Elizander, on 05 September 2015 - 05:23 PM, said:
Huginn can be hit or miss depending on your tier. Lower tier people will get killed easily, especially assaults but in higher tiers when people are more accurate with hitting light mechs you might have more difficulty.
It'll always be best to fight assaults/heavies as they are bigger/slower targets. Your numbers might be bad if you keep running into other lights and fast mediums so some patience in fighting the right targets is needed.
Quoting Elizander for emphasis. If your opposing team has inexperienced or easily-panicked assault pilots AND their team doesn't protect them, then a Huginn is their kryptonite, and you can produce some positively silly match scores.
BUT
If their assault pilots are a little more experienced OR their team doesn't run off and abandon them, then doing well in a Huginn is much more difficult. I haven't played my Huginn in a little while, but when I last did, I remember the matches being feast or famine: either I'd get several kills and a bunch of damage, or I'd be dead PDQ with not much to show for it.
...
Sniping (my definition: being out towards the edge of Gauss range or beyond) in the solo queue seems to be quite tricky to me. I'd say you need good map knowledge (to know where the fight is likely to happen, some good spots from which you can snipe, what your escape routes are) and the ability to keep track of what both teams are up to whilst also focusing on your guns -- otherwise you get eaten by fast headhunters or the fight moves over a ridge and you have to move a long way to find something to shoot).
If your definition of sniping is less about striking from waaaaay out, and more about "not brawling" (ie 300m+ range) then you open your options up a little more...
Edited by Ano, 07 September 2015 - 04:38 AM.