- C-Bill Contract Rewards for all Clan and Inner Sphere Factions have been normalized to 125,000 C-Bills per winning match.
- Loyalty Point Rewards for all Clan and Inner Sphere Factions have been normalized to 75 Loyalty Points per winning match.
Community Warfare Faction Rewards Normalized
#1
Posted 08 September 2015 - 04:11 PM
#2
Posted 08 September 2015 - 06:04 PM
#3
Posted 08 September 2015 - 06:09 PM
#5
Posted 08 September 2015 - 07:27 PM
WTF
Grrrrrrr....More Money is good for some factions as an incentive to fight for that Faction.
If you want this game to be "REALISTIC"...then do so.
Everything in the World or Universe revolves around MONEY.
I DONT DRIVE A ROBOTIC DEATH MACHINE cause i am nice. I drive it for the Money and them dancing girls in Solaris 7 at the Club.
SHOW ME THE MONEY!!!!!
#6
Posted 08 September 2015 - 08:34 PM
quantaca, on 08 September 2015 - 06:22 PM, said:
It was 125k cbills + 125 LP for any clan factions and 75k cbills + 75LP for low populated IS factions and 50k cbills + 50LP for populated IS factions ...
Well this "CW faction rewards normalized" is a joke ... a 2000k players base faction is reward same way than a 400 players base faction and well it come 4 - 5 months late ( just after tukkayid fail )...
In fact its just a proof that CW is balanced one or two time per year.
Edited by Idealsuspect, 08 September 2015 - 08:36 PM.
#7
Posted 08 September 2015 - 11:34 PM
#8
Posted 08 September 2015 - 11:48 PM
I think an extra 100k for all players who cause more damage to enemies than team damage (maybe given on a per mech basis, 25k/mech you do more damage than team damage with) would be better, and would discourage FF, afk/leaving early and suiciding.
#9
Posted 09 September 2015 - 12:28 AM
I love CW but I just feel there's not enough to sway me into these games, it's stressful working with people who don't want to be organised
Yes I suppose I should clan up, but I dont have time to commit.
#10
Posted 09 September 2015 - 02:15 AM
Stop the current phase of CW, make improvements, then bring it back for phase 3.
#11
Posted 09 September 2015 - 03:15 AM
Koshirou, on 09 September 2015 - 02:15 AM, said:
Stop the current phase of CW, make improvements, then bring it back for phase 3.
"make improvements"
As in CW intercepts and faction rewards buffs?
Do you see that your statements makes no sense? You want improvements, you say, but those are improvements. What you probably want to say is "make the improvements "I" want"....
Edited by TexAce, 09 September 2015 - 03:15 AM.
#12
Posted 09 September 2015 - 03:30 AM
Agent JT, on 08 September 2015 - 06:32 PM, said:
you still need to actually win each game to get theses rewards, so the loan wolves and non group will hardly see them whilst ever the 12 man stompers are allowed to farm.
But from what I hear there are still quite a few individuals that have alt accounts deliberately setup up just to help the 12 mans do exactly that as well as those that are quite openly bragging about the crutches they use in game.
Have fun though I'm sure it will be a blast.
Your tinfoil hat conspiracy theory does not stand in the face of the facts.
Russ told us last Town Hall out of ALL Groups, 1% are 11-12 man. 1%!
Your stomps are from 12 man groups, made up of smaller groups, so PUGs are doing it.
#13
Posted 09 September 2015 - 03:38 AM
assault and skirmish is simple. Jump in, rush towards enemy, do max damage possible, get executed, jump in next Mech, rinse and repeat.
CW need a overhaul from ground up, it doesnt feel like a invasion campaign, feel more like an Assault game with 3 Mechs in reserve.
Previous Mechwarrior games had that feeling of doing a campaign and MWO doesnt. So far we been playing Solaris without Duncan Fisher for 3 years.
#14
Posted 09 September 2015 - 03:39 AM
#15
Posted 09 September 2015 - 05:05 AM
Even if I wanted to, I just CANNOT play CW atm due to low population. A complete restart with accompanying event is in order - and it should be announced at least a week in advance, so we all can rally people who already left back in again.
Edited by PFC Carsten, 09 September 2015 - 05:07 AM.
#16
Posted 09 September 2015 - 06:57 AM
TexAce, on 09 September 2015 - 03:15 AM, said:
No, but I can see how it would appear that way to you, since you apparently neglected to read the first part of my posting.
Introducing these improvements little by little into a phase of CW that has already burned out - and completely neglected by PGI for months - is not going to turn participation levels around to any significant degree. CW needs a fresh restart with many improvements introduced at the beginning of the new phase. The single most important change CW really needs - concrete campaign goals for each faction to achieve - can only be implemented after such a restart anyway. It'd be much more prudent to sweeten the deal with additional new concepts rather than introduce them early on into a completely stale phase such as this and allow them to sink into the swamp of "same-ol', same-ol'".
Edited by Koshirou, 09 September 2015 - 07:00 AM.
#17
Posted 09 September 2015 - 07:18 AM
Koshirou, on 09 September 2015 - 06:57 AM, said:
Introducing these improvements little by little into a phase of CW that has already burned out - and completely neglected by PGI for months - is not going to turn participation levels around to any significant degree. CW needs a fresh restart with many improvements introduced at the beginning of the new phase. The single most important change CW really needs - concrete campaign goals for each faction to achieve - can only be implemented after such a restart anyway. It'd be much more prudent to sweeten the deal with additional new concepts rather than introduce them early on into a completely stale phase such as this and allow them to sink into the swamp of "same-ol', same-ol'".
i agree, maybe the faction can share the rewards for completed faction goals.
#18
Posted 09 September 2015 - 08:24 AM
There needs to be more of a scene of a bigger picture and why to play. Houses bribing mercs to do there work. I would love to see less focus on PvP and more a quest like type of thing where players join as a lance or company and do raids, Intel gathering under the radar, take out a drop-ships or bases, have to take out or defend specific items. the list is really endless. but i do understand that is a lot of work to do such things. PvP things just need a bit more depth, it gets a bit silly taking or defending the same base over and over. It saddens me to see something with so much potential (CW) sit stagnate. I always stop playing due to people not really the lack of interest in the game.
#19
Posted 09 September 2015 - 09:57 AM
#20
Posted 09 September 2015 - 09:59 AM
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