New Game Mode Idea
Started by DarkHigh, Sep 05 2015 09:44 AM
8 replies to this topic
#1
Posted 05 September 2015 - 09:44 AM
Timed Scripted scenario. 12 vs 12, more or less shouldn't matter. 3 control points 15 minute time limit
Object of game: Capture and hold all three control points.
Control points would be surface to air cannons
like CW games you have a drop deck
for each 15 seconds the control point is held damage is done to enemy incoming drop ship. The big round ones. These ships are coming to provide reinforcements to the planet.
Attackers: You drop on a planet in a small fast drop ship. You see three well guarded surface to air cannons firing at your giant drop ship that is trying to land on the planet. You know you have to take them down before your reinforcements are destroyed. As you fight to control the points you notice the current planet holders have called in their own reinforcements in a giant drop ship. Instead of destroying the cannons you seize control of them and open fire on their ship.
The battle rages on and you take damage. It's now or never, if you don't eject your dead. No respawn for the dead. If you eject you will live to fight again.(Ejection allows you to pick another mech from your deck. No eject = out for the match. This adds a new strategy for the group focus fire on the center torso of a mech. Make sure he is down and out, unable to come back.
At the end of the match when the time limit is reached or one teams drop ship is at 0% the losing teams drop ship will fall to the planet exploding on impact. At this point the losing team must get to evac sites before they are killed (Successful evac +1,000 cbills?)
Game, Planet Conquered/Defended.
Inspired by the background on this site.
Object of game: Capture and hold all three control points.
Control points would be surface to air cannons
like CW games you have a drop deck
for each 15 seconds the control point is held damage is done to enemy incoming drop ship. The big round ones. These ships are coming to provide reinforcements to the planet.
Attackers: You drop on a planet in a small fast drop ship. You see three well guarded surface to air cannons firing at your giant drop ship that is trying to land on the planet. You know you have to take them down before your reinforcements are destroyed. As you fight to control the points you notice the current planet holders have called in their own reinforcements in a giant drop ship. Instead of destroying the cannons you seize control of them and open fire on their ship.
The battle rages on and you take damage. It's now or never, if you don't eject your dead. No respawn for the dead. If you eject you will live to fight again.(Ejection allows you to pick another mech from your deck. No eject = out for the match. This adds a new strategy for the group focus fire on the center torso of a mech. Make sure he is down and out, unable to come back.
At the end of the match when the time limit is reached or one teams drop ship is at 0% the losing teams drop ship will fall to the planet exploding on impact. At this point the losing team must get to evac sites before they are killed (Successful evac +1,000 cbills?)
Game, Planet Conquered/Defended.
Inspired by the background on this site.
#2
Posted 05 September 2015 - 08:02 PM
bump
#3
Posted 05 September 2015 - 08:13 PM
so you've been Playing Hawken recently? (Siege?)
#8
Posted 06 September 2015 - 09:20 AM
So... Like conquest, but with conditional respawn? Can't say the idea thrills me.
#9
Posted 06 September 2015 - 03:42 PM
DarkHigh, on 06 September 2015 - 08:23 AM, said:
Had to look up what Hawken was lol. That's... basically... what I was describing I guess.
its an OK game, its more COD with Mechs, it falls between MWO and Counter Strike,
i just realized how bad that sounds, well i feel Silly
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