Dak Darklighter, on 19 October 2015 - 08:50 AM, said:
The only thing MW4 got wrong was it's Mechlab/Critical Slots system. MWO's Hardpoints fixes that.
Actually, I'd say MW4 got one thing right on that that would have gone a long way to removing the boating MEtas.... Sized Hardpoints. The biggest mechlab blunder of MWO. Well that and making Endo equippable, instead of fixed.
Seriously, fixing the balance in MWO would be very simple with 3 items being addressed
1-Customization: Sized Hardpoints, Fixed Structure. Remove overlap, less instant obsolete chassis.
2- Meaningful Heatscale with pre shutdown consequences....just like the TT scale, but probably starting at 50% on the Bar.
3-Convergence. Number of options, but simply put instant convergence is bad for the game.
After that, tweaking the numbers for weapons becomes child's play.