

PGI, this game should support Xbox controllers
#61
Posted 31 December 2012 - 06:02 PM
Really don't care, would be easier for my sons to play then.
#62
Posted 31 December 2012 - 06:23 PM
this game tends to lean more towards the simulator end of games. simulators by nature try to include as many realistic complications as possible, and you need as much control as possible to over come those difficulties.
playing with a console type gamepad would severely cripple anyone who tried. many people are asking to add in more keybinding options like the mouse wheel. i am still feeling the pain from losing 2 of my four buttons on my track ball, even though i also have a keyboard full.
i see no reason to stop you from inflicting something like that on yourself, but do not complain about the five button combo you need to turn on thermal vision.
#63
Posted 13 February 2013 - 06:49 AM
(this might sound a bit trolly, and sharply worded, keep an open mind.)
First off educate your-self on the Diffrences between Auto-aiming and Aim assist and Aim bots.
Its not limited Consoles, and for me most part 95% of the time nothing to do with the gamepad.. Some console games do have those options, most allow you to turn them off, or Turn them off automatically when you set the play level to Hard or elite.
Also consider most console players are playing on a big tv in thier living room from a distance a PC player dosnt normally play at, and the resolution diffrences create a responce LAG that is compensated for by Aim assist (again not all games have it.).
Aim-bots, and Auto-aiming is not allowed in most competive games, it becomes a problem when people Jtag thier Xboxes and consoles and Mod the programs, or buy 400 dollar game pads that have modded buttoms. (most of these thing are brought off of the PC.) ( an xbox is mostly a win OS)
And yes console player do get upset about keyboards and Mice combos, because there are Keyboard and mice combos that have marcoed buttons that allow you to make a 180 turn shoot someone in the head, then 180 turn and run off.. something that is not possible on a stand. game pad. And topic of why a console player would cry more than a pc player in a match has more to do with things like Killer tm network cards compaired to limited ability of a console hardware, than the keybord or gamepad.. There tons of drivers for PC video cards, 1 for the Xbox. hundred of processors for PC, 10?? for an Xbox.
I promise its far easier to Macro a key board to give you the some addvantage on the PC, or DL one for most games..
if you dont belive me take a second to Google FPS cheating. And you will understand why most console players would rather play on a console, where Xbox will ban a players Xbox for 999 years if they catch you cheating in a comp game. (does it still happen.. yes it does.. can you cheat on MechWarriorOnline?? Im sure you can.. After All it runs on a Cryenging 3 format which anyone can download for free from Crysoft.. Dont belive me go look.. (and im sure you can hexedit memory items, or packet swap or packet spam just like you can in all games.) thankfully we havn't evolved to that point YET.. but its only a matter or time..
As for the Crying over the extra resources it would take.. and how many bottons does it have.. Sillyness.. Does the average joystick have all those buttons mapped out, do you use them all?? or do you use the keyboard in conjuction with it??
AS is here is what the Xbox controler does as is right out of the box..
Left stick.. SAME AS MOUSE.. (add left stick in, for recentering torso, and you 1 up the mouse.)
Right stick.. Dead (can't be fully remapped, can be Partially remapped, as is.) (would be nice if it could be changed so movement a,s,w,d, Right Stick in =x, or no movement = x)
Left bumpper = Dead (can be remapped.)
Right Bumper = R (can be remapped)
Dpad = same as arrow keys. (can be remapped.)
A = keyboard 1 (can be remapped.)
B = keyboard 2 (can be remapped.)
X = Nothing. (can be remapped.)
Y = Overrides overheat / start up. (can be remapped.)
Left trigger = dead ( can be remapped to Z button.)
Right Trigger = Alpha strike it seems. ( can be remapped.)
Back button = dead (can be remapped to B buttom.)
Start button = Dead (can be remapped to P )
As for the rest of the buttons, like the joystick users = use the keyboard..
Most of these buttons work as is, or can be easily remapped in the Mechlab.
The right stick, is the only thing that needs to be worked on.. (as the stick is not recognized as a single button, you can only programm it to go forward for example, but not backwards.)
SO THIS WHOLE THREAD OF Nonsence boiles down to FIVE BUTTONS.. which there might allready be a work around for.
I have simular issue with my thrustmaster Joystick. (but as that can be fully remapped?? this can't???, still looking into it.)
People are asking for some minor support from the UI programmer.. who is Probably not the same person who does the Maps and mechs..( and not probably not the same person working on crash issues.)
So saying NO, because youre thinking about aimbots and unfair advantages, or you think about how well it works for not you..
Or saying a Game pad isnt as accurate as a mouse?? If you truely belive that.. vote yes,, by your logic thats one more NOOB you can spank.. You can run circles around them while they try to figure out which way to point..
Are you catering to a small group of people?? Maybe Or Maybe if this game supported it, and you tried it.. you might like it also, and that group wouldnt be so small??
#64
Posted 13 February 2013 - 06:54 AM
#65
Posted 13 February 2013 - 07:27 AM

#66
Posted 13 February 2013 - 07:43 AM
Two: why on earth would you want to handicap yourself?
Three: KBMOD, BITCHEZ!
#67
Posted 13 February 2013 - 02:36 PM
Volthorne, on 13 February 2013 - 07:43 AM, said:
Two: why on earth would you want to handicap yourself?
Three: KBMOD, BITCHEZ!
oh well... allthough i play with mouse and keyboard whenever i can, i own a xBox 360 controller and use it for some PC Games. Trust me, that controller is really cool.
It has those shoulder triggers, that could work as throttle, probably even better than a keyboard tbh - i use it with X2 and X3 for example, or racing games, works like a charm. Then you have 2 Sticks, one could control the Torso, the other one the legs. You have 4 Fire buttons, and i rarely used more than 4 weapon groups. To be exactly: since chainfire got introduced: NEVER!. You have 2 addition buttons on the shoulders of the controller and each stick is pushable itself, that makes 8 buttons so far. In addition, you have that steering cross (they refer to it as D-Pad), that does not provide only 4 directions, but 8, so if you really want to drive it to the max and don't use this cross for arm control or anything - which i again, use very very rarely in a combat situation, if i need it, it works without having to press LCTRL tbh - you have 8 additional buttons, that you can bind to any action you want. + Start and Select, allthough it would probably go for Start = ESC and Select = TAB.
So in total:
2 Sticks (including 2 buttons)
8 Fire Buttons
2 Throttle Triggers
2 Shoulder Buttons
D-Pad / 8 addition buttons
Start / Select
-------------------------------
2 Sticks, 2 Throttles, 20 Buttons
Should be enough IMO.
However, i wouldn't use it, because i hate aiming with controllers

edit: some schematic: http://upload.wikime...troller.svg.png
Edited by Elder Thorn, 13 February 2013 - 02:42 PM.
#70
Posted 13 February 2013 - 02:53 PM
#72
Posted 14 February 2013 - 08:18 AM
#73
Posted 14 February 2013 - 08:33 AM
Aurrous, on 13 February 2013 - 06:49 AM, said:
Flapdrol, on 13 February 2013 - 06:54 AM, said:
See above ??
The best i can tell the Right Sticks, Left and Right are on the X_Rot axis, Left is -X_rot, and right Is +X_rot.
As these can't be fragmented into +/- to asign keys (that i know of without programming.) It dosn't work?
Same thing with the Up/Down on the Y_Rot axis. Not fragmented into +/-.
Everything else on the controller works, as is.. just cant move..
#74
Posted 08 March 2013 - 03:37 AM
My logitech dual action can play this game.
#75
Posted 29 March 2013 - 01:43 PM
Adridos, on 07 July 2012 - 01:41 AM, said:
1. Something to control the mech with (W,S,A,D)
2. Something to target with (mouse)
3. Something you target an enemy by radar (E)
4. Two buttons to fire primary and secondary weaponn group
5. Something to push to talk to teammates and something else for all
6. Something for scoreboard
7. A button for shutdown/startup
8. A button for shutdown override
9. Something to use zoom
10. Something to center torso with
11. Something to stop your mech at once
12. A button for jump jets
13. A button to switch thermal vision on/off
14. + a few buttons to make assign weapons to weapon groups
Are you sure the controller can handle this?

You only need your primary controls mapped to your controller. The rest you can still trigger with your keyboard. Remember, controllers can be held & manipulated with one hand, just like a mouse.
Skyrim has native 360 controller support and circle strafing is so much easier with it.
#76
Posted 29 March 2013 - 03:01 PM
INSEkT L0GIC, on 29 March 2013 - 01:43 PM, said:
You only need your primary controls mapped to your controller. The rest you can still trigger with your keyboard. Remember, controllers can be held & manipulated with one hand, just like a mouse.
Skyrim has native 360 controller support and circle strafing is so much easier with it.
skyrim also has very simplistic controls. oblivion and skyrim were both made with very blatant console tendencies.
#77
Posted 01 April 2013 - 03:35 PM
Consoles are the little leagues
PCs are the big leagues. I know it can be scary playing with the big folk, but real gamers play on PC with keyboard and mouse.
#78
Posted 01 April 2013 - 03:55 PM
HarmAssassin, on 01 April 2013 - 03:35 PM, said:
Consoles are the little leagues
PCs are the big leagues. I know it can be scary playing with the big folk, but real gamers play on PC with keyboard and mouse.
looks like you are mad cause people can play with a controller while you cant.
Just cause you suck with the controller, you dont have to force others to use something they dont want to use.
and yes, there are more than enough buttons on it.
you dont need chat or scoreboard on it, weapon groups assignment keys also stay on keyboard since you wont change them every minute.
left stick throttle and legs, right stick aiming, click stick for zoom
trigger and shoulder buttons for weapons,
A,X,Y,B and so on for things like view mode, JJs, target and so on.
its not like you want to have chat mapped to it.
Edited by Pinselborste, 01 April 2013 - 03:59 PM.
#79
Posted 01 April 2013 - 06:59 PM
Pinselborste, on 01 April 2013 - 03:55 PM, said:
Just cause you suck with the controller, you dont have to force others to use something they dont want to use.
and yes, there are more than enough buttons on it.
you dont need chat or scoreboard on it, weapon groups assignment keys also stay on keyboard since you wont change them every minute.
left stick throttle and legs, right stick aiming, click stick for zoom
trigger and shoulder buttons for weapons,
A,X,Y,B and so on for things like view mode, JJs, target and so on.
its not like you want to have chat mapped to it.
i don't think that was anger. it looks more condescending than anything.
if people wish to handicap themselves with game pads, then go ahead. just don't complain when everyone else does far better because they have much more control.
#80
Posted 01 April 2013 - 07:10 PM
I don't think that dumbing down the controls to be 100% what you get with a keyboard/mouse would let Mechwarrior be Mechwarrior.
Should it be possible to do the important things? Yes. Should it recognize an (lol) x-box controller? Yes. Should the game be able to be mapped in full detail to said controller? No.
I'm all for a game pad, but a keyboard setup just gives you better options with a full featured game.
My muscle memory can handle it.
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