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Make Premium Time Better


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#21 2MyBalls

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Posted 04 September 2015 - 10:05 PM

View PostLordNothing, on 04 September 2015 - 07:23 PM, said:

i dont like that you have to either buy in small blocks and loose value or commit to a month of playing and buy a full package. i like the idea of banked premium time but as i understand it you can only buy it as part of a mech pack.

i think more bank size options would be nice. id like to see 7-day and 3-day banks available in a set of 10 or so.


thats actually a VERY good idea .. i see no real problems in introducing 1-2-3-4-5-6-7 day premium time packs.

Hope PGI consider this "premium-pack" idea... this, I really would like.

#22 anonymous161

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Posted 04 September 2015 - 10:26 PM

View PostKira_Onime, on 04 September 2015 - 01:04 PM, said:



I'd still like the option to activate only 2 weeks at a time.



I prefer it only is used when you play or get rid of the need for it make earnings good enough that you can enjpy the game for the game not to grind endlessl.

#23 Appogee

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Posted 04 September 2015 - 10:32 PM

I agree with the OP. Since CBill earnings were nerfed, Premium Time should earn double CBills and XP.

#24 -VooDoo-

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Posted 04 September 2015 - 10:51 PM

I think it should be smaller but only active when your actually playing....

#25 Elizander

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Posted 04 September 2015 - 10:58 PM

There are many other games which make Premium time feel more 'fun' and more 'worth it'. I've posted about this many times in the past already, you just need to look at games like Tera Online and see how their version of premium time works.

PGI can do many things that can benefit both new and old players that can be tied to premium time.
  • Access all trial mechs any time, even if they are not in rotation.
  • Acess trial versions of hero mechs for up to a total of 6 matches a day. These will give the 30% c-bill bonus when used. Modified hero mechs can be added for this purpose (some base hero builds are bad). Allow users to build up XP with the hero mech and once it's full they might be more inclined to buy it.
  • As in above, PGI can let all other players test out Hero mechs for up to 3 times each day (with c-bill bonus) and let them build up XP with hero mechs. Maybe if they fill out enough XP they get a token discount on it to encourage them to buy it. Not a premium feature but it ties in with above.
  • Bundle premium consumables with 30 day premium time purchases (30x UAVs, 30x Artillery, 30x Airstrike, 30x Coolshot 18).
  • Premium Radar Depravation/Seismic Sensor modules (Radar Derp-PRM and Seismic Sensor-PRM) that can only be equipped if premium time is active. Give them 4. Cuts the grind for new players and lets them jump into CW as long as premium time is active.
  • Up to three custom camo patterns and colors that can be used only if premium time is active and is only available to premium users.
Honestly there are a lot more things they can do with it to make it better without outright doubling the bonuses or letting banked time go in smaller chunks.

Edited by Elizander, 04 September 2015 - 11:00 PM.


#26 LordKnightFandragon

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Posted 04 September 2015 - 11:13 PM

View PostOne Medic Army, on 04 September 2015 - 07:18 PM, said:

When you compare MWO's premium to most other online F2P games with premium time (WarThunder, WoT, etc...): MWO's premium time is crap.


Yeah, because the grind is a fair bit more and the reward boost is less then those other games.

WoT, you make 120K, its actually a very large portion of the grind. Here, you work really damn hard, have an excellent game, walk off with 175k and in the big picture of the grind, its next to nothing.....175k on a 70 million cbill grind towards a maxed trio of mechs. Then you want to go and max another trio and another trio. So, 175k on like 200 million cbill grind plan.....

Its alot less then the WoT's grind, where a T10 tank is only 6.3million. A fully elited, totally maxed with module T9 HT is maybe 6 million. A T7 heavy tank, all tricked out with the goodies is maybe 2.5-2.7million. So, you make 70-100K wiht premium and tanks, its actually a really high payout.

#27 One Medic Army

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Posted 04 September 2015 - 11:33 PM

View PostLordKnightFandragon, on 04 September 2015 - 11:13 PM, said:


Yeah, because the grind is a fair bit more and the reward boost is less then those other games.

WoT, you make 120K, its actually a very large portion of the grind. Here, you work really damn hard, have an excellent game, walk off with 175k and in the big picture of the grind, its next to nothing.....175k on a 70 million cbill grind towards a maxed trio of mechs. Then you want to go and max another trio and another trio. So, 175k on like 200 million cbill grind plan.....

Its alot less then the WoT's grind, where a T10 tank is only 6.3million. A fully elited, totally maxed with module T9 HT is maybe 6 million. A T7 heavy tank, all tricked out with the goodies is maybe 2.5-2.7million. So, you make 70-100K wiht premium and tanks, its actually a really high payout.

Over in Warthunder I've made enough CBills to pay for 1/4th of a tier 5 plane, and enough RP to research 1/4-1/3 of a tier 5 plane in a single match. Tier 5 is the highest tier.

[edit] Using premium vehicle, premium time, but no boosters. Boosters can be up to 500% of either money or research.

Edited by One Medic Army, 04 September 2015 - 11:36 PM.


#28 Odium

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Posted 04 September 2015 - 11:38 PM

View PostLordKnightFandragon, on 04 September 2015 - 11:13 PM, said:


Yeah, because the grind is a fair bit more and the reward boost is less then those other games.

WoT, you make 120K, its actually a very large portion of the grind. Here, you work really damn hard, have an excellent game, walk off with 175k and in the big picture of the grind, its next to nothing.....175k on a 70 million cbill grind towards a maxed trio of mechs. Then you want to go and max another trio and another trio. So, 175k on like 200 million cbill grind plan.....

Its alot less then the WoT's grind, where a T10 tank is only 6.3million. A fully elited, totally maxed with module T9 HT is maybe 6 million. A T7 heavy tank, all tricked out with the goodies is maybe 2.5-2.7million. So, you make 70-100K wiht premium and tanks, its actually a really high payout.


Wot is a trickier to compare the grind to in MWO. In WoT the progression is one nation one tree at a time. If you pick US Tds there are a couple trees but once you get deep into those trees you can't swap trees without starting from tier 1. If you happen to get to tier 10 and that tank gets nerfed you are out of luck.

Plus actually playing tier 9s and 10s, unless you have an amazing game, you are losing money which forces you to go back to tier 8 and run premium tanks for the most money. You are also punished in WoT for taking damage and how much ammo you use.

MWO is more a sideways progression. You can just buy, with cbills or $$$, any mech you want from day 1. If you get sick of a mech just buy another one.

The grind in MWO is much better to me compared to WoT simply because you can go sideways to new mechs not up a tree and I am fine with the earnings for non premium time. I think they are fair for Free to Play.

We do need to up the Premium Time Rewards though.

Edited by Odium, 04 September 2015 - 11:41 PM.


#29 Odium

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Posted 04 September 2015 - 11:43 PM

View PostElizander, on 04 September 2015 - 10:58 PM, said:

There are many other games which make Premium time feel more 'fun' and more 'worth it'. I've posted about this many times in the past already, you just need to look at games like Tera Online and see how their version of premium time works.

PGI can do many things that can benefit both new and old players that can be tied to premium time.
  • Access all trial mechs any time, even if they are not in rotation.
  • Acess trial versions of hero mechs for up to a total of 6 matches a day. These will give the 30% c-bill bonus when used. Modified hero mechs can be added for this purpose (some base hero builds are bad). Allow users to build up XP with the hero mech and once it's full they might be more inclined to buy it.
  • As in above, PGI can let all other players test out Hero mechs for up to 3 times each day (with c-bill bonus) and let them build up XP with hero mechs. Maybe if they fill out enough XP they get a token discount on it to encourage them to buy it. Not a premium feature but it ties in with above.
  • Bundle premium consumables with 30 day premium time purchases (30x UAVs, 30x Artillery, 30x Airstrike, 30x Coolshot 18).
  • Premium Radar Depravation/Seismic Sensor modules (Radar Derp-PRM and Seismic Sensor-PRM) that can only be equipped if premium time is active. Give them 4. Cuts the grind for new players and lets them jump into CW as long as premium time is active.
  • Up to three custom camo patterns and colors that can be used only if premium time is active and is only available to premium users.
Honestly there are a lot more things they can do with it to make it better without outright doubling the bonuses or letting banked time go in smaller chunks.



Some great ideas. Thanks for these.

They need to do something. The one problem with these is how they convey them to the players. Will they notice these extras?

Would be really neat if they used some of these but rotated them monthly.

#30 Elizander

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Posted 04 September 2015 - 11:52 PM

View PostOdium, on 04 September 2015 - 11:43 PM, said:


Some great ideas. Thanks for these.

They need to do something. The one problem with these is how they convey them to the players. Will they notice these extras?

Would be really neat if they used some of these but rotated them monthly.


There are games I play where players say that the most important purchase they've made is premium time because of the bonuses/conveniences that the premium time provides. What I've listed is pretty bare bones and having it all in there isn't a problem.

PGI can even go the monthly gift route (which Tera Online does) meaning you get a different 'gift' each month if you buy a 30 day premium time pack.

#31 DAYLEET

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Posted 05 September 2015 - 07:01 AM

View PostElizander, on 04 September 2015 - 10:58 PM, said:

There are many other games which make Premium time feel more 'fun' and more 'worth it'. I've posted about this many times in the past already, you just need to look at games like Tera Online and see how their version of premium time works.

PGI can do many things that can benefit both new and old players that can be tied to premium time.
  • Access all trial mechs any time, even if they are not in rotation.
  • Acess trial versions of hero mechs for up to a total of 6 matches a day. These will give the 30% c-bill bonus when used. Modified hero mechs can be added for this purpose (some base hero builds are bad). Allow users to build up XP with the hero mech and once it's full they might be more inclined to buy it.
  • As in above, PGI can let all other players test out Hero mechs for up to 3 times each day (with c-bill bonus) and let them build up XP with hero mechs. Maybe if they fill out enough XP they get a token discount on it to encourage them to buy it. Not a premium feature but it ties in with above.
  • Bundle premium consumables with 30 day premium time purchases (30x UAVs, 30x Artillery, 30x Airstrike, 30x Coolshot 18).
  • Premium Radar Depravation/Seismic Sensor modules (Radar Derp-PRM and Seismic Sensor-PRM) that can only be equipped if premium time is active. Give them 4. Cuts the grind for new players and lets them jump into CW as long as premium time is active.
  • Up to three custom camo patterns and colors that can be used only if premium time is active and is only available to premium users.
Honestly there are a lot more things they can do with it to make it better without outright doubling the bonuses or letting banked time go in smaller chunks.


Good ideas all around. PGI please take heed.

I would expand/change/add on the following:

Unlock all champions. XP can be earned on them, you can modify them, but you dont own the mech or the gear that came with them. When premium goes away you lose access to those mech but not the gear you added to them. If you buy them later then you have already grinded them which would give a reason to buy them in the first place.

unlock 1 of all module, when premium goes away these module goes away too. This would achieve the following, let you try modules before buying them but still make you buy the module you want them on more than one mech. And ofc add more reason to get premium.

I would only give 5 test drive of all heroes and you dont get the extra cbills but it goes in a bank. IF you buy them banked cbills is given to you.

I wouldnt give any pattern but i would unlock Faction pattern and camo, you dont keep those when premium goes away. Going back to a green mech is going to be hard LOL.


Sorry Eli if i had to butcher and change your already great ideas.

#32 Elizander

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Posted 05 September 2015 - 07:12 AM

View PostDAYLEET, on 05 September 2015 - 07:01 AM, said:

Sorry Eli if i had to butcher and change your already great ideas.


It's fine, those were tossed off the top of my head. I have about 2-3 other posts about premium improvement but I like the banked c-bills from the hero mech trials. It reminds me of those games that made you see your 'stashed' gold that you can claim if you pay. :lol:

#33 Roadkill

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Posted 05 September 2015 - 10:58 AM

View PostFupDup, on 04 September 2015 - 12:21 PM, said:

Perhaps improve hero mechs as well, seeing how one hero can cost more than some entire games...

On the surface this looks like it makes sense, but from PGI's point of view it really doesn't.

Premium time gets used up and then you have to buy more. That's why its c-bill bonus can (and should) be better than it currently is. Improving Premium Time wouldn't hurt PGI's bottom line, and in fact might actually help it.

Hero Mechs are permanent, though. If you boost the c-bill bonus on Hero Mechs you're just taking money out of PGI's pockets. I already only play Hero Mechs, or (I) Mechs, or (P) Mechs, etc, in order to get the bonus c-bills. I still have to activate Premium time fairly regularly in order to make enough c-bills to keep up with outfitting and experimenting with new Mechs. If you boosted the bonus on Heroes, though, I might not have to do that any more and PGI would lose out on that revenue.

I think Premium Time should be +100% c-bills. It's essentially a subscription to MWO, and as such really should make the grind disappear. It does not do that (not even close) at +50%. In fact the game still feels relatively grindy to me playing a Hero with Premium Time, or +80%. That's why I think that +100% would probably work.

#34 Odium

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Posted 05 September 2015 - 04:37 PM

View PostElizander, on 04 September 2015 - 11:52 PM, said:


There are games I play where players say that the most important purchase they've made is premium time because of the bonuses/conveniences that the premium time provides. What I've listed is pretty bare bones and having it all in there isn't a problem.

PGI can even go the monthly gift route (which Tera Online does) meaning you get a different 'gift' each month if you buy a 30 day premium time pack.


Anything really to spice up and increase the point of having premium. The hardcore people do have premium im sure but many casuals do not.

#35 LordKnightFandragon

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Posted 05 September 2015 - 04:49 PM

OMG lol, I think Armored Warfare is shaping up to have a grind as bad or worse then MWO....

Even with a 6x boost it still feels slow.

#36 Odium

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Posted 06 September 2015 - 01:40 PM

View PostRoadkill, on 05 September 2015 - 10:58 AM, said:

On the surface this looks like it makes sense, but from PGI's point of view it really doesn't.

Premium time gets used up and then you have to buy more. That's why its c-bill bonus can (and should) be better than it currently is. Improving Premium Time wouldn't hurt PGI's bottom line, and in fact might actually help it.

Hero Mechs are permanent, though. If you boost the c-bill bonus on Hero Mechs you're just taking money out of PGI's pockets. I already only play Hero Mechs, or (I) Mechs, or (P) Mechs, etc, in order to get the bonus c-bills. I still have to activate Premium time fairly regularly in order to make enough c-bills to keep up with outfitting and experimenting with new Mechs. If you boosted the bonus on Heroes, though, I might not have to do that any more and PGI would lose out on that revenue.

I think Premium Time should be +100% c-bills. It's essentially a subscription to MWO, and as such really should make the grind disappear. It does not do that (not even close) at +50%. In fact the game still feels relatively grindy to me playing a Hero with Premium Time, or +80%. That's why I think that +100% would probably work.


Plus by investing in better premium time you can play any mech and still feel like you are progressing well.

Playing the same hero to farm credits is so boring. I want to buy 3 mechs at a time and master them out. By the time I am done I want to have enough credits to buy another 3. Better premium time would make that happen.

#37 Nightmare1

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Posted 06 September 2015 - 02:23 PM

If I buy Premium Time, then it better mean that I get free bacon delivered to my door, every morning.


:angry:

#38 Moldur

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Posted 06 September 2015 - 02:39 PM

NO, we should stave off all players other than those that pay ridiculous amounts. Free players and moderate spenders get ****.

Trust me, this strategy works really well!

#39 Zeoraimer

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Posted 07 September 2015 - 04:41 AM

I activated 30 days banked PT just for the Resistance event using my [R] mechs. The +50% and +30% felt a lot less grindy.

But still, ignoring the later injected event bonus cills, 35 games over 4 days of playing still got me less thank 8 million.

So I think PT should be +100% cbills, since outside of this event, I'd be pretty bored of just my [R] and Hero Mechs.

#40 Doman Hugin

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Posted 07 September 2015 - 05:47 AM

Premium time is a constant income for PGI so good rewards should be a priority.

Other games I've played have had some excelent bonuses for premium time.

Access to greater content, in MWO it could be earlier MC and C-Bill release dates for mechs,

Monthly in game currancy rewards, basicaly MC rewards each month, only had this on subscripton pemium time, but kept me on the subs for as long as i played that game.

These are the two best I've com across in other games, I'm sure premium time would get snapped up if these were in MWO.





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