VirtualRiot, on 09 September 2015 - 01:02 PM, said:
Question:
Which set of LRMs is the most effective? Four LRM 5, 2 LRM 10, 1 LRM 20.
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Hypothesis:
Since all sets of LRMs launch 20 missiles, they should be similarly effective by salvo size (ex. 1 salvo of 4 LRM 5 should be as effective as 1 salvo of 1 LRM 20). They will be dis-similar in time to kill as LRM 5 has shorter cooldown.
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Experiment:
Tested the various combinations on a GRF-2N on Frozen city against the same target @210m. All tests were preformed with Artemis IV FCS. All variables were equal apart from the LRMs.
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Results:
4x LRM 5: Target destroyed in 14 seconds using 5 volleys.
2x LRM 10: Target destroyed in 20 seconds using 6 volleys
1x LRM 20: Target destroyed in 49 seconds using 11 volleys.
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Conclusion:
4x LRM 5 displayed ~350% faster kill time vs 1x LRM 20 and 143% faster kill time vs 2x LRM 10.
4x LRM 5 used 2.2 times less ammo to kill that target vs 1x LRM 20 and 1.2 times vs 2x LRM 10.
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Final Thoughts:
LRM 10 and 20 spread should be reduced to have a similar salvo kill time versus LRM 5.
four missile hardpoints or one missile hardpoint this is deciding factor.Not all mechs that can carry LRMs have 4 missile hardpoints for 4 LRM 5s.
Also Artemis has impact on choice.
four LRM5s with artemis is 8 crit slots and 12 tons
One LRM 20 with artemis is 6 crit slots and 11 tons.
Functionality is four LRM5s is essentially a primary weapon loadout consuming 4 hardpoints 12 tons and 8 crits (exluding ammo) This set up works best on faster moving missile support chassis like KTO 18 Kintaros.
The LRM 20 is either a suplimental support weapon (like on a stock AS7 D) or used in two or more launchers for a barrage platform.
Also, QUIRKS!
Take those two LRM10s and put them on a Hunchback 4J and see how fast that Atlas will melt.