I am, of course, on board with SRM buffs. SRMs are in a terrible state, they're a rare sight on the battlefield, and for good reason. The options are, as everyone says, damage buff, spread reduction, and velocity increase, and probably two of these three are needed to make SRMs useful again.
I have to disagree with people saying clan SRMs are totally fine though. Sure, they should probably remain at a damage disadvantage compared to IS SRMs, though personally I prefer lower velocity missiles, as it fits more with the character of clan weapons being harder to use. But it's not like C-SRMs are seeing tons of use on the battlefield, and even if lasers get more nerfs, you're not going to start seeing C-SRMs, it will just be back to ballistics for the clans.
Seriously, when was the last time you saw a clan SRM boat, or even loadouts that leaned on SRMs for part of their firepower? When was the last time you saw a Mad Dog, at all? When you did see that Mad Dog, can you tell me with a straight face it was using SRMs instead of SSRMs?
Sure, the TBR and SCR do okay with SRMs, but they excel with every weapon system because of their hardpoints, hitboxes, speed, and endo/ferro, and even then they're far better as ballistic boats than missile carriers. Every other mech that can take SRM loadouts- the MLX, KFX, ADR, SHC, MDD, HBR, SMN, WHK, EXE, and DWF do not, because clan SRMs are just bad. Even if lasers were viable for none of these mechs, they would still use PPCs or ballistics instead, every single one.
So go ahead, buff IS SRMs, they need it badly. But don't pretend that clan SRMs are okay, especially given that when all the weight is totaled, the clan weight saving doesn't come to much. Compare the following
MDD-A and
CPLT-A1. Both have identical loadouts of 6 ASRM6, both have maxed armor, both come with a 300 engine. The only real tradeoff is that the MDD gets better cooling and the CPLT gets jumpjets. Sure, clan SRMs come out slightly ahead, but the difference between these mechs doesn't imply to me that the C-SRMs should rest at 2.0 damage while IS SRMs get 3.0.