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I Just Noticed That Adder And Kitfox Are Basically The Same Chassis?


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#1 Xoco

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Posted 05 September 2015 - 06:26 PM

I was browsing through the store, and I just realized that Adder and Kitfox has the same arms and legs. How are they related lorewise? What's the Adder's hunch back supposed to be?

Thankee.

#2 Saint Scarlett Johan

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Posted 05 September 2015 - 06:41 PM

View PostXoco, on 05 September 2015 - 06:26 PM, said:

I was browsing through the store, and I just realized that Adder and Kitfox has the same arms and legs. How are they related lorewise? What's the Adder's hunch back supposed to be?

Thankee.


A lot of the invasion omnimechs share a large percentage of their components such as the Adder - Kit Fox, Hellbringer - Summoner, Mad Dog - Timberwolf, Warhawk - Direwolf, Gargoyle - Executioner, Nova - Stormcrow - Viper, Myst Lynx - Firemoth, etc

#3 Xoco

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Posted 05 September 2015 - 06:44 PM

View PostLord Scarlett Johan, on 05 September 2015 - 06:41 PM, said:


A lot of the invasion omnimechs share a large percentage of their components such as the Adder - Kit Fox, Hellbringer - Summoner, Mad Dog - Timberwolf, Warhawk - Direwolf, Gargoyle - Executioner, Nova - Stormcrow - Viper, Myst Lynx - Firemoth, etc

Is this because they're all started as the same mech, then got modified by different factions?

#4 aniviron

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Posted 05 September 2015 - 06:54 PM

View PostXoco, on 05 September 2015 - 06:44 PM, said:

Is this because they're all started as the same mech, then got modified by different factions?


Nope. It's because they're omnimechs, and the idea is that modular parts are easier to manufacture and refit onto other mechs, and having more shared parts between mechs means the logistics of maintaining an army are much easier.

#5 Xoco

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Posted 05 September 2015 - 07:05 PM

View Postaniviron, on 05 September 2015 - 06:54 PM, said:


Nope. It's because they're omnimechs, and the idea is that modular parts are easier to manufacture and refit onto other mechs, and having more shared parts between mechs means the logistics of maintaining an army are much easier.

So that's what Omnimechs are. And yeah, that is a much better idea than making every single mech differently.

#6 Light-Speed

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Posted 05 September 2015 - 08:19 PM

Wait...
There's a difference? :D




View PostXoco, on 05 September 2015 - 06:26 PM, said:

Thankee.

...
IMO one of the worst blunders in the world of world building.

#7 Andi Nagasia

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Posted 05 September 2015 - 08:23 PM

the Difference?

=KitFox=
Possible Builds,
3Energy, 2Ballistic(MG), ECM, 3AMS,
1Energy, 2Missile, ECM, 3AMS,
4Energy,
4Missiles,
all these builds can add another 2Ballistic(MG) and 6JJ,

=Adder=
Possible Builds,
3Energy, 2Missile,
1Energy, 4Missile,
1Energy, 2Missile, 2Ballistic,

the CuteFox has move Hard Points/ECM/JJ,
Edit-

Edited by Andi Nagasia, 05 September 2015 - 08:23 PM.


#8 Sigilum Sanctum

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Posted 05 September 2015 - 08:34 PM

The difference is I've seen more adders as threats than kit foxes.

#9 Aggravated Assault Mech

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Posted 05 September 2015 - 08:38 PM

As far as 'omnimechs' I think it was a pragmatic choice to save costs on the original pewter figures for tabletop.

None of the TROs even try to explain to explain the reuse of arms/legs.

Not the it detracts from the designs at all.

#10 Xetelian

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Posted 05 September 2015 - 08:55 PM

ADRs are 5 tons more which is like 2 armor per location and 2 more tons of podspace
KFX has ECM and JJs

Personally I don't care which is on my team, I have no preference on these two.

#11 Alek Ituin

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Posted 06 September 2015 - 06:26 AM

View Postvnlk65n, on 05 September 2015 - 08:38 PM, said:

As far as 'omnimechs' I think it was a pragmatic choice to save costs on the original pewter figures for tabletop.

None of the TROs even try to explain to explain the reuse of arms/legs.

Not the it detracts from the designs at all.


Actually, lore says that OmniMechs make use of a huge number of shared parts, because it makes everything easier.

The Mad Dog for instance, makes use of the same leg moulds as a Timber Wolf. Adder and Kit Fox make use of the same arms and legs as well, because then you only need to ship one set of parts. Plus, with such a huge number of shared parts, you can scrap severely damaged OmniMechs and use most of the salvage to repair other OmniMechs.

#12 mike29tw

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Posted 06 September 2015 - 11:46 AM

View PostAlek Ituin, on 06 September 2015 - 06:26 AM, said:


Actually, lore says that OmniMechs make use of a huge number of shared parts, because it makes everything easier.

The Mad Dog for instance, makes use of the same leg moulds as a Timber Wolf. Adder and Kit Fox make use of the same arms and legs as well, because then you only need to ship one set of parts. Plus, with such a huge number of shared parts, you can scrap severely damaged OmniMechs and use most of the salvage to repair other OmniMechs.


My lore knowledge is lacking so I have to ask, if that's the case shouldn't at least some of the omni-pods be shared between Kit Fox/Adder and Timber Wolf/Mad Dog?

Edited by mike29tw, 06 September 2015 - 11:46 AM.


#13 KHETTI

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Posted 06 September 2015 - 12:43 PM

The worlds the Clans occupied offered minimal resources, Clans as a society evolved to hate wasting resources.
Part of the omni-mech design was to save on resources by having mechs share common parts, ie leg/arm assemblies.

#14 Kira Onime

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Posted 06 September 2015 - 12:46 PM

View Postmike29tw, on 06 September 2015 - 11:46 AM, said:


My lore knowledge is lacking so I have to ask, if that's the case shouldn't at least some of the omni-pods be shared between Kit Fox/Adder and Timber Wolf/Mad Dog?



Gameplay wise or IRL wise?

#15 Aggravated Assault Mech

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Posted 06 September 2015 - 10:10 PM

View PostAlek Ituin, on 06 September 2015 - 06:26 AM, said:


Actually, lore says that OmniMechs make use of a huge number of shared parts, because it makes everything easier.

The Mad Dog for instance, makes use of the same leg moulds as a Timber Wolf. Adder and Kit Fox make use of the same arms and legs as well, because then you only need to ship one set of parts. Plus, with such a huge number of shared parts, you can scrap severely damaged OmniMechs and use most of the salvage to repair other OmniMechs.


I might be wrong but I'm pretty sure that was retconned into the updated 3050 TRO.

Someone with a copy of the original print can correct or confirm. I don't have mine anymore.

#16 bad arcade kitty

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Posted 06 September 2015 - 10:15 PM

View PostKHETTI, on 06 September 2015 - 12:43 PM, said:

The worlds the Clans occupied offered minimal resources, Clans as a society evolved to hate wasting resources.


that's why they blew up impossibly expensive mechs in educational trials (weeding out pilots whose education was incredibly expensive too basing on pure luck) and in very common duels between warriors. can you imagine a modern tank/fighter jet pilot when getting mad at another pilot (or even if he dislikes that he didn't get a rank promotion or something) challenging them to fight using their battle machines? that's what clanners regularly did. and we are not very frugal about resources...

Edited by bad arcade kitty, 06 September 2015 - 10:15 PM.


#17 Lily from animove

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Posted 07 September 2015 - 01:40 AM

View Postbad arcade kitty, on 06 September 2015 - 10:15 PM, said:


that's why they blew up impossibly expensive mechs in educational trials (weeding out pilots whose education was incredibly expensive too basing on pure luck) and in very common duels between warriors. can you imagine a modern tank/fighter jet pilot when getting mad at another pilot (or even if he dislikes that he didn't get a rank promotion or something) challenging them to fight using their battle machines? that's what clanners regularly did. and we are not very frugal about resources...


still better than fighting and bombing entire cities - ressource wise.

#18 Paigan

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Posted 07 September 2015 - 01:44 AM

View PostAndi Nagasia, on 05 September 2015 - 08:23 PM, said:

the Difference?

=KitFox=
Possible Builds,
3Energy, 2Ballistic(MG), ECM, 3AMS,
1Energy, 2Missile, ECM, 3AMS,
4Energy,
4Missiles,
all these builds can add another 2Ballistic(MG) and 6JJ,

=Adder=
Possible Builds,
3Energy, 2Missile,
1Energy, 4Missile,
1Energy, 2Missile, 2Ballistic,

the CuteFox has move Hard Points/ECM/JJ,
Edit-


Nice list, no objection.

You just forgot the Adder's 5E option that about 90% of all Adders are running.

#19 Paigan

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Posted 07 September 2015 - 01:50 AM

View PostLily from animove, on 07 September 2015 - 01:40 AM, said:


still better than fighting and bombing entire cities - ressource wise.


Weird logic:
An unnecessary big waste might be better than a unnecessary gigantic waste.
But it's an unnecessary waste nonetheless and therefore inconsistent with all the waste-avoiding and efficiency thesis.

(Please don't respond now by mixing up efficiency and effectivity by saying that brutally filtering out the best pilots is very efficient. It might be effective, but it is NOT efficient).

#20 bad arcade kitty

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Posted 07 September 2015 - 02:10 AM

View PostLily from animove, on 07 September 2015 - 01:40 AM, said:


still better than fighting and bombing entire cities - ressource wise.


that's true
i wish we had clan-like wars





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