Light 'Mech =/= Scout 'Mech. Yes, some of the lights we have in the game are indeed designed to be scout 'Mechs, but most of them are designed to be strikers, snipers, raiders, and fire support machines intended from the outset to fight and kill other 'Mechs.
The
Adder is not a scout 'Mech, it is a sniper and fire support 'Mech.
The
Kit Fox is not a scout 'Mech (except in the C configuration), it is a sniper and fire support 'Mech.
The
Panther is not a scout 'Mech, it is a sniper and fire support 'Mech.
The
Jenner was designed for use in fast lances that would (drumroll)
attack and destroy heavier 'Mechs. That role is what made it notorious throughout the Inner Sphere, not scouting.
The
Jenner IIC was just a straight upgrade of the original Jenner, with all that implies.
The
Wolfhound is not a scout 'Mech; it is a hunter-killer meant to seek and destroy other light 'Mechs (it was specifically designed to counter the DCMS' Jenner and Panther).
The
Raven 4X is not a scout 'Mech (and the other variants were designed more for Electronics Warfare support than for scouting).
The Urbanmech is most definitely not a scout 'Mech.
The
Firestarter is not a scout 'Mech, it's built to be a
flamer carrier. Interestingly, it was not designed for 'Mech on 'Mech combat, but since its primary targets (light vehicles and infantry) aren't in the game, it's hard to blame folks for using all those hardpoints for lasers instead. It's still an obscenity that it's the best IS light 'mech on the field.
*correction: some FS9 variants
were repurposed as scouts, because thanks to being a second-line design more of them survived late into the Succession Wars than many other purpose-built scouts did. The S variant was, indeed, built as a scout.
The
Arctic Cheetah, built to replace the Mist Lynx, was known as a capable scout, but carried more than enough firepower to hold its own against heavier 'Mechs (as we all well know by now).
That leaves... the
Mist Lynx,
Spider,
Commando, and
Locust as the game's light scout 'Mechs (and even they saw use as light strikers; the Commando in particular had a reputation for carrying disproportionately large alphas thanks to its 2D and 3A variants). That's slightly less than
one third of the light 'Mechs.
So... tell me again, why should lights not be viable against the other weight classes? Most of the lights we have in the game were explicitly designed for exactly that. Many of them were designed for
close range fighting against other, heavier 'Mechs (the Jenner comes to mind). And... wonder of wonders, most of the lights which were designed to fight other 'Mechs are, in fact, pretty good at fighting other 'Mechs. The ACH is a little
too good, and the FS9 shouldn't be worth a damn against anything that isn't
flammable, but the Panther, Jenner, Raven, Adder, etc? They're supposed to be dangerous. They're
supposed to make heavy and assault drivers afraid of running off alone.
Please. The smallest queue doesn't need to be nerfed into the ground by robbing all of its most capable 'Mechs of their ability to do what they were designed for.
Edited by PS WrathOfDeadguy, 09 September 2015 - 01:03 PM.