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Town Hall Meeting On Twitch.tv With Russ Bullock - Sept 10Th 5Pm Pdt


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#61 Kali Rinpoche

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Posted 09 September 2015 - 05:39 PM

1. Can the Dragon's right ballistic arm please see a plastic surgeon. It'sbasically one giant Popeye arm.
2. How soon will economies of scale make there way into CW?
3. Status of Decals?
4. Good Job on new map redo's, when can we expect more and which ones?
5. Are there any plans to update the forum software and fix the bugs in the user profile?
Keep up the good work.

Edited by Kali Rinpoche, 09 September 2015 - 05:49 PM.


#62 KGADigger

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Posted 09 September 2015 - 05:42 PM

When will the trial 'mechs be rotated???

#63 Scout Derek

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Posted 09 September 2015 - 05:43 PM

Will you ever consider the idea of the ability to purchase stripped chassis and/or salvage to be implemented into the game?

Example for stripped chassis purchasing: Locust cost X amount of c-bills. I can buy the variant itself with the options of being able to remove the equipment, engines, etc.

Example for salvage function: I kill a enemy Timberwolf or destroy such component on it, at the end of the match a X amount of percentage will determine the chance that I may get the chassis itself or X component I destroyed.

#64 Andi Nagasia

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Posted 09 September 2015 - 05:47 PM

1) Reducing AC2(All) cooldown from 0.72(2.78DPS) to 0.62(3.22DPS)
this would make it more Viable as a Full Face Time DPS weapon,
Topic for Reference(Would This Make The Ac2 A More Viable Choice? Discussion!),

2) Allowing Ferro to Endo Swapping, Gives Most Ferro OmniMechs +2Tons(MDD, SMN, GAR, WHK, EXE),
this would give thesse mechs only +2Tons, +1Ton if Armor is maxed, just enough for more Ammo,
Topic for Reference(Ferro To Endo Upgrade Swapping For Omni-Mechs! Discussion!)

3) Removing Locked JJ From Clan Mechs Built Around them(MLX, NVA, SMN, EXE)
this change will help these Mechs Gain more Tonnage(+3MLX, +2.5NVA, +5SMN, +8EXE)
Topic for Reference(Please Let Clan Mechs Remove Jump-Jets & Non-Dhs Locked Equipment!)

Edit-
4) Collisions with a Push Mechanic, (not Knockdowns, just pushing),
this change would allow Mechs to Push and ram others(again not Knockdowns),
Topic for Reference(Story And New Push Mechanic For New Collisions!)

5) allowing Training Zones, 1v1 Matches for Mentors and Single Combat,
this would allow Players to Engage in 1on1 fights(allowing Private 1v1 or 12v12 without Premium time),
Topic for Reference(Solaris Arena / Mentor Arena! 1V1 With Out Premium Time!)

6) increasing some Match rewards as well as adding some new ones,
adding more rewards would help make Matches more Worth wail or Dynamic,
Topic for Reference(Rewards That Really Need To Be Added!)

Edit2-

7) Possibly moving the TimeLine up to 3060 allowing for more Mech/Tech Balance,
as well as New Weapons to Fill Gaps in Play Styles for Mech Build Diversity,
Topic for Reference(New Weapons Coming In 3060! How Should They Work?)

8) Simple Way to Implement Combined Arms into MWO with out much Fuss,
Implement 2 Units and Incorporate them into GameModes for Match Diversity,
Topic for Reference(Adding Combined Arms To Mwo To Enhance Play! And How It Could Work!)

Edited by Andi Nagasia, 09 September 2015 - 08:22 PM.


#65 VaudeVillain

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Posted 09 September 2015 - 05:47 PM

Will 3025 tech get any love for the 3025 players?

Will some of the scoring methods be made more fairer towards 3025 players since we can't engage as fast and can't keep up with Clan movement speeds?

Edited by GaiDaigoji, 09 September 2015 - 05:49 PM.


#66 Johnny Z

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Posted 09 September 2015 - 05:51 PM

Any new features on the way? Details?


Grats on the new tutorial by the way.

Edited by Johnny Z, 09 September 2015 - 05:54 PM.


#67 White Bear 84

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Posted 09 September 2015 - 05:52 PM

My only question..

Will there be a CW tutorial for new players?

Dropping in the last event with players who did not even know what the gate generators were was... ...well pretty awful.

#68 kilgor

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Posted 09 September 2015 - 05:57 PM

Will we ever get Arrow IV Artillery? Thumper and Long Tom too.

Will we ever be able to flip arms, use rear mounted weapons, and have 360 degree radar?

How about letting groups invest to set up BattleMech factories and be able to build and sell their own custom 'Mechs from various generated chassis and parts? There would be build times, so everyone wouldn't get a 'Mech at once, so one might show up once per week in the Store.

How about an auction house to sell 'Mechs and parts?

Edited by kilgor, 09 September 2015 - 06:12 PM.


#69 TLBFestus

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Posted 09 September 2015 - 05:58 PM

How about we all stop with the softballs?

The New Player Experience. OTher than a much improved tutorial, do you have any other plans to draw new players into the game? As it stands now the grind is verging on ABUSIVE to new players to the game. Will you consider some mechanic in which you actually give the New Player a mech at the end of their cadet period, so that they have money to spend on it and get some sort of "investment" in the game?

As well, giving them a mech will ease the grind initially since they will only have to grind for two mechs for their mastery of a chasis.


I may not be around to hear if you reply to this, but if you do I will ship you a nice Electric toothbrush, but only if you don't sound like a GD politician and answer the question without saying anything meaningful.

Edited by TLBFestus, 09 September 2015 - 06:00 PM.


#70 Anyone00

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Posted 09 September 2015 - 05:59 PM

With second line (non-omni) clan mechs being added will omnimechs (that the Inner Sphere will get eventually) have any utility added to them such being able to select from a few different pre-set-up omnipod configurations after it enters a match (but before the match begins) to reflect their ability to relatively easily swap out omnipods in the TT game?

Edited by Anyone00, 09 September 2015 - 06:00 PM.


#71 Deathshade

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Posted 09 September 2015 - 05:59 PM

When will the Inner Sphere get Clan Tech Salvage or even more IS Tech like MRMs, XPulse or the lovely Arrows? Are we staying on the timeline of lore with the introduction of IIC Mechs and any future tech advance for the Faction Loyalists?

#72 Toxicresidue

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Posted 09 September 2015 - 06:00 PM

When are we going to see another banned list? I was shot through a canyon wall the other day and its pissing me off!

#73 DebaucheryNShenanigans

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Posted 09 September 2015 - 06:00 PM

Can we see the new player rating PSR/ELO modified slightly by PING.

My ELO is maybe high, but the ping now means I face comparable players, but with a ping adv.
and a few games have been horrible.
This does affect game play, and a bad play experience makes people quit.
I can see the uber players, running Meta vomit & hit from blind corners.

then it would swing Vice versa if they go to Oceanic / Euro servers.

giving INCENTIVE to utilise all servers, not just NA like I commonly see.

******************************************

PLUS... INCENTIVE for losing a CW game.... at the moment, u lose/get stomped, you log off...

there is nothing in CW for PuGs or Poor Ping / handicapped/ Hearing impared / New / struggling with builds or non-meta players, or players who rather run a Vindcator over a Wolverine Meta.

******************************************

wouldn't CATALYST labs be stoked you INCLUDE their AWESOME remakes of
WARHAMMER
MARAUDER

in the ONLINE version of their game...

YOU SCRATCH THEIR BACK< THEY SCRATCH YOURS..... Hint hint...!

Edited by Fluero, 10 September 2015 - 12:32 AM.


#74 DebaucheryNShenanigans

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Posted 09 September 2015 - 06:05 PM

Heres a good thought...

Module/weapon slot (ADD AMS)
means if I buy and slot this module 2-4million CBill,
then
I can add a EXTRA AMS to normal single AMS mechs, giving double AMS

and/ or, why cannot module slots be used for quirks/ META, making it less horrific to face people running uber builds.

i.e. seismic and radar deprivation or Quirks 1 and seismic

#75 slide

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Posted 09 September 2015 - 06:05 PM

Can we get some more unit Management tools, please?

Examples
-last time member logged on
-alphabetical listing of members (not the current number order apparently assigned when they join MWO)
-ability to use coffers to reward members or tax player incomes
-ability for units to earn CBills outright, rather than relying on donations or a member tax
-no of CW matches played in last month etc
-ability to assign sub units, ie lance 1,2, 3 or company 1,2,3 etc (user definable like ranks are) could be used to identify competition members v casuals etc.

The unit management/creation got of to a good start and them just stopped. Unit leaders need some more tools to help manage their members.

#76 BladeSplint

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Posted 09 September 2015 - 06:15 PM

Who decided it was a good idea to remove everything except the leg quirks from the ACH? That was what most of the player complaints were directed towards, and it (far more than the other quirks) is what makes the mech so good.

Hopefully this will be addressed in the big balance pass but sometimes it seems like you guys do things just to watch our reaction. Also, what is the status of the balance pass?

#77 Monkey Lover

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Posted 09 September 2015 - 06:22 PM

Can we remove trial mechs from cw ?

#78 Odanan

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Posted 09 September 2015 - 06:30 PM

View Postfoundryguy, on 09 September 2015 - 04:53 PM, said:

Will non-Omnipod Clan mechs be introduced?

Yes:
Origins IIC: pre-order delivered December, 15th (all mechs).
  • Jenner IIC: January 19th for MC and February 16th for C-Bills
  • Hunchback IIC: February 2nd for MC and March 1st for C-Bills
  • Orion IIC: February 16th for MC and March 15th for C-Bills
  • Highlander IIC: March 1st for MC and April 5th for C-Bills


#79 Tarmac

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Posted 09 September 2015 - 06:39 PM

Ok, I've got a couple...

Why are SHS still in the game? The 1st thing everyone does when they buy a new IS mech is replace them with DHS. I can't think of a single build that works with SH, so why not just get rid of them entirely?

You've spent a lot of time working on CW, but it seems like no one plays it. At what point do you decide that it's time to fish, or cut bait? I mean, are you still actively working on it, or is this it for the next year? Speaking for myself, I've found the entire game concept of CW to be... bad. There are simple too many teams (it should be straight up clan vs IS), and the lack of balance between clan and IS mechs (which is diffused somewhat in PUG play, since there are clan mechs on both sides) makes for a.. less than enjoyable player experience. When would you consider it to be time pull the plug on CW, and concentrate 100% on the regular game?

#80 DAYLEET

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Posted 09 September 2015 - 06:53 PM

*raise hand*

Will you ever consider giving us the ability to turn a vanilla mech into a prime variant with 30% Cbill bonus? At a flat rate of around 20$ for a single mech of any weight, it would not invalidate Heroes(no special hardpoints or camo) or make them cheaper than buying a Package but it would give us the possibility to upgrade a mech we like to play. A lot of people have their mech.


Will there be an option to not be taken out of your tier at the expanse of waiting time?

Edited by DAYLEET, 09 September 2015 - 08:44 PM.






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