2015 - 03:15 PM, said:

so IS can drop with 260 tons and we get 240 tons, so now it makes it even harder and its not fair , as IS have more choice of mechs with extra tonnage, if this continues a lot of clans are gonna quit playing CW or even quit playing clan , or just quit all together, so who are you gonna fight ? and CW will die i am getting sick and tired of the crazy stuff that pgi are doing to mech warrior.

View PostCapt_Kobalt, on 04 September 2015 - 05:19 PM, said:

There is talk of keeping the 260 ton for IS. If you do you had better bump up Clan to. If not you will find alot of clan players quiting. We are nerfed as it is. And if they don't quit they will only drop pub. You keep nerfing clain to the point that many are thinking about quitting the game. And go elseware to spend there money. And yes we are getting closer to Teara. Due to skill, we don't have thunder wups that can fire laser spam forever and never over heat. We don't get even half the perks, but yet we move closer. Huuuuuummmmm could it just be skilled players? So to make sure they don't, lets bump IS tons up to 260, and give the clains cork guns with no ton bump. Its getting pittiful.. AND NOT FUN! AND Not fun means players moving on! Moving on means less money to go around, less money to go around means sooner or latter NO PAY CHECK!


Please stop the whining, if you can't pull off a win in a team on team fight, while using clan tech, you never stood a chance to begin with. There's a difference between your tech being "nerfed" and "balanced" it's still much better than IS tech.

Here's how you can tell. Look at the clan decks, and look at the IS decks. IS has to bring absolute cheese meta to compete, whereas clans can bring whatever the hell they want. That should tell you something.

Oh, and even with any balancing done to the ACH, it would still be one of the best lights in the game, instead of the absolute best.

View PostCapt_Kobalt, on 04 September 2015 - 05:19 PM, said:

PS> So if you get to keep your 260 tons, WHO you going to fight in CW if clans refuse to drop? Each other ??......

Yes, we'd fight each other. I don't see what the problem is. We've been doing it for as long as CW has been a thing anyways.

#45 kesmai

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Posted 05 September 2015 - 09:49 AM

Hi Paul!
Mabe you can add another 20t to davion?
The matches might be a bit more interesting!

#46 Kodyn

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Posted 05 September 2015 - 10:33 AM

Funny how when mainly IS pilots try out clan mechs, we find them super easy mode...yet you guys all state that it takes more skill...to use better mechs....

Maybe you guys should switch to IS then, if you think we're easy mode, and we all think you guys have easy mode...let's all just switch? Hell if Davion could use clan, I'd probably keep my BNC just because I love the mech, and run 3 clans with it. I only use IS for flavor, and because it's my only choice for CW... If I want easy, lazy games of high damage and super durability, I play a clan mech.

Seriously, do you guys even know how ridiculous you come off? Makes me laugh every time.

#47 Vlad Ward

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Posted 05 September 2015 - 11:43 AM

The average IS mech is trash compared to the average Clan mech, mostly because IS pilots customize them in horrible, horrible ways.

Top tier IS mechs are easily comparable to top tier Clan mechs though, and getting 4 Thunderbolts is kinda crazy.

I don't begrudge IS the extra tonnage, though. It's not like Clans are losing all that much ground at the end of the day.

#48 ApolloKaras

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Posted 05 September 2015 - 01:11 PM

View PostVlad Ward, on 05 September 2015 - 11:43 AM, said:

The average IS mech is trash compared to the average Clan mech, mostly because IS pilots customize them in horrible, horrible ways.

Top tier IS mechs are easily comparable to top tier Clan mechs though, and getting 4 Thunderbolts is kinda crazy.

I don't begrudge IS the extra tonnage, though. It's not like Clans are losing all that much ground at the end of the day.

Indeed. We've taken Kansu, and defended Pleione

#49 Paul Inouye

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Posted 05 September 2015 - 02:06 PM

Just updating everyone.. the 260 ton increase for IS is now over.

Clan Max Tonnage - 240
IS Max Tonnage - 240

#50 Kodyn

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Posted 05 September 2015 - 02:16 PM

Oh good, I guess all the clanners won't have to quit like they threatened. That would have just been awful.







;)

#51 Javin

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Posted 05 September 2015 - 02:21 PM

View PostPaul Inouye, on 05 September 2015 - 02:06 PM, said:

Just updating everyone.. the 260 ton increase for IS is now over.

Clan Max Tonnage - 240
IS Max Tonnage - 240



And you saw how effective the IS was with an extra 20 tons. 38% was the best we could do. Perhaps next time give Davion an extra two drop deck slots and an extra 300 tons. Even with all that no single house will ever beat 4 clans. Never going to happen. But the event was fun so thank you for the event.

PS perhaps make the rewards for staying loyal to a faction mean something.

#52 Kodyn

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Posted 05 September 2015 - 02:35 PM

I will note one interesting thing I noticed last night that was a major shift in CW tactics from last time I played..I don't know if it's some new CW meta I haven't caught on to yet, or a result of the event, but there were a larger number of LRMs on the clan side than usual...

I thought that was supposed to be the Davion running joke? All I know is that it was raining like a s.o.b for a large portion of quite a few matches. Might have to adjust to that if it's the new clan thing. Our few dual AMS mechs spent the night looking like they had sparklers jammed into their shoulders.

#53 Vlad Ward

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Posted 05 September 2015 - 02:51 PM

View PostJavin, on 05 September 2015 - 02:21 PM, said:



And you saw how effective the IS was with an extra 20 tons. 38% was the best we could do. Perhaps next time give Davion an extra two drop deck slots and an extra 300 tons. Even with all that no single house will ever beat 4 clans. Never going to happen. But the event was fun so thank you for the event.

PS perhaps make the rewards for staying loyal to a faction mean something.

View PostKodyn, on 05 September 2015 - 02:35 PM, said:

I will note one interesting thing I noticed last night that was a major shift in CW tactics from last time I played..I don't know if it's some new CW meta I haven't caught on to yet, or a result of the event, but there were a larger number of LRMs on the clan side than usual...

I thought that was supposed to be the Davion running joke? All I know is that it was raining like a s.o.b for a large portion of quite a few matches. Might have to adjust to that if it's the new clan thing. Our few dual AMS mechs spent the night looking like they had sparklers jammed into their shoulders.


These two posts tell different stories.

Clan defense pugs aren't great. LRMs aren't a new thing, don't worry. They just do silly things sometimes.

I vaguely recall hearing about Loyalists getting the ability to influence attack lanes in some way with Phase 3. Maybe a vlog or town hall or something. Could be neat.

#54 Kodyn

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Posted 05 September 2015 - 02:58 PM

Well normally I view LRMs as "Oh cool, easy kills, we just charge the LRM mechs, scare the crap out of them, then beat them up", but these weren't newbs with LRMs, these were actually some of the better teams we dropped against, and they were using them intelligently and to great effect. They shredded the pugs who didn't listen to sound advice like "stay in cover", and generally just wreaked havoc.

It seemed like mostly Foxes and Mad Dogs running them, I think some Adders as well. The thing was that they were using spotters and UAVs like crack, and combined this with high alpha laser vomit as per the usual meta. Sometimes they won, sometimes they lost, but they put up a strong effort either way.

Then there were the matches with trial Dires that got shot once, turned, and tried to scurry away...I'll bet those are the pug defenders you're referencing.

#55 Vlad Ward

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Posted 05 September 2015 - 03:06 PM

The 6xLRM5 Mad Dog is unusually popular among Clan players for no apparent reason. Clan LRMs are like IS LRMs except they somehow manage to be even worse because they stream in and lose more missiles per volley to AMS. This is only compounded with LRM5s.

LRMs are still one of the most effective anti-pug/anti-noob weapons in the game. They're just not part of any new meta.

#56 Kodyn

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Posted 05 September 2015 - 03:11 PM

Oh I hate using clan LRMs, i know. If I absolutely was forced to duct tape LRMs to a mech, I'd take IS over clan any day. IS LRMS, IS AC(except UAC/10s, I love those), IS LPL, and IS ERLL, I find all better than clan counterparts. Beyond those, I find the clan versions the more efficient weapons. Pretty much a mixed bag.

#57 bad arcade kitty

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Posted 05 September 2015 - 03:32 PM

View PostKodyn, on 05 September 2015 - 02:58 PM, said:

It seemed like mostly Foxes and Mad Dogs running them, I think some Adders as well.


i used lurm kit foxes in cw as a pug ages ago :3
they often worked wonders actually, much easier than to snipe duel with your squishy foxie, a strong lurm punch, ecm (unless you want 4 lurm hardpoints) and easy to reposition

well it's obviously silly to bring too many of those...

Edited by bad arcade kitty, 05 September 2015 - 03:33 PM.


#58 IraqiWalker

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Posted 05 September 2015 - 04:58 PM

View PostVlad Ward, on 05 September 2015 - 11:43 AM, said:

The average IS mech is trash compared to the average Clan mech, mostly because IS pilots customize them in horrible, horrible ways.

Top tier IS mechs are easily comparable to top tier Clan mechs though, and getting 4 Thunderbolts is kinda crazy.

I don't begrudge IS the extra tonnage, though. It's not like Clans are losing all that much ground at the end of the day.

Yes, top tier IS mechs, plus maximum quirks, to compete with baseline clan mechs. Truly, they are comparable.

#59 Vlad Ward

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Posted 05 September 2015 - 05:44 PM

Mm. Top tier Clan mechs are still top tier.

Clans have garbage Mechs, too. Ice Ferret. Kit Fox. Mist Lynx. Summoner. Gargoyle. Executioner. Shadow Cat. Nova. Mad Dog.

The IS just has way more Mechs in general, so comparing their ~3-4 top tier Mechs to the Clans' ~3-4 top tier Mechs is difficult because it's so much easier for an IS pilot to end up in a junk Mech.

Edit: The Clans also benefit from their iconic Mechs being useful (Timber Wolf), while the iconic IS Mechs are ... less good (Centurion, Hunchback, Atlas).

Edited by Vlad Ward, 05 September 2015 - 05:46 PM.


#60 Kodyn

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Posted 05 September 2015 - 05:53 PM

Totally off topic, but since there's clanners in here whose opinion I respect....

Is the Ice Box that bad?(Ice Ferret...looks like a fridge, thus my nickname.)

I ask because I've seen a few pilots really go nuts in them, and they seem tanky as all get-out. I don't know why, but for some reason lately I've been having a strong urge to try them out.

I'm not expecting them to be super competitive or anything...but are they fun, and at least somewhat effective with an intelligent loadout?

I was going to end this by going back on topic with something...but I forgot what I was going to say...and this thread being about something that's over, I guess it doesn't matter if we derail it...





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