Alistair's recent thread thread about top 3 damaging mechs over 10 rounds inspired me to time my queues over 10 PUG matches.
I did Light mechs tonight, 10 drops. Raw times and queue % in the spoiler.
Spoiler
My average Light queue over 10 matches was 2 minutes and 20 seconds. Highest was 4 minutes and 50 seconds, while the lowest was a mere 15 seconds.
Match quality was...iffy. Player quality was fairly low, allowing my Cheetah to get two 1180 damage matches, and between 4 and 9 sub 200 damage players. Accurate to the average 6 sub 200.
Should probably have screen'ed all 10 matches and also noted their queue times related to player quality...perhaps for the other classes.
Group queue offered faster queues, and as expected much stiffer competition (on occasion). Those guys can actually hit light mechs...
I also thought of what was said about Release Valves on the Match Maker. How it expands every minute in the PUG LIFE.
I assume that valve is on the game instance itself, so it should be irrelevant to queue times...right?
Anyone know how the MM works in more detail?
Or perhaps you could time your own 10 PUG (or group queue) Matches with the weight class and queue% and share.
I'm curious about queue times.