


PGI, this game should support Xbox controllers
#21
Posted 07 July 2012 - 04:35 AM

#22
Posted 07 July 2012 - 06:46 AM
#24
Posted 07 July 2012 - 08:45 AM

#25
Posted 07 July 2012 - 11:13 AM
Adridos, on 07 July 2012 - 01:41 AM, said:
(HUGE LIST here)
Are you sure the controller can handle this?

The contoller alone probably will not be able to handle every single function, you are right, but some of those aren't really needed all the time. Right now I kind of use a joystick with MW4 plus a keyboard for more advanced specific actions. A standard controller actually has quite a few buttons and toggles. I mean for scoreboard I could just hit the center (X) button.
#26
Posted 07 July 2012 - 11:49 AM
#28
Posted 07 July 2012 - 05:04 PM
#29
Posted 07 July 2012 - 05:10 PM
#30
Posted 07 July 2012 - 06:24 PM
Skadi, on 07 July 2012 - 05:10 PM, said:
yea I dont get why there are so many 'no' votes... Come on guys!
#31
Posted 07 July 2012 - 07:23 PM
More mechs.
More maps.
Community warfare that works, is balanced and engaging?
My vote is on improving the entire experience across the board instead of catering to niche case peripheral owners.
Also the Xbox is terrible.
#32
Posted 08 July 2012 - 02:52 AM
Nekki Basara, on 07 July 2012 - 07:23 PM, said:
More mechs.
More maps.
Community warfare that works, is balanced and engaging?
My vote is on improving the entire experience across the board instead of catering to niche case peripheral owners.
Also the Xbox is terrible.
This. As I mentioned above: If they can get it down the line when they have time for it, ok. But wasting precious resources on a controller that will be used by 10? players before the game is even done? Please don't.
#33
Posted 08 July 2012 - 12:44 PM
#34
Posted 08 July 2012 - 01:09 PM
i for example can aim as good with my xbox controller as i can with my mouse but with a joystick i cant even hit a mountain in front of me.
played counterstrike and battlefield both with mouse/KB and controller.
currently playing world of tanks with it, got 8 functions bound to my dpad, so i have a total of 26 buttons and that will surely be enough.
#35
Posted 08 July 2012 - 03:50 PM
Nekki Basara, on 07 July 2012 - 07:23 PM, said:
More mechs.
More maps.
Community warfare that works, is balanced and engaging?
Never said anything about ps3 controllers. Those are made by sony. Microsoft controllers would most likely be easy to implement in a game made for microsoft software?
Plus pretty sure the people in charge of those things are not the people in charge of programming an xbox controller to work...
#36
Posted 08 July 2012 - 04:08 PM
Nachocheese, on 08 July 2012 - 01:09 PM, said:
Team Leader, on 08 July 2012 - 03:50 PM, said:
Plus pretty sure the people in charge of those things are not the people in charge of programming an xbox controller to work...
Console controllers.
Joysticks.
TrackIR.
Steering wheels (someone will want to try it).
Pedals.
The Razer Artemis.
Steel Battalion's new controller.
And that's off the top of my head. Things could get nuts further down the line.
#37
Posted 08 July 2012 - 08:01 PM
Peltarius, on 08 July 2012 - 07:44 PM, said:
Peltarius, on 08 July 2012 - 07:44 PM, said:
#38
Posted 11 July 2012 - 05:28 PM

Cheers.
#39
Posted 11 July 2012 - 05:33 PM
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