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Meta-Optimize This Mauler


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#1 LORD ORION

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Posted 08 September 2015 - 12:13 PM

Here is the starting point. Improve it and discuss why.

http://mwo.smurfy-ne...86eaa36bc5f6655

Is this a T2 mech? (according to the mechs listed at http://metamechs.com...mega-tier-list/)

Edited by LORD ORION, 08 September 2015 - 12:16 PM.


#2 Juodas Varnas

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Posted 08 September 2015 - 12:19 PM

Wow, that's a boring build.
.
.
So i guess, it's pretty meta?

Edited by Juodas Varnas, 08 September 2015 - 12:20 PM.


#3 KraftySOT

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Posted 08 September 2015 - 12:20 PM

MAL-2P

You need more alpha damage, your RT/LT can be hit in the back from the front, 4 armor wont do there. You have a tiny head. Hardpoints are high enough you can cut corners with leg armor.

You WILL be engaged by lights from time to time, and end up in brawls, so 6 MPL is better than med lasers. Also you can give up 1kph for another ton with the engine, drop in a truedub.

You didnt need all that ammo. You could minmax back the halftons. Case was pointless.

In CW you definitely want to drop 2 MPL for more gauss ammo.

Edited by KraftySOT, 08 September 2015 - 12:22 PM.


#4 Skarlock

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Posted 08 September 2015 - 12:28 PM

If a light gets your back he can strip you bare in 2 alpha strikes, one to each side torso.

Gauss in side torsos make your mech inherently squishy, because that side torso will pop extremely fast once the gauss is crit. The additional structure will help, but it won't really save you very much vs. 30 direct damage + whatever the enemy is inflicting on you with their strike.

I'm not what you would call a top tier player but you may do better with something like this.

Asym build with 1 gauss in the side torso, the biggest engine you can fit for faster torso twisting.

http://mwo.smurfy-ne...52c5ff7e1b94621

Just peek to the right, alpha, twist to the right to shield with your left side. You should live forever and deal quite a bit of damage in the process.

The mauler can lend itself to a lot of different builds, but even though I know a lot of people will do it, I still discourage double gauss in the side torsos and XL engines. I REALLY discourage XL + gauss in side torso. You're begging to be 1 shot from behind by an arctic cheetah if you combine them both. And yeah, in only 3 games I've already killed an XL mauler via side torso destruction.

Edited by Skarlock, 08 September 2015 - 12:38 PM.


#5 KraftySOT

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Posted 08 September 2015 - 12:29 PM

Coolrun mech skill
Heatcontainment mech skill
Elite mech skill level unlocked
Maximal possible dps16.84 dmg/s
Sustained dps (without overheating)5.56 dmg/s
Heat generation10.71 heat/s
Cooling Efficiency33%
Heatcapacity73.44
Dissipation3.59 heat/s
Approximate time to overheat00:10

Or this for hilarity:

MAL-2P


You get 3 66 damage alphas before you over heat when mastered. 4 and no CT damage shutdown if you use max coolant flush.

Should be enough to core anything you face. And no more ammo dependency or explodey gauss. Though had to drop in an XL to do it. Basically the same situation. Dont lose your ST.

Edited by KraftySOT, 08 September 2015 - 12:32 PM.


#6 1453 R

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Posted 08 September 2015 - 12:30 PM

Three tons of ammo for two rifles, Krafty?

Anyways. Other than the ammo thing, a few decent ideas in Krafty's post. While I ignore Metamechs as thoroughly as possible for quite a number of good reasons...try this, just for purposes of discussion.

One less klick and hopefully-negligible mobility penalties from the 295, uses the extra ton to gain a heat sink. Drops a ton of ammo to gain another heat sink, consolidates a couple of the half-bins to fit that heat sink in the torso. Still pads out the gauss rifles to the max and retains C.A.S.E., though I'd consider dropping C.A.S.E. to get back that extra ton of gauss ammo/a third heat sink. Up to how froggy you're feeling, I suppose. MPL are way too heavy to cram onto the thing, and Sphere midbeams are short-burning enough as it is.

Whether it's capital-O Optimized the way MetaMechs wants is beyond me, but it's something. Can never really say no to more heat sinks on a hex-beam 'Mech.

Edited by 1453 R, 08 September 2015 - 12:34 PM.


#7 KraftySOT

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Posted 08 September 2015 - 12:37 PM

Yeah thats uh, im bad at math, 15x45 damage? More than enough if you dont miss.

MPLs are considerably better than regular lasers. You lose range, but make up for it with a little more damage for heat, cycletime, and burn time. Your lasers are generally going to be shooting the fast mechs that make it to you, for everything else youre gaussing when youre outside of their range. Pulse works alot better on the artic cheetahs and firestarters of the world.

The only thing you really have to worry about are lights, and other assaults with dual guass. Since those are Whales and King Crabs, the Mauler just cant compete at that and shouldnt try unless they get really close.

Then again youre better off with pulse lasers than regular lasers. You really dont get anything for the 6 tons if you dont use them. You shouldnt use missiles, more ammo isnt a super big help, maybe bap? Ams? seems pointless too. You cant take 6 more medium lasers, and heat isnt your issue so you dont need more heatsinks.

A bigger engine maybe but since you cant get to 75kp like the banshee, the difference between 53 and 58 isnt worth all those tons.

#8 Sarlic

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Posted 08 September 2015 - 12:39 PM

View PostJuodas Varnas, on 08 September 2015 - 12:19 PM, said:

Wow, that's a boring build.
.
.
So i guess, it's pretty meta?


First match. Enemy Mauler with two LL and Gauss. That's it. No other weapons.

I have never rolled a tear that fast. Meta-tryhards already ruined it!

Talking about dissappointing...

Edited by Sarlic, 08 September 2015 - 12:41 PM.


#9 KraftySOT

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Posted 08 September 2015 - 12:40 PM

And ERLL or LPL isnt going to make you competitive with a Whale or Crab either. Youre still short armor, hitboxes, and firepower.

So its better to let the dual guass do the talking, and having the best possible close up firepower against lights.

If it wasnt for the shoulders, 2xSSRM2 and 6 ML wouldnt be bad, but the shoulders gotstogo. The only alternative given the HPs is MPL. If youre putting larges in there, or mediums, youre just not doing it right. Youre missing out on maxing your damage at close range. Which is where youll be fighting other than extremely long range. The mauler is not a mid range brawler and it shouldnt try to be.

#10 627

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Posted 08 September 2015 - 12:41 PM

View PostKraftySOT, on 08 September 2015 - 12:20 PM, said:

drop in a truedub.


Just want to point out that all DHS after the 10 with the engine aren't truedubs, no matter where they are on the mech (engine or outside).

#11 KraftySOT

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Posted 08 September 2015 - 12:43 PM

View Post627, on 08 September 2015 - 12:41 PM, said:


Just want to point out that all DHS after the 10 with the engine aren't truedubs, no matter where they are on the mech (engine or outside).


Dont you only get a full 10 at 360 and higher? I thought this is why the tiny engines have negative weight, because theyre missing all their internal heatsinks, where as the largest engines have all of them. I thought 300 or 295 both have 7 truedubs, and can add 3 more truedubs?

Edited by KraftySOT, 08 September 2015 - 12:44 PM.


#12 627

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Posted 08 September 2015 - 12:46 PM

no you get 10 truedubs with 250 rating. Everything below has less than 10 in it and you have to store them somewhere. Everything beyond 250 already has 10 trues, but only 10. All sinks after those are only 1.4 ones, no matter where placed.

#13 Vlad Ward

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Posted 08 September 2015 - 12:46 PM

250 or higher for 10 truedubs.

Edited for clarity.

Edited by Vlad Ward, 08 September 2015 - 12:46 PM.


#14 KraftySOT

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Posted 08 September 2015 - 12:46 PM

Nope my bad 10 truedubs starts at 250.

You can use that ton elsewhere. Trading a ton for 1kph is definitely worth it. Moar gauss ammo is always nice. Or armor up those legs and head a bit more.

Edited by KraftySOT, 08 September 2015 - 12:47 PM.


#15 Juodas Varnas

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Posted 08 September 2015 - 12:46 PM

-ninja'd-

Edited by Juodas Varnas, 08 September 2015 - 12:47 PM.


#16 Jacon Ceronia

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Posted 08 September 2015 - 12:58 PM

Real Clan Wolf pilots do not "meta" anything.

#17 1453 R

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Posted 08 September 2015 - 01:00 PM

Three tons of ammo for two rifles would be fifteen 30-damage shots, for a total of 450 damage. That's if you never miss, and always hit a vital component instead of a shielding arm or shoulder. Considering you're spending thirty tons on the rifles, I don't think investing one-sixth of that at the minimum to keep the rifles firing is too much to ask.

Except you just can't do that with hex iMPL. Remember, this is a Hyper-Optimize Mode metabuild for ultracomps - the assumption is that anyone using it can hold an iML on a twigweight long enough to get their damage off. These are guys who'll likely take the legs off Cheetahs with the rifles, tracking them with the Mauler's dismal twist long enough to goose their tootsies. For those guys, having the extra ammunition and/or more heat sinks with which to keep up fire with their standard iMLs would be a much stronger option than spending six tons on 0.3s burntime and one extra laser's worth of damage.

Your build has a better alpha and slightly better light-tracking, but at a massive cost in sustainability and a significant range penalty for the midbeams. It's not the decision anyone looking for a Hyper-Optimize Mode ultracomp machine is going to make.

#18 Vlad Ward

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Posted 08 September 2015 - 01:01 PM

View PostJacon Ceronia, on 08 September 2015 - 12:58 PM, said:

Real Clan Wolf pilots do not "meta" anything.


Official Michael A. Stackpole quote from most Real of Real Wolves:

"We Clans talk much of honor. Nothing is more precious to a Clan warrior than his honor. How do I define honor? Success"

Real Wolf min-maxes like a boss and bangs super rich space princess Katrina Steiner all day.

#19 KraftySOT

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Posted 08 September 2015 - 01:04 PM

I just dont find sustainability to be a problem in the solo bucket. With a good sized group of friends, you generally need less ammo because youre not carrying.

In CW, it absolutely wont work. You need the tonnage for more ammo.

450 damage should core 3 mechs. If they can aim the MLs, they can aim the Gauss too. Im not a great gooserifler, but I rock 3 tons of ammo on my Dual Gauss Jager and its plenty for the solo bucket or with frands.

If you expect to carry, you need more than three tons, ill definitely say that.

#20 Nathan Foxbane

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Posted 08 September 2015 - 01:05 PM

Maulerstar anyone? Not sure who's, but that first alpha is going to ruin somebody's day. Switching the regular PPCs will net a 7% heat efficiency gain, which it probably needs.

More seriously though, is this Mauler meta? Or is this one better? I don't normally meta.

Edited by Nathan Foxbane, 08 September 2015 - 01:05 PM.






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