Patch Notes - 1.4.4.0 - 08-Sep-2015
#21
Posted 07 September 2015 - 03:54 PM
Now, my continued "Patch Notes" list of hopes for future patches:
-Of course my primary hopes/prayers/dreams are that y'all get around to completing that Flamer Reengineering, that you were doing the visual overhaul for first, in February, and then all word stopped. Maybe this will be coming with the huge balancing overhaul? Please?
-I hope to God you go back and redo some of the recent weapons visualizations (my poor, poor Commando . . .). There has been LOTS of feedback from the community on these, and it isn't pretty. Maybe start knocking them out in bits and pieces? Or maybe start concepting overhauls for all the early-gen mechs to use the kind and quality of weapon visualizations that new mechs have?
-Looking forward to the big balancing overhaul that is slated to come down the line. I hope we start to get some info on that, soon. It's nice to see that it's finally getting some more public mention. I sorely look forward to the public testing on those. (Maybe we'll see more changes than just the ECM change, as well . . . maybe flamers are fixed in that build? Please?)
-Also looking forward to seeing some more CW iterations in future patches. I'm sure it's a boatload of work to get things ready for each phase, but it's also been about 6 months since the last major iteration. I'm sure UI assets and some design/engineering assets had to be diverted for the mechlab and mech select screens, but since those are concluded (or mostly concluded, in the case of mech select) maybe we'll see news and updates on other CW items, soon?
-Decal System was mostly done (according to Town Halls), but was put on hold for UI work on CW and Mechlab/mech-select. Maybe assets could be diverted to get this finished off, soon? I'm sure it would do a great deal to help monetization efforts by allowing more detailed customization features for mechs.
-Lastly, what ever happened to the original Resistance titles/badges? We were told we were getting them, and then it never happened. Please don't make Tina a liar. You'd think it'd be such a little and easy thing to get done. In fact the big petition thread that was started over it already had versions that were ready for implementation in game, that had fixes to make them unique and identifiable.
As a closing note, please don't take these desires as bickering or complaints. They're merely notes for hopes/dreams/wishes to be included in future patches. Y'all at PGI have been doing great work, especially recently, and I hope it continues. However, think of the items listed above as key notes for huge morale boosters (especially my Flamer request . . . I really want to be able to go out there and incinerate things properly). Thank you all at PGI, sincerely, for the work that y'all do. On the other hand, if things on the list just don't get touched, then expect my wallet to stay closed more and more.
#22
Posted 07 September 2015 - 03:54 PM
#23
Posted 07 September 2015 - 04:01 PM
#24
Posted 07 September 2015 - 04:02 PM
Cryzak, on 07 September 2015 - 03:31 PM, said:
It's more like your car was accidentally set with the 200HP profile that is used in China with their less stringent pollution controls so it had to be reset to meet CARB standards with the less powerful 180HP profile. Yes your car isn't as powerful anymore and that's obviously personally disappointing, but the reduced smog from your car lets everyone breath better which is better for the community as a whole.
Does that make sense?
#25
Posted 07 September 2015 - 04:03 PM
#26
Posted 07 September 2015 - 04:05 PM
#27
Posted 07 September 2015 - 04:10 PM
- Broken trees with red leafy tops now have breakable branches
#28
Posted 07 September 2015 - 04:12 PM
Quote
The following Quirks have been removed from the Arctic Cheetah OmniPods:
ACH-Prime
- Left Arm: Additional Structure +8
- Left Torso: Additional Structure +7
- Right Torso: Additional Structure +7
- Right Arm: Additional Structure +8
- Set Bonus: Arm Movement Rate (Pitch) +5%
- Set Bonus: Arm Movement Rate (Yaw) +5%
- Left Torso: Arm Movement Rate (Pitch) +5%
- Left Torso: Arm Movement Rate (Yaw) +5%
- Right Arm: Additional Structure +8
- Left Arm: Additional Structure +8
- Left Arm: Energy Heat Generation -2.5%
- Right Arm: Additional Structure +8
- Left Arm: Additional Structure +8
- Left Arm: ER Laser Duration -2.5%
- Left Arm: Energy Duration -2.5%
- Left Torso: Pulse Laser Heat Generation -2.5%
- Left Torso: Energy Heat Generation -2.5%
- Right Torso: Pulse Laser Heat Generation -2.5%
- Right Torso: Energy Heat Generation -2.5%
- Right Arm: Additional Structure +8
- Right Arm: ER Laser Duration -2.5%
- Right Arm: Energy Duration -2.5%
Preorder the Jenner IIC pack today!
#29
Posted 07 September 2015 - 04:16 PM
#30
Posted 07 September 2015 - 04:25 PM
Sean Lang, on 07 September 2015 - 03:52 PM, said:
That last statement is actually very incorrect!
QUICK! Everyone speculate randomly!
Uh... dragons are getting mandatory red paint jobs from the factory and since red makes everything go faster dragons are getting quirks that make them move faster.
Uh.. uh... the jenner is getting 15 point armor quirks to the CT and the Oxide is getting 2 torso mounted energy hard points... to help balance it against the Jenner IIC.
Uh... the Awesome 8Q is getting a blue paint job from the factory making it run cooler and a quirk that ignores ghost heat on its 3rd PPC and armor quirks like the Zeus.
and... the Atlas is getting the ability to fit 20% more armor than normal for a 100 ton mech and an increase to maximum engine size.
#31
Posted 07 September 2015 - 04:28 PM
SubGenius23, on 07 September 2015 - 04:25 PM, said:
Reference to Russ' twitter response to the accusation that pay 2 win OP lights only get nerfed right before they go on sale for cbills. It was in rather poor taste for the head of a company IMO... but they're Canadian so maybe they just aren't aware how much 9/11 affected a lot of Americans.
#32
Posted 07 September 2015 - 04:31 PM
Sean Lang, on 07 September 2015 - 03:52 PM, said:
That last statement is actually very incorrect!
the promised public test when
JudgeDeathCZ, on 07 September 2015 - 04:10 PM, said:
- Broken trees with red leafy tops now have breakable branches
till they give me a title/achievement for destroying trees and lanterns...
#33
Posted 07 September 2015 - 04:32 PM
#34
Posted 07 September 2015 - 04:37 PM
#35
Posted 07 September 2015 - 04:42 PM
Edited by Ramrod AI, 07 September 2015 - 04:43 PM.
#36
Posted 07 September 2015 - 04:42 PM
its the goddamned leg quirks!!!!! and the hit reigstery on it is spotty as heck.
#37
Posted 07 September 2015 - 04:44 PM
Sean Lang, on 07 September 2015 - 03:52 PM, said:
That last statement is actually very incorrect!
*Like someone else said before. More of less an indicator that the CheaTa quirks is an indicator of BV quirks to come..
Hmmm.. Hmmm...
Anyway here is hoping to PGI giving light great sensor quirks...
Would like lights to be given those 1000M BAP sensors they previously installed in those crappy turrets.
#38
Posted 07 September 2015 - 04:45 PM
flounder2760, on 07 September 2015 - 04:42 PM, said:
so they could say 'see, we nerfed cheetahs before they are for c-bills' not actually nerfing them
#39
Posted 07 September 2015 - 04:51 PM
As for the Jenner IIc? Just looking at those monsters tells me they need little in the way of quirks.
#40
Posted 07 September 2015 - 04:54 PM
MovinTarget, on 07 September 2015 - 04:51 PM, said:
Please Note! ‘Mech Specs and Loadouts may be subject to balancing changes before and/or after release. -https://mwomercs.com/origins
Lets wish the next packages to be tested and adjusted before their final ingame release.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users