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PGI, this game should support Xbox controllers


102 replies to this topic

Poll: Should there be 360 controller support? (241 member(s) have cast votes)

Should there be 360 controller support?

  1. Voted Yes, I would enjoy using a gamepad and other options (88 votes [31.77%] - View)

    Percentage of vote: 31.77%

  2. Yes, Im sure others would use it (70 votes [25.27%] - View)

    Percentage of vote: 25.27%

  3. Undecided (13 votes [4.69%] - View)

    Percentage of vote: 4.69%

  4. No, it is pointless. Just use a joystick newb! (48 votes [17.33%] - View)

    Percentage of vote: 17.33%

  5. No, it gives gamepad players an advantage (3 votes [1.08%] - View)

    Percentage of vote: 1.08%

  6. NO! Keyboards RULE! (55 votes [19.86%] - View)

    Percentage of vote: 19.86%

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#21 Ciypherr

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Posted 07 July 2012 - 04:35 AM

Have tried the controller on MW:LL and have to say NO!!! its a keyboard and mouse game/ joystick game controller its not difficult to use it just lacks alot of other support which the keyboard has. Could try a joystick and mouse set up joystick for movement and mouse for torso control someone I know put me onto the idea ;)

#22 Nekki Basara

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Posted 07 July 2012 - 06:46 AM

Your "no" options don't allow me to properly express my reasoning, so I'll have to abstain from voting. I'm not sure what advantage you expect players to get from using a joypad, nor do I think anyone should use a joystick when mouse and keyboard is so much more accurate.

#23 Kami3k

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Posted 07 July 2012 - 08:24 AM

View PostNekki Basara, on 07 July 2012 - 06:46 AM, said:

Yonor do I think anyone should use a joystick when mouse and keyboard is so much more accurate.



Lol.....

#24 Schtirlitz

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Posted 07 July 2012 - 08:45 AM

Mouse/kb combo needs a voting item too :P

#25 Team Leader

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Posted 07 July 2012 - 11:13 AM

View PostAdridos, on 07 July 2012 - 01:41 AM, said:

How many buttons and such are on that gamepad, since you need:
(HUGE LIST here)
Are you sure the controller can handle this? :)

The contoller alone probably will not be able to handle every single function, you are right, but some of those aren't really needed all the time. Right now I kind of use a joystick with MW4 plus a keyboard for more advanced specific actions. A standard controller actually has quite a few buttons and toggles. I mean for scoreboard I could just hit the center (X) button.

#26 Gin Ichimaru

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Posted 07 July 2012 - 11:49 AM

Yeah I think they should add support but I'm too in love with my nostromo and mouse to use one. Without aim assist though I can't see anyone really getting anywhere with a controller because everybody else is using a mouse.

#27 Nekki Basara

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Posted 07 July 2012 - 04:22 PM

View PostKami3k, on 07 July 2012 - 08:24 AM, said:



Lol.....
Stellar first post. Sure showed me.

#28 Urban UK

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Posted 07 July 2012 - 05:04 PM

as an xbox controller is basically a dual joystick setup I have voted yes

#29 Skadi

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Posted 07 July 2012 - 05:10 PM

To those saying no, why not? i meen you dont haft to use it, and hell if people have fun using it why not? its not imparing you at all, if anything its giving you an advantage.

#30 Team Leader

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Posted 07 July 2012 - 06:24 PM

View PostSkadi, on 07 July 2012 - 05:10 PM, said:

To those saying no, why not? i meen you dont haft to use it, and hell if people have fun using it why not? its not imparing you at all, if anything its giving you an advantage.

yea I dont get why there are so many 'no' votes... Come on guys!

#31 Nekki Basara

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Posted 07 July 2012 - 07:23 PM

I can't speak for anyone else, but there's coding overhead to consider. Would you prefer Xbox controller support and thus PS2/3 controller support and and and whatever list of peripherals people can imagine OR

More mechs.
More maps.
Community warfare that works, is balanced and engaging?

My vote is on improving the entire experience across the board instead of catering to niche case peripheral owners.

Also the Xbox is terrible.

#32 RedDragon

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Posted 08 July 2012 - 02:52 AM

View PostNekki Basara, on 07 July 2012 - 07:23 PM, said:

I can't speak for anyone else, but there's coding overhead to consider. Would you prefer Xbox controller support and thus PS2/3 controller support and and and whatever list of peripherals people can imagine OR

More mechs.
More maps.
Community warfare that works, is balanced and engaging?

My vote is on improving the entire experience across the board instead of catering to niche case peripheral owners.

Also the Xbox is terrible.

This. As I mentioned above: If they can get it down the line when they have time for it, ok. But wasting precious resources on a controller that will be used by 10? players before the game is even done? Please don't.

#33 Lightdragon

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Posted 08 July 2012 - 12:44 PM

go back to your consoles and leave our pc game alone

#34 Nachocheese

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Posted 08 July 2012 - 01:09 PM

you guys know that you dont have to use it, and support wont need long to add cause cryengine is already setup to accept xbox ps3 controllers, keyboard mouse, and most of the joysticks right? also no one forces you to use them if you cant play well with them, thats why there isnt only one device, but some people seem to love flaming other guys if they like something different.

i for example can aim as good with my xbox controller as i can with my mouse but with a joystick i cant even hit a mountain in front of me.
played counterstrike and battlefield both with mouse/KB and controller.
currently playing world of tanks with it, got 8 functions bound to my dpad, so i have a total of 26 buttons and that will surely be enough.

#35 Team Leader

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Posted 08 July 2012 - 03:50 PM

View PostNekki Basara, on 07 July 2012 - 07:23 PM, said:

Would you prefer Xbox controller support and thus PS2/3 controller support and and and whatever list of peripherals people can imagine OR

More mechs.
More maps.
Community warfare that works, is balanced and engaging?

Never said anything about ps3 controllers. Those are made by sony. Microsoft controllers would most likely be easy to implement in a game made for microsoft software?
Plus pretty sure the people in charge of those things are not the people in charge of programming an xbox controller to work...

#36 Nekki Basara

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Posted 08 July 2012 - 04:08 PM

View PostNachocheese, on 08 July 2012 - 01:09 PM, said:

you guys know that you dont have to use it, and support wont need long to add cause cryengine is already setup to accept xbox ps3 controllers, keyboard mouse, and most of the joysticks right? also no one forces you to use them if you cant play well with them, thats why there isnt only one device, but some people seem to love flaming other guys if they like something different.
Support at the engine level is not the same as actually mapping the controls to in-game effects or allowing for a secondary remapping system if the controls are customisable. If they are fully customisable then the programming overhead won't be any higher, if they aren't then it gets messy. All I did was point out that if it does take any overhead at all then I'd prefer those resources to be devoted towards full market rather than niche market appeal.

View PostTeam Leader, on 08 July 2012 - 03:50 PM, said:

Never said anything about ps3 controllers. Those are made by sony. Microsoft controllers would most likely be easy to implement in a game made for microsoft software?
Plus pretty sure the people in charge of those things are not the people in charge of programming an xbox controller to work...
You're missing the point entirely there, well done. I have an old PS2 controller I bought in Aldi for a tenner god knows how long ago that I use for Freespace 2. I won't use it for MWO for a variety of reasons, but see above for why I don't necessarily want to even have the option of using it. Also note that the producer of the controller isn't relevant, it's all a matter of the proportional useage of any given peripheral to the mouse and keyboard core userbase and from that working out which peripherals deserve more resources. Consider:

Console controllers.
Joysticks.
TrackIR.
Steering wheels (someone will want to try it).
Pedals.
The Razer Artemis.
Steel Battalion's new controller.

And that's off the top of my head. Things could get nuts further down the line.

#37 Nekki Basara

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Posted 08 July 2012 - 08:01 PM

View PostPeltarius, on 08 July 2012 - 07:44 PM, said:

You obviously have no idea about how computers interface with peripherals. A Windows PC has native support for Xbox 360 controllers, all that is required is for MWO to support Microsoft's XInput library, then that will do the rest.
They'll handle pretty much anything since DirectInput in 2005 (which is happily a year or so before the first time I cared to look) without needing any drivers beyond the default ones bundled with the OS. It's likely that anyone wanting to use an Xbox controller will be able to do so with minimal effort. If they're going to go with XInput that'll limit things to just Xbox controllers, whereas DirectInput will suport anything and gives a greater number of options (more axes, inputs etc) for the loss of vibration.

View PostPeltarius, on 08 July 2012 - 07:44 PM, said:

How is that in any way relevant to the topic at hand? We are talking about the Xbox 360 controller, which is probably the best joypad of all time.
It was partially a joke and partially based on having seen the internal documentation for the console. The amount of errors that are caused by "it happens sometimes, we don't know why" and are apparently unfixable makes me really wary of anything to do with the console (although to be fair most of those were on the live backend, but made of Nintendium they ain't).

#38 Kruger73

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Posted 11 July 2012 - 05:28 PM

If players wish to use a Xbox 360/PS3 controller so be it, if players wish to use keyboard and mouse so be it. Players should be able to choose what they are most comfortable with as long as it is supported in the game. Personally i am not really worried what i use and what other players use as long as you are enjoying the game thats what it is all about :)

Cheers.

#39 Damascas

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Posted 11 July 2012 - 05:33 PM

Awful lot of rage over something that is convenient to some people and irrelevant to most, there are not even any reasons I see not to support it.

#40 Thastus

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Posted 11 July 2012 - 06:46 PM

View PostDamascas, on 11 July 2012 - 05:33 PM, said:

Awful lot of rage over something that is convenient to some people and irrelevant to most, there are not even any reasons I see not to support it.


I agree - it is just a game.





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