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Quad Uac10 Dwf


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#1 SolCrusher

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Posted 06 September 2015 - 06:35 AM

I now feel ashamed, I finally put Quad UAC10s on my DWF.

http://mwo.smurfy-ne...86efcd97fabae8c

This configuration is the most OP DWF I have ever had the pleasure of driving. I feel so dirty, yet it was so much fun I dropped in it repeatedly and earned the 2.4 mill cbills back before I grew bored of slaughtering anything I pointed it at.

I have to say, I drive the 2 Gauss + 2 PPC and Quad UAC10 is immensely superior. You just push 1 button and anything medium and under disappears. You push the button twice and anything Assault and under disappears if it has the slightest bit of damage.

After PSR I couldn't really get a good streak of kills going, this beast gave me 4+ kill matches with sub 500 dmg. It's like running around in a boom jager with full armor........

So is the Mauler going to eclipse the Quad UAC10 DWF?

Edited by SolCrusher, 06 September 2015 - 06:36 AM.


#2 Mystere

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Posted 06 September 2015 - 06:48 AM

I carry the same and unlike you do not feel dirty. :P

I am also soo tempted on going quad gauss even if I do only get 10 alphas. :ph34r:

#3 Champion of Khorne Lord of Blood

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Posted 06 September 2015 - 06:58 AM

I've been tempted to get this loadout, but I'm wondering how it stacks up against the x6 UAC5 first.

#4 Shae Starfyre

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Posted 06 September 2015 - 07:03 AM

Might I recommend all 4 CUAC10 in the torso;s (tighter and higher) and a couple CML one in each arm (ammo in arms so they don't blow out your sides).

#5 Alistair Winter

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Posted 06 September 2015 - 07:04 AM

I recently experimented with the 2xGauss 2xPPC on my new Dire Wolves, for the lols. But I never even tried the UAC5 or UAC10 boating. Just seems pointless. I would get no satisfaction from getting top score in that mech, fighting Highlanders, Victors and Zeus' who awkwardly try to juggle lasers, missiles, ppcs and ballistics without overheating. At best, if they're really good at multitasking, they'll have 50-60% of my firepower, nowhere near as much armour as me, and they won't be agile enough to outmaneuver me either. Where's the fun in that?

Not to mention that the UAC10 looks ugly.

#6 MechWarrior414712

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Posted 06 September 2015 - 07:05 AM

Behold... the Direnator :ph34r:



#7 Yosharian

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Posted 06 September 2015 - 07:06 AM

Better off putting ammo in your arms. Nobody's going to shoot off a Dire's arms.

#8 Fuggles

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Posted 06 September 2015 - 07:11 AM

View PostThe Mech Daddy, on 06 September 2015 - 07:05 AM, said:

Behold... the Direnator :ph34r:




that build is a failure without some uac2s for range in there.

#9 El Bandito

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Posted 06 September 2015 - 07:16 AM

View PostYosharian, on 06 September 2015 - 07:06 AM, said:

Better off putting ammo in your arms. Nobody's going to shoot off a Dire's arms.


Can confirm.

Posted Image

#10 SolCrusher

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Posted 06 September 2015 - 07:23 AM

Didn't really consider that, I'll have to move the ammo out to the Arms. Thanks!

I like the UAC10's in the arms because of elevation changes. I can get at least 20 points on them and it really makes piloting easy because I just use two groups and can hold both buttons down for an alpha.

I haven't every really ran out of Ammo, but I could exchange one ton for a Center torso mounted laser. There has been times with a cherry red torso that I could have used a laser to net the kill while I was waiting on my ammo to cycle.

Edited by SolCrusher, 06 September 2015 - 07:24 AM.


#11 SolCrusher

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Posted 06 September 2015 - 07:28 AM

View PostAlistair Winter, on 06 September 2015 - 07:04 AM, said:

I recently experimented with the 2xGauss 2xPPC on my new Dire Wolves, for the lols. But I never even tried the UAC5 or UAC10 boating. Just seems pointless. I would get no satisfaction from getting top score in that mech, fighting Highlanders, Victors and Zeus' who awkwardly try to juggle lasers, missiles, ppcs and ballistics without overheating. At best, if they're really good at multitasking, they'll have 50-60% of my firepower, nowhere near as much armour as me, and they won't be agile enough to outmaneuver me either. Where's the fun in that?

Not to mention that the UAC10 looks ugly.


I couldn't get the UAC5 loadout to work for me at all. And Quad gauss was a good LOL build when PSR wasn't around. Just like the Direstar a fun LOL build. I'm wondering if 9 LPL would work......

In quad gauss if any good light pilot sees you before you see him you're pretty much dead in it, at least I am. But Quad UAC10 is like shooting clay pigeons when a light is running around.

#12 Sarlic

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Posted 06 September 2015 - 07:35 AM

Thus one button warrior!

I do not enjoy face tanking them and rather unless some team members are willing to focus fire with me.

No problem if you don't feel dirty- or not, but it sure can dish alot of pain. The CT/ST is literally in seconds gone. Rips apart like no mech.

#13 Zordicron

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Posted 06 September 2015 - 12:59 PM

I put this in when clans dropped into one variant when everyone was going googoo over the UAC5 boats. The dmg output is absurd. I stuck a couple ERSL in the arms for tracking lights at the cost of some leg armor and a ton of ammo, and the 10's in the ST for convergence.

It makes for a solid "SRPRS Atlas" playstyle. Poor, poor, whatever walks around the corner and finds the pointy end of your DWF looking back.

I ran the double gauss/PPC on another variant. Apples and Oranges. Some situations the much longer range loadout is wonderful, sometimes barfing out an Atlas CT of dmg in like 5 seconds is called for. Well, no, it's never actually called for lol.... but it's allowed.

honestly, I only ran the one variant that way to master and shelved it. With pokemech syndrome, most of my mechs collect dust, crazy powerful or not, while I work to master far inferior mechs to calm the OCD voices in my mech hanger about gotta catch em all. That said, it is a one trick pony, and aside from being very brutal at KO's, it sorta lacks that depth for repeated play to keep your interest IMO. See mech, point at middle, smash button until betty says it is ok to stop. Repeat. At least the gauss wolf keeps you busy with trigger discipline on the timers and different weapon cooldowns(ppc or lasers).

#14 Mcgral18

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Posted 06 September 2015 - 01:04 PM

Head gets used last, so you should put a ton in there.

CT is used first (and has 10 occupied slots to crit pad) so for something this ammo intensive, you will have shot all the ammo before it's open.

#15 bad arcade kitty

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Posted 06 September 2015 - 01:13 PM

View PostAphoticus, on 06 September 2015 - 07:03 AM, said:

(ammo in arms so they don't blow out your sides).


so when you lose the arms (or even one of them when the ammo of the other is depleted) your 4 uac-10 are 40 tons of useless metal

on top of that 2 tons of ammo is better for that build than puny 2 ml

so... i would ignore all your further advice whatsoever

#16 aniviron

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Posted 06 September 2015 - 01:13 PM

I didn't find the quad UAC10 DWF to be an I-win button. I dunno how many of you claiming you only need one firegroup have actually played this build, but it has ghost heat, and if you just click one button as fast as possible you're retriggering ghost heat over and over for exponential heat penalties that will shut you down pretty quickly. I'm not saying that firing 2 + 2 is super skill mode, but claiming you only need one button makes me think you haven't tried the build.

Honestly, comparing 4xUAC10 to 6xUAC5, the only two advantages you get are slightly more ammo and slightly easier heat management, neither of which come close to making up for the UAC5 build's longer range, better DPS, better cooling, faster projectiles, and fewer projectiles per shot. Compare the 5 to the 10.

And sure, both builds are cheesy fun, but there is a reason comp teams run the 2 PPC 2 gauss build instead. If your opponent is experienced enough at the game that all the screen shake and explosion flashes don't faze them, you're in trouble when they start shooting back thanks to your big CT and the fact that you can't twist while firing. The 2 gauss 2 PPC build isn't flashy, but it takes off components in one to two hits, and that gets results.

#17 Cyborne Elemental

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Posted 06 September 2015 - 01:25 PM

I like backups for dakka or gauss. call me crazy.

http://mwo.smurfy-ne...a4b6e87d2e60719

http://mwo.smurfy-ne...4d4a3f8814dc865

#18 Evan20k

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Posted 06 September 2015 - 01:36 PM

2 UAC10, 1 UAC20, and 3 ERML are better imo. 110 damage in the burn time of the ERML.

Edited by Evan20k, 06 September 2015 - 01:37 PM.


#19 LordNothing

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Posted 06 September 2015 - 02:33 PM

im actually using 4 c-ac10s. you can fire them all and not spike the heat as much. i also carry 8 ersls on it as well. i can alpha with it (80 point alpha) and heat only goes up to 60.

you may also want to consider carring 3 or 4 uac20s. they are too hot to alpha but can seriously ruin someones day.

Edited by LordNothing, 06 September 2015 - 02:35 PM.


#20 bad arcade kitty

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Posted 06 September 2015 - 02:39 PM

View PostLordNothing, on 06 September 2015 - 02:33 PM, said:

im actually using 4 c-ac10s. you can fire them all and not spike the heat as much.


c-uac/10 and c-ac/10

a ) both have ghost heat when being fired more than 2 at once

b ) are in a shared group so firing 2 c-ac/10 and 1 c-uac/10 or 1 ac/10 and 2 c-uac/10 gives you ghost heat





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