

Quad Uac10 Dwf
#21
Posted 06 September 2015 - 02:42 PM
#22
Posted 06 September 2015 - 02:46 PM
bad arcade kitty, on 06 September 2015 - 02:39 PM, said:
c-uac/10 and c-ac/10
a ) both have ghost heat when being fired more than 2 at once
b ) are in a shared group so firing 2 c-ac/10 and 1 c-uac/10 or 1 ac/10 and 2 c-uac/10 gives you ghost heat
that is an interesting idea. though my build doesnt really overheat unless you use the lasers. you can follow up an alpha with another ac10 salvo and not shut down. you can also fire the ac10s continuously without worrying about heat.
Edited by LordNothing, 06 September 2015 - 02:53 PM.
#23
Posted 06 September 2015 - 02:50 PM
UAC/10 builds run hot enough that lasers don't add any meaningful utility.
I don't think that's an issue with UAC/5x6 builds, since there's no ghost heat, but they're a lot heavier so I doubt you'd have space for lasers.
Edited by Vlad Ward, 06 September 2015 - 02:51 PM.
#24
Posted 06 September 2015 - 02:58 PM
Vlad Ward, on 06 September 2015 - 02:50 PM, said:
UAC/10 builds run hot enough that lasers don't add any meaningful utility.
I don't think that's an issue with UAC/5x6 builds, since there's no ghost heat, but they're a lot heavier so I doubt you'd have space for lasers.
UAC10 and UAC5 are close enough in velocity (950 vs 1150) that leading targets isn't much of an issue. With the lack of ghost heat you can double tap multiple times before you even have to think about heat.
#25
Posted 06 September 2015 - 03:04 PM
#26
Posted 06 September 2015 - 03:04 PM
LordNothing, on 06 September 2015 - 02:46 PM, said:
that is an interesting idea. though my build doesnt really overheat unless you use the lasers. you can follow up an alpha with another ac10 salvo and not shut down. you can also fire the ac10s continuously without worrying about heat.
ac/10 are 1/3 cooler than uac/10 even single tapped, 2 vs 3
http://mwo.smurfy-net.de/equipment
#27
Posted 06 September 2015 - 03:35 PM
#28
Posted 06 September 2015 - 03:38 PM
#30
Posted 06 September 2015 - 04:35 PM
2 Guass, 2 PPC
5 UAC5
Its all pure madness. If it wasn't for how slow they were, I think it would be the only mech people used.
Edited by SolarCleric, 06 September 2015 - 04:35 PM.
#31
Posted 06 September 2015 - 05:03 PM
I mean look you don't take a DWF, any DWF really, and go #yolo with it and rambo the whole enemy team. it is best, just like an Atlas, with some team mates to add a little support fire(read: distraction) and help keep the enemy from focusing on you, and most importantly, give you a chance to cool down. About the only loadouts in the game I can think of that are 100% sustainable are gauss only, and unless you need the tonnage for ammo, a few lasers is always easy to fit for backup and to use the heat threshold the gauss arent. A fistful of ERSL costs little tonnage, and is more heat efficient when "sticking" a close range light mech then barfing UAC10 bullets at it. But that can be playstyle preference obviously.
Regardless, the loadout in general only needs minor adjustments from the pilot for heat compared to pretty well any other loadout you would mount in a DWF anyway. Honestly, the biggest consideration, as usual with an assault, is engagment range and field positioning to make sure you are in the correct range.
#32
Posted 06 September 2015 - 05:10 PM
Eldagore, on 06 September 2015 - 05:03 PM, said:
I mean look you don't take a DWF, any DWF really, and go #yolo with it and rambo the whole enemy team. it is best, just like an Atlas, with some team mates to add a little support fire(read: distraction) and help keep the enemy from focusing on you, and most importantly, give you a chance to cool down. About the only loadouts in the game I can think of that are 100% sustainable are gauss only, and unless you need the tonnage for ammo, a few lasers is always easy to fit for backup and to use the heat threshold the gauss arent. A fistful of ERSL costs little tonnage, and is more heat efficient when "sticking" a close range light mech then barfing UAC10 bullets at it. But that can be playstyle preference obviously.
Regardless, the loadout in general only needs minor adjustments from the pilot for heat compared to pretty well any other loadout you would mount in a DWF anyway. Honestly, the biggest consideration, as usual with an assault, is engagment range and field positioning to make sure you are in the correct range.
The heat difference between 4x UAC10 and 2x UAC10 + 3x UAC5 is quite noticeable when you are in a prolonged firefight or engaged 2v1. The less time you spend cooling the more time you spend killing, so the heat efficiency is more than worth it to me.
#33
Posted 06 September 2015 - 11:04 PM
This builds results in 3x times higher k/d ratio (compared to mean) and doubled w/l ratio (compared to mean) in my stats.
No doubt about it. Seems reasonable to do something here.
#34
Posted 06 September 2015 - 11:08 PM
Pretty sad really to be honest.
But it brought good things. Seeing more variations om different clanners. That's a thing i like.
#35
Posted 06 September 2015 - 11:13 PM
#36
Posted 06 September 2015 - 11:20 PM
Give the Clans a half way decent light mech and everyone loses their minds!
#37
Posted 06 September 2015 - 11:22 PM
#38
Posted 06 September 2015 - 11:32 PM
Sarlic, on 06 September 2015 - 11:08 PM, said:
Pretty sad really to be honest.
But it brought good things. Seeing more variations om different clanners. That's a thing i like.
I was just thinking about what do with the third DW chassis to get those elite skills.
1st DW is gauss + lasers and works ok.
2nd DW is a UAC5 + lasers and works nice.
3rd is 4x UAC10 and it is just awesome anywhere between 0 and 600 meters.
Usually I tend to have 2 weapons groups - so no general tendency to boat things. This thing was build by chance and it rocks.
#39
Posted 06 September 2015 - 11:32 PM
2X Uac 5
2X LBX 20 (yes i use them, those sound is just epic and it hurts hard)
1 MPL

I am not a meta player thats why i use the above mentioned more
my alternate is.
2 LPL
2UAC 10 .
It runs a bit hot but with chain fire it rips things
#40
Posted 06 September 2015 - 11:47 PM
Nah seriously it's not.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users