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Community Warfare Faction Rewards Normalized


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#21 AlphaToaster

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Posted 09 September 2015 - 10:14 AM

Thanks PGI for looking at this. It's a step in the right direction.

#22 no one

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Posted 09 September 2015 - 11:46 AM

View PostAlphaToaster, on 09 September 2015 - 10:14 AM, said:

Thanks PGI for looking at this. It's a step in the right direction.


Any aimless shuffling in place is bound to result in some such steps in the 'right direction'.

I'd like to see some evidence that they care about fixing or improving major game features like the heat system, critical system, weapon balance and convergence, sensor warfare. . . or adding any actual functional improvements to the game like salvage, reasons to hold planets, faction campaigns. . . etc. Nothing changes because they lack creative direction and a will to make real changes. Everything's completely mired in this kind of pointless xml twiddling.

#23 Docta Pain

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Posted 09 September 2015 - 12:31 PM

Because the gameplay has been fixed and the design has been corrected, this was the last improvement needed to make CW into the feature that was needed. I'm so glad they mustered their resources to address this final capstone work!

#24 PFC Carsten

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Posted 09 September 2015 - 12:38 PM

[sarcasm]

View PostDocta Pain, on 09 September 2015 - 12:31 PM, said:

Because the gameplay has been fixed and the design has been corrected, this was the last improvement needed to make CW into the feature that was needed. I'm so glad they mustered their resources to address this final capstone work!
[/sarcasm]

Added the tags you missed.

#25 wanderer

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Posted 09 September 2015 - 02:50 PM

Still no option for smaller groups/soloers to participate in CW other than being farm fodder for units and 12-man-required play.

Thanks for giving the farmers a bit more in C-bills...but it utterly avoids the problem.

A game with the only mode being "go big or get farmed". The legions of potential CW players have already mostly wised up and are back in non-CW solo queue. This changes nothing.

#26 Thunder Child

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Posted 09 September 2015 - 03:00 PM

Still not worth the time required for a match. As a Pug (albeit, one that actually tries to use the In-game Comms to coordinate in CW), I lose more matches than I win in CW. Combine it with the fact that none of my favorite Clan Chassis are allowed in CW, due to being "TerriBad, and you should feel bad for using it" (in other words, not a Timberwolf, Hellbringer, Stormcrow, or Arctic Cheetah), and CW is just a very bad place to play enjoyable games.

So thanks, but I'm going to stick with the Random Drops for now.

#27 Xarchus

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Posted 10 September 2015 - 04:54 AM

Coming from a returning player coming back after a long break (break started before the clans and FW was released) I must say, that as other users have stated there is very little reason, if any for me to queue for FW. Getting stomped every time by premades is never fun, I know I could join a clan but I dont have time and that would just be furthering the problem for others. Perhaps, as you do for the normal queues have two separate groups. One for those that queue solo and one for those that queue as a premade rather than just increasing the rewards in the hope it will attract people. I can still make far more C-bills and XP in the normal queues.

#28 Lugh

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Posted 10 September 2015 - 06:00 AM

View PostInnerSphereNews, on 08 September 2015 - 04:11 PM, said:

-------------- INCOMING TRANSMISSION --------------

ComStar News Bureau

Subject: Faction Reward Adjustments

----------------------------------------------------------------





ComStar News Bureau Agents are confirming reports of changes to Faction reward structure throughout the Inner Sphere, effective immediately.


  • C-Bill Contract Rewards for all Clan and Inner Sphere Factions have been normalized to 125,000 C-Bills per winning match.
  • Loyalty Point Rewards for all Clan and Inner Sphere Factions have been normalized to 75 Loyalty Points per winning match.


such generosity for the 1/2 hour time frame it took to play that match.

:rolleyes:

#29 Torezu

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Posted 10 September 2015 - 09:03 AM

View PostLugh, on 10 September 2015 - 06:00 AM, said:

such generosity for the 1/2 hour time frame it took to play that match.

:rolleyes:

That's topped off by the fact that you have to win to get those rewards. Quick, ask me how many CW matches I've won, out of how many I've played total. Hint: It's less than 10%. Spoiler: I don't belong to a large unit.

#30 Desintegrator

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Posted 10 September 2015 - 11:51 AM

Great to see that every faction now gets the same amount of Cbills.

#31 BossGeek

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Posted 13 January 2016 - 04:25 AM

I say let the market decide the price, just like in RL. As to "Is CW worth as a PUG?", I say the challenge is to defeat the big units. My approach is to ask players to join us on teamspeak and then join our in game group. As the night progresses and the group grows, so does our success rate. I do agree we lose more than we win, but given time we can usually figure out a winning strategy. Obviously this game, and CW in particular, is geared towards group play. Winning against a big outfit is all the sweeter. I guess its all about what you want from the game.

#32 Curccu

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Posted 13 January 2016 - 05:37 AM

Stop necroing stupid old threads!

#33 Wildstreak

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Posted 13 January 2016 - 06:06 AM

View PostBossGeek, on 13 January 2016 - 04:25 AM, said:

I say let the market decide the price, just like in RL.

PGI tried this, it failed.

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