Jump to content

Mechs Crossing Battlefield To Fast


60 replies to this topic

#41 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 07 September 2015 - 04:23 AM

View PostWarzog, on 07 September 2015 - 04:20 AM, said:

Has anyone done the same map over and over and over again in the same day?
And... Dropped at the same drop site over and over in the same day?
And... Rendezvoused at the same grid or grabbed the same resource over and over in the same day?
Or... Encountered the enemy at the same locations, or tried to grab resources at certain places or times during the match over and over in one day?

If you haven't, well, you have something to look forward to.

If you have... Don't you think you would notice if a resource you've been gathering uninterruptedly all day/week is suddenly under attack long before it had ever been before?
Don't you think you would notice if you've been able to rendezvous unharassed with your team at a certain grid point every time you drop on that map that you would notice the one time when the enemy is already there?

If so... Wouldn't you think it strange that that encounter wasn't done by a 140-172kph light mech, but a medium mech that might have been modified to do around 100-109 kph?

If not... I'm wasting my time.


Its known issues with the drop points on both maps, this isn't a mystery

#42 Warzog

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 50 posts
  • LocationAboard the Wildcat's Leopard dropship: The Lair

Posted 07 September 2015 - 06:16 PM

Not sure if I found the cause, or the cure, but...
I first noticed I was having problems with the game when I tried Windows 10. It wasn't to useful to me, so I switched back to Windows 7.
Well... I uninstalled MechWarrior Online, downloaded, installed, and patched it. Haven't seen the problem noted in my OP since I did Sunday.

#43 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 07 September 2015 - 07:59 PM

so maybe your level loading time was so long, that you would spawn very late and the enemy would be already very close to you? and a reinstall fixed this?

#44 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,400 posts

Posted 07 September 2015 - 08:09 PM

FYI - The Centurion D can go >130kph with a lightweight armament - usuallythe other Centurions sit between 81 and 106 kph with a sweet spot at 89kph.

#45 Warzog

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 50 posts
  • LocationAboard the Wildcat's Leopard dropship: The Lair

Posted 07 September 2015 - 10:17 PM

View PostMazzyplz, on 07 September 2015 - 07:59 PM, said:

so maybe your level loading time was so long, that you would spawn very late and the enemy would be already very close to you? and a reinstall fixed this?


Possibly... Not sure, but it seems to have fixed it. Hasn't happened in 3 days now.

#46 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 07 September 2015 - 10:43 PM

View PostNightmare1, on 05 September 2015 - 06:38 AM, said:


I'm guessing you're a new pilot. That's okay! :)

Here's a quick explanation for you:

The Centurion, Shadowcat, and Adder can all move 100+ kph when Speed Tweaked. Speed Tweak is an unlockable Pilot Skill in the Elite Skill Tree. Once you finishing Basic'ing your Mech, you need 8,500 XP to unlock this skill. Once unlocked, it multiples your top speed by 10% and then adds this value to your overall top speed. Case in point, let's say that your 97.2 Adder gets Speed Tweaked. 97.2*0.10=9.72. 97.2+9.72=106.92. Thus, your new top speed will be 106.92 kph.

In addition, there are multiple routes available to reach the same point. Perhaps they took a short cut. Perhaps some Mechs you're been seeing, like the Shadowcat, have jump jets and can go over terrain or structures instead of around them.

The bottomline, is that the Mechs aren't moving too fast; it sounds to me like you're striking out on your own in a slow, unleveled Mech. If you do that, it doesn't really matter how fast anyone's speed is; you're going to die. The best thing you can do, is to stay with your group.

Also note that in the case of the IS Mechs, boosting your speed comes at the cost of decreased firepower and increased fragility (Excel engine).

If you have any other questions about the game, feel free to message me! :)

Edit: Addendum: The Centurion can move 100+ kph depending on its engine. Case in point, I crammed an Excel 300 into my CN9-YLW which lets it move at 100+ kph. However, the Excel makes it fragile to the point where losing any single side torso will kill me just as it would if I lost the center torso.

Also, the Shadowcat, to my understanding, might not move 100+ kph with Speed Tweak, but that it definitely can with its special MASC ability. I don't own one, so I can't speak as authoritatively about it.


Excel... bwahahaha.. excel....

#47 Vlad Ward

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 3,097 posts

Posted 07 September 2015 - 10:49 PM

I'm sorry. I can't help but read the title of this thread and think of 24 Mechs powering down their guns, coming together in the middle of the field of battle, and fasting together for Ramadan. Like a Christmas truce sorta thing.

Edited by Vlad Ward, 07 September 2015 - 10:50 PM.


#48 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 07 September 2015 - 10:52 PM

View PostVlad Ward, on 07 September 2015 - 10:49 PM, said:

I'm sorry. I can't help but read the title of this thread and think of 24 Mechs powering down their guns, coming together in the middle of the field of battle, and fasting together for Ramadan. Like a Christmas truce sorta thing.


You forgot to reference that 'other' major world religion...

#49 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 08 September 2015 - 07:17 AM

View PostVlad Ward, on 07 September 2015 - 10:49 PM, said:

I'm sorry. I can't help but read the title of this thread and think of 24 Mechs powering down their guns, coming together in the middle of the field of battle, and fasting together for Ramadan. Like a Christmas truce sorta thing.


Thank God I wasn't the only one who saw that.

#50 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 08 September 2015 - 10:06 AM

Q: Why did the Battlemech cross the road?

A: To fast for [insert religious reason to fast here]!

I don't have an opinion, just thought I'd poke at your grammar (knowing English may not be your first language). Harmless fun. Carry on. :)

#51 Chuck Jager

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,031 posts

Posted 08 September 2015 - 11:43 AM

In group Q if the more organized team has SSD and their light lance drops on the edge of certain maps it can be a nasty advantage for them.

SSD can give someone about a whole to half of square advantage in load times. It is amazing in the PUG Q when my Dwolf gets half way to the main area with the Mediums and Lights. Some folks also spend way too much time on facebook and consider speed tweak part of the tryhard crowd.

#52 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 08 September 2015 - 12:08 PM

View PostChuck YeaGurr, on 08 September 2015 - 11:43 AM, said:

In group Q if the more organized team has SSD and their light lance drops on the edge of certain maps it can be a nasty advantage for them.

SSD can give someone about a whole to half of square advantage in load times. It is amazing in the PUG Q when my Dwolf gets half way to the main area with the Mediums and Lights. Some folks also spend way too much time on facebook and consider speed tweak part of the tryhard crowd.


Ready screen more of less eliminated that.


The match is delayed over a full minute if not everyone loads in.

#53 Nathan Foxbane

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,984 posts

Posted 08 September 2015 - 12:31 PM

A Shadow Cat with Speed Tweak hits 117 kph when MASC is engaged and can use MASC to neutralize the speed loss from landing after a jump. On the two maps the OP mentioned it won't likely get kills, but it will definitely get contacts in about 20 seconds from the right spawns if the other team lacks ECM.

Game timers should be synced to the host server. Teams having contact in the first 20 seconds on both maps is not uncommon, but getting kills under 30 is odd. Still, Mad Dogs and Timber Wolves will hit almost 90 kph and a lucky dual gauss shot that rolls internal crits is all it takes, especially if one doesn't run full head armor.

Edited by Nathan Foxbane, 08 September 2015 - 12:31 PM.


#54 Lord Perversor

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,815 posts
  • LocationSomewhere in New Aragon

Posted 08 September 2015 - 12:42 PM

View Postbad arcade kitty, on 05 September 2015 - 03:39 PM, said:


everybody is loaded at once unless you are horribly horribly lagging like 3 fps or so, in that case your pilot animation is skipped

but people often do something else and dont notice they were loaded for a while


I once managed to start in frozen city on the enclosed part of the city B2, cross trought the whole tunnel and alpha twice 2x C-ERLL on some unsuspected mech i tought was Dced on E3 the guy sweared he saw the 1st alpha while still performing the start up animation of his mech..

Take that with a pint of salt but maybe it's possible.

#55 Vlad Ward

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 3,097 posts

Posted 08 September 2015 - 12:42 PM

View PostMycrus, on 07 September 2015 - 10:52 PM, said:

You forgot to reference that 'other' major world religion...


https://en.wikipedia...Christmas_truce

It's a historical reference.

#56 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 08 September 2015 - 12:47 PM

They are crossing the battlefield just to avoid eating?

#57 Chuck Jager

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,031 posts

Posted 08 September 2015 - 02:41 PM

View PostMcgral18, on 08 September 2015 - 12:08 PM, said:


Ready screen more of less eliminated that.


The match is delayed over a full minute if not everyone loads in.

There are multiple levels of loading in and the screen is usually just navigating the web protocols and checking to see if the machine is not DOA.

The biggest benefit of SSD is the way it loads static data into a game. I know this is still working this way when playing with folks on TS. I am in game and ahead of them by multiple lengths before they can hit go. The basics of this are easy to find with a google search for "gaming+SSD". How this works exactly in this game is probably a guess, but it appears to be an advantage at the beginning.

I do not think it is a single game winning advantage it can just stack with other pieces of a puzzle that can line up.

#58 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 08 September 2015 - 03:53 PM

View PostFelio, on 08 September 2015 - 12:47 PM, said:

They are crossing the battlefield just to avoid eating?

It's more to fast together with the others. Instead of alone in their spawns.

#59 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 08 September 2015 - 04:00 PM

mechs have definitely gotten too fast. they keep releasing all these super fast clan mechs which is raising the average speed across the board.

IMO its time to look at redoing the skill trees and getting rid of speed tweak for mechs like the timberwolf. Timberwolves dont need to go 90kph.


Ideally there should like six different roles with their own skill trees and each mech should have a skill tree that corresponds to its role. Mechs that perform recon/harasser/flanker roles might get speed tweak because they should go faster than other mechs. But not every mech should get speed tweak as a skill. The Timberwolf for example would be a striker mech and wouldnt get speed tweak, but might get a weapon specialization skill instead.

Edited by Khobai, 08 September 2015 - 04:11 PM.


#60 Rushroca

    Member

  • PipPip
  • The Butcher
  • The Butcher
  • 34 posts

Posted 09 November 2015 - 01:39 PM

Come on fix these stupid dropzones in frozencity. No justification for droping assaults at the bottom of a hill next to 2 enemy lances.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users