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Mech Cockpits Looks Tiny From The Inside?


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#1 Xoco

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Posted 06 September 2015 - 05:45 AM

I understand that mech cockpits are designed for 1 person to fit into it. That's why they're kinda small-ish.
But dang, some of them seems HUGGEEE when you are looking at the mech model. I mean, look at Jagermech or King Crab!? The size of the cockpit has to be at least the same as a studio room, right? But once you go in...it fits snugly against your hind quarter.

This is rip off, PGI! I bought a luxury mech, and I expect the inside to be well insulated, air-conditioned, with stereos, and cushiony bean bag seat! (And a kitchen with center island and a walk-in closet!)

#2 Kira Onime

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Posted 06 September 2015 - 05:49 AM

I just want beer holders in my cockpits <_<

#3 Xoco

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Posted 06 September 2015 - 05:57 AM

View PostKira_Onime, on 06 September 2015 - 05:49 AM, said:

I just want beer holders in my cockpits <_<

No drinking and piloting, you damn dirty IS trucker!

#4 bad arcade kitty

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Posted 06 September 2015 - 06:10 AM

mech cockpits are actually larger than they should be

#5 Kira Onime

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Posted 06 September 2015 - 06:10 AM

View PostXoco, on 06 September 2015 - 05:57 AM, said:

No drinking and piloting, you damn dirty IS trucker!



I'm a clean clan conductor.

#6 Cupid and Psyche _

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Posted 06 September 2015 - 06:39 AM

Scaling in this game is not particularly good... You can really see this in regards to mech cockpits, but I don't know how they could fix this issue. With that being said, the scaling isn't too bad. Just not perfect.

#7 Rhaythe

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Posted 06 September 2015 - 10:48 AM

Speaking of scale - has anyone tried running a Locust through the new Forest Colony map? Can't see ANYTHING!!

#8 Davegt27

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Posted 06 September 2015 - 01:30 PM

Beer holder and a grill to cook my bacon on

yep bacon and beer

http://www.wheretoea...-beer-festival/

Edited by Davegt27, 06 September 2015 - 01:44 PM.


#9 bad arcade kitty

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Posted 06 September 2015 - 01:43 PM

View PostRhaythe, on 06 September 2015 - 10:48 AM, said:

Speaking of scale - has anyone tried running a Locust through the new Forest Colony map? Can't see ANYTHING!!


speaking of locusts

why when the water is above your cockpit glass in the locust you cannot see sea weeds, fish etc things! cannot even see the bottom

it's sad that there is no water life there, i want some water life ><

#10 Moldur

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Posted 06 September 2015 - 02:23 PM

I would say that the art team probably works more towards what "feels" right rather than perhaps, what it would actually be were the scaling to be correct.

They do a good job in general, but I feel they perhaps have too much say in some instances, or somebody else isn't doing there job, resulting in bad map design in terms of gameplay but beautiful environment (Terra Therma, new® Forest Colony) or bad scaling, as you point out, with things like cockpits and mechs.

Edited by Moldur, 06 September 2015 - 02:23 PM.


#11 Accused

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Posted 06 September 2015 - 02:53 PM

View Postbad arcade kitty, on 06 September 2015 - 06:10 AM, said:

mech cockpits are actually larger than they should be


Not exactly true, except for the firestarter and atlas. I believe the main issue is that the pilots FOV is slightly in front of where the cockpit should be. There's a thread around here somewhere where somebody did the actual scaling work with the mech art assets.

#12 aniviron

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Posted 06 September 2015 - 03:13 PM

View PostAccused, on 06 September 2015 - 02:53 PM, said:


Not exactly true, except for the firestarter and atlas. I believe the main issue is that the pilots FOV is slightly in front of where the cockpit should be. There's a thread around here somewhere where somebody did the actual scaling work with the mech art assets.


I don't have links to the photos, but they definitely are too large, by a factor of 2-3 even for mechs that seem like they should already have large cockpits (catapult, etc).

#13 Kira Onime

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Posted 06 September 2015 - 03:16 PM

View Postaniviron, on 06 September 2015 - 03:13 PM, said:


I don't have links to the photos, but they definitely are too large, by a factor of 2-3 even for mechs that seem like they should already have large cockpits (catapult, etc).


http://mwomercs.com/...line-asset-art/

#14 Davegt27

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Posted 06 September 2015 - 03:21 PM

I learned something new the other day

go into settings and change 1st person FOV to 100- 120 then jump into your light mech

#15 aniviron

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Posted 06 September 2015 - 03:46 PM

View PostKira_Onime, on 06 September 2015 - 03:16 PM, said:



Those aren't the actual cockpits he uses, though. Yes, the pilot model does fit into the cockpits that are shown on the rendered 3rd person mech, but they don't actually use that method, they have larger cockpit models that sit in place of the one that should exist at the proper size. I'll have to see if I can find the images for you.

#16 Kira Onime

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Posted 06 September 2015 - 03:48 PM

View Postaniviron, on 06 September 2015 - 03:46 PM, said:


Those aren't the actual cockpits he uses, though. Yes, the pilot model does fit into the cockpits that are shown on the rendered 3rd person mech, but they don't actually use that method, they have larger cockpit models that sit in place of the one that should exist at the proper size. I'll have to see if I can find the images for you.



You can see images of the sort in that tread.
Commando for example.

Posted Image

#17 Chuck Jager

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Posted 06 September 2015 - 10:53 PM

Some of the more advanced flight sims allow you to adjust the pilot chair position to reposition POV from inside the plane because people grow used to their own height related POV ( and some historical planes may have flown well but had horrible positioning).

For many mechs I stay at the second zoom positioning during combat because all I care about is what is outside the glass. The second zoom puts the glass at exactly the width of my screen (not true for all mechs in all situations).

As someone who is formally trained in the arts and has worked as a web designer, I can say designing something that is generally appealing is a lot easier than functional and appealing. I love eye candy, but I turn all graphics down just because it is easier to shoot at shapes than in intense realistic atmosphere.

Personally I would rather see the ability to add, subtract, move and change the size of HUD elements especially the range indicators, but we do not have saveable loadouts yet either.

#18 Lily from animove

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Posted 07 September 2015 - 01:09 AM

well, BT art style. no one gave a lot about correctness there. They designed cool and ugly lookign mechs. thast all.





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