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Another Cheetah Is A Bugged Thread


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#21 Llymrel

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Posted 05 September 2015 - 06:15 PM

View PostDiablobo, on 05 September 2015 - 06:08 PM, said:

Uh, huh....the only one who will get banned is the guy who posted a duplicate thread. Again I say, we have had NOTHING but Cheetah posts. You really think the admins are going to stick up for your precious flower debut thread?

Huh uh.


Let's see...5 personal attacks on 1 thread. Easy to see how you get up to 900. Still no insight or value to add? Do you think I care about having a 'debut'? My only intent is keeping devs aware there is community interest to adjust the ARC. Please keep stacking on the replies to up the reply count.

#22 Llymrel

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Posted 05 September 2015 - 06:19 PM

View PostKodyn, on 05 September 2015 - 06:07 PM, said:

I have a rather low-end system, and I don't find major problems with them now that I've adjusted, so I don't know that PC builds are the issue here.

As I said, yes, they are tough as nails, but not really that much more so than one should expect for a clan light that has good hitboxes, JJ, and that speed.

You cut them right, they do in fact bleed. It is just extremely hard to hit them where you think you are hitting them. The hitboxes are tiny, as tiny as the actual torsos they represent, as shown in Mcgral's vid. They're not bigger than the actual mech, which seems to be what people are expecting them to be.

The mech itself is built and shaped in a way that you may think you're aiming directly CT, but with the relative speed, size, transversal of the ACH(Not ARC....), even the slightest twitch or movement will have you spreading that damage over 2-3 components.

It all makes perfect sense. There's nothing mystical or magical about them.



I upgraded from an older i7 processor with a mid level Nvidia card to the latest gen high end options. I saw a significant frame rate boost which caused a little bit of shudder to leave the game. It was just enough to make light mechs almost feel like they were in slow motion when firing PPC, AC, etc. at them. I highly recommend to anyone as it was night and day for me. I was running low mid settings for best frame rate. Unlike some other titles, processor matters a lot on this game. Sometimes when you ride along with people you can watch their aim jumping around and lagging...probably have this processing issue.

#23 Mcgral18

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Posted 05 September 2015 - 06:33 PM

View PostSaltBeef, on 05 September 2015 - 03:57 PM, said:

That Vid id LOL you mean if I aim for the mech I will hit it, it I aim for the dirt I hit that too,....You dont say!!


Care to guess what happens when you do that to the Raven?


It has proper hitboxes, unlike the Raven. Just dispelling some lies.

#24 Kodyn

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Posted 05 September 2015 - 06:40 PM

I've adapted to an extremely low framerate, so my opinions may be biased in the "learn to aim" sense...I have to have super laser focus to do even half the damage I wish I could, just because I know I'm getting about half the FPS others are.

So my opinions may be biased in that, if I can kill an ACH with a low-end machine with crap FPS, in non-meta mechs, at whatever low tier I am... You get where I'm going with this?

But my opinions aside, I really think it's mostly a matter of people being used to lights with hitboxes that are actually larger than the corresponding mech part, as Mcgral alluded to with the Ravens. That combined with awkwardly-shaped mechs to begin with, compared to the ACH's sleek frame....and again, clan XL + tiny package = 1 Tough Hombre.

#25 Lightfoot

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Posted 05 September 2015 - 10:02 PM

@ Davion OP,

Most of my ACH deaths have been due to Center Torso destruction so you are just missing your shots. Same thing happens with CT shots on the 35 ton Raven, which gets much better weapons, and the 30 ton Spider. No difference whatsoever. The rest of the deaths have been due to Legs being destroyed. I am thinking the only balance problem might be the ACH has been given too many Leg structure quirks since they are larger than the Raven's or Spider's Legs. Naturally, the critical half of players overblow the problem into being some Frankenstein Meta mech as has always been the case with MWO forums, but I think the ACH is just harder to leg than the Raven or Spider.

#26 Errinovar

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Posted 06 September 2015 - 12:01 AM

Two things: First, number of posts is no indication of time spent playing, Llymrel is right, for any game only a fraction of the players use the forums regularly. Second, yes ACHs are tough, but between experience and that vid up there I would disagree that they have buggy hit boxes. They don't need to be fixed in that sense, however given how tight the hit boxes are it makes sense to reduce or remove any positive structure quirks from them because it makes them much tougher than they should be. At least that is my opinion. Oh and I started in open beta, but I suppose someone with as few posts as I have must be lying.

Edit: Of course you could just hover the mouse over the user name and flat out tells you when the account was created... just some food for thought.

Edited by Errinovar, 06 September 2015 - 12:07 AM.


#27 Llymrel

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Posted 06 September 2015 - 11:41 AM

View PostErrinovar, on 06 September 2015 - 12:01 AM, said:

Two things: First, number of posts is no indication of time spent playing, Llymrel is right, for any game only a fraction of the players use the forums regularly. Second, yes ACHs are tough, but between experience and that vid up there I would disagree that they have buggy hit boxes. They don't need to be fixed in that sense, however given how tight the hit boxes are it makes sense to reduce or remove any positive structure quirks from them because it makes them much tougher than they should be. At least that is my opinion. Oh and I started in open beta, but I suppose someone with as few posts as I have must be lying.

Edit: Of course you could just hover the mouse over the user name and flat out tells you when the account was created... just some food for thought.



The shots could be flying through the arms, and just the tight hit boxes. I just haven't seen any other mech showing that level of tough to hit. I think ravens and spiders are almost too easy to kill. ACH, I assume the whole 12 mechs have to turn on them or they don't drop.

I do agree Lightfoot that the final death is likely a torso kill, but probably a leg taken off first for an ACH. LCT and Jenners tend to get cored before losing legs.

Any way it goes, I think most agree...something needs to be adjusted on the ACH.





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