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Module Slot Violation


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#1 IIIuminaughty

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Posted 08 September 2015 - 08:17 PM

How do you work around this bug?

Back ground, I noticed that there was multiple consumables in my comsumable slot i removed them all saved it and tried to go back in to the mech but it keeps showing back up.

Edit: also the strip mech didnt work for me either -_-.

Posted Image

Edited by IIIuminaughty, 08 September 2015 - 08:22 PM.


#2 Lyoto Machida

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Posted 08 September 2015 - 08:32 PM

Module slot violation? Sounds naughty...

#3 IIIuminaughty

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Posted 08 September 2015 - 08:48 PM

Oh it is, and I keep it very naughty

#4 R7S

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Posted 08 September 2015 - 09:13 PM

Have same problem. It happens after patch 1.4.4.0.
In game i used my last priority strike. In mechlab it shows that i had 0/1 priority strike equipped in last module slot. I change it to UAV. After saving configuration I receive this error.
Now if i try to remove 0/1 priority strike module, it shows UAV module beneath priority strike.
Saving ends with error.

#5 Lyoto Machida

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Posted 08 September 2015 - 09:14 PM

View PostIIIuminaughty, on 08 September 2015 - 08:48 PM, said:

Oh it is, and I keep it very naughty


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But as far as your error, maybe strip the mech, save, exit and reload client?

#6 IIIuminaughty

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Posted 08 September 2015 - 09:20 PM

View PostLyoto Machida, on 08 September 2015 - 09:14 PM, said:


Posted Image

But as far as your error, maybe strip the mech, save, exit and reload client?


I tried keeps popping back up =(

View PostR7S, on 08 September 2015 - 09:13 PM, said:

Have same problem. It happens after patch 1.4.4.0.
In game i used my last priority strike. In mechlab it shows that i had 0/1 priority strike equipped in last module slot. I change it to UAV. After saving configuration I receive this error.
Now if i try to remove 0/1 priority strike module, it shows UAV module beneath priority strike.
Saving ends with error.


sucks because my favorite mauler is bugged mx90 =(

#7 WatDo

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Posted 08 September 2015 - 09:27 PM

Looks like patchday woes. I can't put on any consumables on my ppc blackjack. It really sucks dropping without coolshots.

#8 KharnZor

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Posted 08 September 2015 - 09:33 PM

Strip all modules then save.
Add one module and save.
rinse and repeat.
The single most annoying bug i've seen with this UI

#9 Davegt27

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Posted 08 September 2015 - 09:56 PM

I had a similar problem

Turns out I had two items in one slot so I had to empty the slots then reinstall the items

Empty your radar dep then save then try to go back and re-add your items


#10 Troutmonkey

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Posted 08 September 2015 - 11:14 PM

If you checked patch feedback, where this thread belongs, you'd see

View PostAlexander Garden, on 08 September 2015 - 03:04 PM, said:

This will likely be resolved with a hot-fix, details should be coming later today.

http://mwomercs.com/...ng/page__st__20

#11 IIIuminaughty

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Posted 09 September 2015 - 06:27 AM

View PostTroutmonkey, on 08 September 2015 - 11:14 PM, said:

If you checked patch feedback, where this thread belongs, you'd see


http://mwomercs.com/...ng/page__st__20


Mods know how to do their job. Usually

View PostKharnZor, on 08 September 2015 - 09:33 PM, said:

Strip all modules then save.
Add one module and save.
rinse and repeat.
The single most annoying bug i've seen with this UI


everytime I save they all come back like a bad case of crabs

#12 STEF_

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Posted 09 September 2015 - 06:53 AM

Me too.
I strip modules, then save. After the save, they are magically back again
So, I cannot drop with my new Mauler.

Edited by Stefka Kerensky, 09 September 2015 - 06:54 AM.


#13 Troutmonkey

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Posted 09 September 2015 - 06:53 AM

View PostIIIuminaughty, on 09 September 2015 - 06:27 AM, said:

Mods know how to do their job. Usually

Well you experienced a bug which many other people are experiencing, and could have saved yourself the effort of a thread but checking what others had already posted. There's no workaround, other than DONT REMOVE A MODULE AND THEN ADD A MODULE AND THEN SAVE. Because then you can't launch that mech at all.

#14 Alistair Winter

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Posted 09 September 2015 - 07:01 AM

Those dirty little slots.

#15 IIIuminaughty

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Posted 09 September 2015 - 07:12 AM

View PostTroutmonkey, on 09 September 2015 - 06:53 AM, said:

Well you experienced a bug which many other people are experiencing, and could have saved yourself the effort of a thread but checking what others had already posted. There's no workaround, other than DONT REMOVE A MODULE AND THEN ADD A MODULE AND THEN SAVE. Because then you can't launch that mech at all.


Eh I got the feed back I needed, besides the caps you could have kept those out. Not sure why you thought you needed caps. Eh whatever floats your boat right?

#16 Troutmonkey

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Posted 09 September 2015 - 07:21 AM

View PostIIIuminaughty, on 09 September 2015 - 07:12 AM, said:


Eh I got the feed back I needed, besides the caps you could have kept those out. Not sure why you thought you needed caps. Eh whatever floats your boat right?

Well it hasn't been mentioned in this thread yet, and someone's bound to do it if they don't know. Figure they might notice the caps. I'd be pretty pissed if I accidentally locked one of my mechs up until the next hotfix

#17 Almond Brown

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Posted 09 September 2015 - 07:41 AM

View PostAlistair Winter, on 09 September 2015 - 07:01 AM, said:

Those dirty naughty little slots.


FTFY :)

#18 IIIuminaughty

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Posted 09 September 2015 - 01:42 PM

View PostAlmond Brown, on 09 September 2015 - 07:41 AM, said:


FTFY :)


Keep it naughty guys ;)

#19 Burktross

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Posted 09 September 2015 - 01:56 PM

View PostLyoto Machida, on 08 September 2015 - 08:32 PM, said:

Module slot violation? Sounds naughty...

View PostIIIuminaughty, on 09 September 2015 - 01:42 PM, said:


Keep it naughty guys ;)

View PostAlmond Brown, on 09 September 2015 - 07:41 AM, said:


FTFY :)

View PostAlistair Winter, on 09 September 2015 - 07:01 AM, said:

Those dirty little slots.

View PostIIIuminaughty, on 08 September 2015 - 08:48 PM, said:

Oh it is, and I keep it very naughty

aaaaaaaaaaaaaaaaaaaaaa
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