Comstar Intercepts
#21
Posted 09 September 2015 - 05:01 AM
The fight for the objective goes on for all three timezones.
You need to fight and win at least one match in order to qualify for the reward.
That means if the objective is taken in the first timezone the other two timezones get screwed?
Examples:
1
NA takes objective (all fine)
EU defends objective (do these matches even count?)... EU takes next planet
OC doesn´t have the opportunity to fight for the objective.
Did OC get screwed?
2
NA fails to take objective, loses another planet instead.
EU is out of range of objective, has to fight for another planet, takes it.
OC is now in range of objective again and takes it.
Did EU get screwed?
Or is the objective in contest for all timezones no matter what happens?
#22
Posted 09 September 2015 - 07:10 AM
That's how I read it anyway.
Unfortunately with the short notice, lack of population in CW and who knows what else, as a Oceanic player we only managed to scrape together a full 12 man team of Ghost Bears for one match just before the cease fire.
For the last 4 hours there was nothing happening as far as I could see.
Then sitting waiting for an opposition team and thinking we might get a ghost drop, a skilled and competitive Wolf team suddenly appears and we had a rather lop sided event.
Where in the IS they were waiting while we tried to scrape together the players is beyond me and it's a shame as we might have been able to get into a few extra matches had the queues shown players were actively building on each side.
But as was pointed out by Commander A9, there is very little incentive for the reacting side to put up a team other than to maintain control of the planet.
Now that the cease fire is over, there is no further opportunity to attack the planet even though there is another hour or more to go on the event as it is not in the list.
Not that it would matter much with the limited time left.
On the other hand, it did appear as though there were 2 or 3 teams on both sides in the FRR and Falcon conflict so that may reflect the larger populations for those factions.
So, I can see there are a few problems with the way this is currently working and can understand that this might be a way to test out different incentives and work out planetary rewards and benefits.
If I were to suggest any changes and provide some feedback I feel it needs:
- An in game message to alert faction members. Something more elaborate than the call to arms so it stands out. Needing to rely on the webpage is a disjointed way to convey the messages.
- If this style of event is to be triggered by scouting missions and it's a lead up to a more player driven and automated process, that's all well and good. We'll enjoy that. But if it's something PGI has to manually trigger and adapt, even for testing, it needs to wait till the weekend or go over a longer period so more players have a chance to acknowledge the event and join in.
Hoping to see further information and see how this is going to tie in and where it is heading before too long.
Edited by 50 50, 09 September 2015 - 07:12 AM.
#23
Posted 09 September 2015 - 08:12 AM
As for the alert, maybe make the alerts for Intercepts gold and silver, instead of red and blue?
Edited by Tywren, 09 September 2015 - 08:17 AM.
#24
Posted 09 September 2015 - 09:51 AM
50 50, on 09 September 2015 - 07:10 AM, said:
That's how I read it anyway.
Unfortunately with the short notice, lack of population in CW and who knows what else, as a Oceanic player we only managed to scrape together a full 12 man team of Ghost Bears for one match just before the cease fire.
For the last 4 hours there was nothing happening as far as I could see.
Then sitting waiting for an opposition team and thinking we might get a ghost drop, a skilled and competitive Wolf team suddenly appears and we had a rather lop sided event.
Where in the IS they were waiting while we tried to scrape together the players is beyond me and it's a shame as we might have been able to get into a few extra matches had the queues shown players were actively building on each side.
But as was pointed out by Commander A9, there is very little incentive for the reacting side to put up a team other than to maintain control of the planet.
Now that the cease fire is over, there is no further opportunity to attack the planet even though there is another hour or more to go on the event as it is not in the list.
Not that it would matter much with the limited time left.
On the other hand, it did appear as though there were 2 or 3 teams on both sides in the FRR and Falcon conflict so that may reflect the larger populations for those factions.
So, I can see there are a few problems with the way this is currently working and can understand that this might be a way to test out different incentives and work out planetary rewards and benefits.
If I were to suggest any changes and provide some feedback I feel it needs:
- An in game message to alert faction members. Something more elaborate than the call to arms so it stands out. Needing to rely on the webpage is a disjointed way to convey the messages.
- If this style of event is to be triggered by scouting missions and it's a lead up to a more player driven and automated process, that's all well and good. We'll enjoy that. But if it's something PGI has to manually trigger and adapt, even for testing, it needs to wait till the weekend or go over a longer period so more players have a chance to acknowledge the event and join in.
Hoping to see further information and see how this is going to tie in and where it is heading before too long.
Oh so is that why you guys were so upset when we defended that planet? I can honestly say only 1 of our 12 man knew of the challenge, and he didn't speak up until it was mentioned in match. We just saw the opportunity for an insta-drop and took it as it was the last drop before cease fire and for most of the team at that time.
#25
Posted 09 September 2015 - 03:42 PM
It's not that the wolf team we faced were better and more experienced at CW, it's more a reflection of the population differences between the two factions or an awareness that there was something even going on or even an interest in being involved in CW.
The disappointment from my perspective is that it took quite a bit of effort and waiting on our part to even get a team together.
I'm not sure half of them actually understood any of the comms chat perhaps due to language difficulties and given the scrapped together nature of the team and lack of experience in CW, I mean, it took a full wave just to open a single gate.
By contrast, you just happened to have a 12 man loitering around in the depths of space and could just jump into the match reflects these differences.
The shame is that you obviously had the numbers there to put into the queue and show that you were there. Had you done so, there might have been more matches, though likely against similar patch work teams.
But that's not your fault, there are no incentives tied to the events for the defending side and you could have ignored it completely as it wouldn't have made a difference.
That's why I feel this sort of event needs an in game notification instead of having to rely on this webpage.
I had been keeping an eye on it and had been dropping in and out of the queue for about 4 hours, it would have been nice to have a few more matches.
So I would like to thank your team for the match, at least it wasn't a ghost drop.
#26
Posted 09 September 2015 - 05:26 PM
#27
Posted 09 September 2015 - 11:47 PM
Now, please realise that I'm in no way trying to undermine your victory or your effort..
I'm only speaking of what I saw and heard yesterday when I logged on to my Unit's Teamspeak..
There was a general consensus to "let you have it" since you really don't have any other options or lanes of attack.. Ghost Bear is not very active in CW, and you were attacking one of our rear worlds.
Clan Wolf is focused on defending the worlds arround terra, so your attack on Nyserta was considered "a loss of a backwater world of no importance".
Since CW planets mean exactly nothing right now.. it was deemed that we would defend our planets arround Terra and not put up too much of a fight for you.
I hope this does not stir up some negative emotions.
I wanted to meet you on the field. (and I actually did on one match, and you stomped us - I really have to play CW more, It seemed I have forgotten how)
So enjoy the spoils of your effort, if any.
Edited by Vellron2005, 09 September 2015 - 11:48 PM.
#28
Posted 10 September 2015 - 08:11 AM
50 50, on 09 September 2015 - 07:10 AM, said:
That's how I read it anyway.
Unfortunately with the short notice, lack of population in CW and who knows what else, as a Oceanic player we only managed to scrape together a full 12 man team of Ghost Bears for one match just before the cease fire.
For the last 4 hours there was nothing happening as far as I could see.
...
Now that the cease fire is over, there is no further opportunity to attack the planet even though there is another hour or more to go on the event as it is not in the list.
Not that it would matter much with the limited time left.
You were able to fight... that is great - this means you didn´t get screwed?
Or did you fight during the european timezone?
Or were you able to fight during the oc timezone but not for the full duration of that zone?
50 50, on 09 September 2015 - 07:10 AM, said:
If I were to suggest any changes and provide some feedback I feel it needs:
- An in game message to alert faction members. Something more elaborate than the call to arms so it stands out. Needing to rely on the webpage is a disjointed way to convey the messages.
- If this style of event is to be triggered by scouting missions and it's a lead up to a more player driven and automated process, that's all well and good. We'll enjoy that. But if it's something PGI has to manually trigger and adapt, even for testing, it needs to wait till the weekend or go over a longer period so more players have a chance to acknowledge the event and join in.
Apparently these events do get triggered by PGI manually. I guess it´s a test - I don´t mind having them during the week, though I would prefer to have them everyday... the more action the better.
We (Steiner All Stars) fought the falcons for MARCUS yesterday in order to support the FRR - EU Timezone - last drop I participated in (as a PUG) was against a Ghost Bear premade (Mercenaries though - salute to 313: gg wp )
#29
Posted 16 September 2015 - 07:29 PM
For me it was after work from 8pm AEST to 12pm.
As CW is only taking place on the NA server, there is no real distinction between the timezones other than player numbers perhaps but you see players from all over the world on at all times of the day and night anyway.
I really couldn't say with any certainty which attack phase we fought in though it seemed to be the last one.
Is there a way to tell?
There was only the one match in that time and I think the contest of the planet had already been decided.
So it was also interesting to hear what Vellron was saying about Clan Wolf's focus.
It would be interesting to split CW across the servers and have the attack phases occur during each server's prime time.
That way we could also say that each planet has three attack corridors, can monitor the progress of each separately and then at the end of the event the faction that controls the most corridors gains control of the planet.
Could implement some interesting options and recognise more players/units that way.
I expect we will see these intercepts evolve a bit more and become player driven.
I think it's a great idea but it needs to use the game interface for the announcements. That will help create awareness of what is going on, for these and other larger events.
Some message at log on would do the trick, or perhaps a faction bulletin board in game for the messages.
Have a little alert pop up to say that the faction leader has made an announcement.
#30
Posted 16 September 2015 - 08:58 PM
When the planet is taken in the first phase...what about the players in other timezones?
#31
Posted 16 September 2015 - 11:04 PM
So as far as I know, a ghost drop should be easy money provided your faction also wins control of the planet somewhere during the 24 hour period.
#32
Posted 16 September 2015 - 11:38 PM
#33
Posted 17 September 2015 - 12:09 AM
#34
Posted 17 September 2015 - 01:44 AM
1. Event end:
Steiner took Epsilon in first attack phase. It means, EU players, who are not active after midnight CET (when even started), so most of German Community, didnt even had a chance to ghost drop on Epsi.
Event should last 24 hrs, scratch "objective taken -->> over" part.
So objectives should be as follows:
Take Epsilon from FWL.
Epsilon have to be Steiner hands at the end of the event.
2. Population:
CI-events are about populating CW. From what have seen they do half the job right. At the beginning of ceasefire, we had 3 Steiner groups dropping against one Marik.
So they should be symmetric.
If LCAF gets CI to take a planet, Mariks should get orders to defend it. Then people of FWL would mobilize.
So:
Objective for LCAF: Take Epsi and hold it.
Objective for FWL: Hold Epsi, if taken by LCAF, retake it.
Event ends in 24 hrs.
3. Time:
Doing 24 hr event in the middle of week is not the brightest idea there is. Those should be on weekends.
Unless of course its an experiment. And it probably is. Then go ahead, check how organized populations are.
4. Scale:
Would be nice to have size increments on those events.
Say:
Normal, 24 hrs runs with single world as an objective, that can be made during a week. Should be more often than once per week or 2.
Long, weekend long battles, about several worlds, operational scale, with victory levels and such, for example:
Steiner have to take planets X, Y, Z, and hold them until event ends.
Marik have to hold plants X, Y, Z, and retake them, if they fall into LCAF hands.
And each participating pilot gets, say, 2 - 2.5M C-Bills for each objective accomplished (up to 6 - 7.5 M)
Those should happen once per month for each faction.
When (or if? :>) we will get scouting/raid mode into CW, that was mentioned several times, that might make room for smaller "flush" events, that last 1 attack phase, but are most common, happening 2-3 times a week.
#36
Posted 17 September 2015 - 04:55 AM
Which side has taken the planet now?
Where can I see the results or check my (propable) reward?
I thought the planet should have to be occupied until the end of the contest but i cant find Planting anymore?
Am i so stupid or is it so hard to find.
Thanks a lot,
Markus
#37
Posted 17 September 2015 - 04:56 AM
#38
Posted 17 September 2015 - 05:10 AM
Thanks
#39
Posted 17 September 2015 - 07:14 AM
#40
Posted 17 September 2015 - 07:37 PM
http://mwomercs.com/...he-new-servers/
I would be interested in your feedback on this idea
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